Sentences with phrase «small team of artists»

• A Handful of Highly Talented Artists and Engineers: Rayman Origins was developed by the UBIart team in Montpellier and is built on an open - source game engine — the UBIart Framework — designed by Michel Ancel to allow much smaller teams of artists and developers to produce incredibly high - quality graphics and gameplay quickly and efficiently.

Not exact matches

Our team — comprised of associates, contributors, editors, graphic artists, web techs, and interns — collaborate on daily content aimed at bringing attention to films made by women — including small «indies» and foreign language films — and thereby celebrating their accomplishments in the entertainment industry.
Child of Light was created by a small team of developers in Montreal using Ubisoft's UbiArt Framework, a powerful engine that letsprogrammers and artists bring their art to life by allowing original concept art to be inserted directly into the game world.
Artists have teamed up with engineers to find the right folds for an airbag to be stored in a small space, so that it can be deployed in a fraction of a second.
He and a team of six fellow artists worked on the graphic novel for the next three years, tirelessly rendering small, rectangular panels with thrilling, vibrant detail.
Kicked off by a small poetic essay by Ross King (Brunelleschi's Dome), a team of international art experts offers a crash course in art appreciation, then leads readers through six chronological sections (from prehistory to contemporary) devoted to pre-eminent artworks and artists.
A bestseller is almost always the work of a small team of skilled artists and professionals — just like in traditional publishing.
We are a small and passionate team of designers and game artists who concentrate fully on our clients needs and provide high quality results.
AT GameCo» we are focused on extreme quality with a small but veteran team of concept artists, game designers, 2D and 3D artist, animators and mmore.
We are a small, close - knit team of passionate and talented game builders consisting of game designers, artists, and engineers with access to the latest hardware and software technologies available in our industry.
A team of senior artists at Ubisoft Montpellier Small is beautiful: a small but highly talented team, including the Audio and Art Directors of games such as Beyond Good & Evil and Peter Jackson's King Kong, and key level designers on Rayman Origins and Rayman LegSmall is beautiful: a small but highly talented team, including the Audio and Art Directors of games such as Beyond Good & Evil and Peter Jackson's King Kong, and key level designers on Rayman Origins and Rayman Legsmall but highly talented team, including the Audio and Art Directors of games such as Beyond Good & Evil and Peter Jackson's King Kong, and key level designers on Rayman Origins and Rayman Legends.
The team started very small with only one programmer, one 3D artist and one concept artist, and it started expanding along with project vision, to eventually reach a total of 15 members: developers and management included.
We have a lot of experience but we're still too small of a team to finish this ambitious game with all of the great features we'd like to add and need an additional $ 200,000 to hire the extra, artists, animators and programmers to do it right.
We are a multi-talented, award - winning team of artists, programmers, designers and musicians, with a passion for making games that push the boundaries of what small teams can accomplish.
Its small size - artist Elizabeth «Timm» Sewell joined the team in 2012 bringing the headcount to three - provides agility, but limits the complexity of the games it makes.
If you're not familiar with game jams, they are events where a bunch of programmers, designers, and artists form into small teams and are given the task of building a game in 48 hours that adheres to a given theme.
We are company based in Spain with a small but veteran team of engineers, game designers, concept artists, 2D and 3D artist, animators and more, all committed to a common passion: video games.
Nevertheless, a small team of programmers, designers and artists are seeking to change this with their upcoming 18 + title, Lewd Warfare.
Little Big Planet 3's visuals are the best example of what the small Candescent Games team achieved in Tinertia, which is a huge complement to their work considering the team is only seven people large, and a few of them aren't programmers or artists, so it's not like they had a large development force to ensure AAA quality.
What you see here was put together by a small team comprised of two artists, two programmers, and a few freelancers in a small underground bunker near New York.
Las Vegas Weekly, The Barrick's «Plural» Teams Local and International Artists for an Engaging Show, April 26, 2018 East Hampton Star, 23 Successes in «A Radical Voice», Jennifer Landes, March 20, 2018 Elle Décor, «Hitting Her Groove», Kate Betts, September 2014 Hamptons ArtHub, Best Exhibitions of 2013», December 2013 Hamptons ArtHub, «Almond Zigmund: Interruptions Repeated», Gabrielle Selz, September 2013 WhiteHot Magazine, «Almond Zigmund: Interruptions Repeated», Janet Goleas, September 2013 Huffington Post, «Almond Zigmund: Interruptions Repeated», Gabrielle Selz, August 2013 Elle Décor, «Arbiter of Style», Cynthia Frank, May 2013 NY H&G, «Mondo Condo» May 2013 Long Island Pulse, «Artist VIP», Nada, August 2011 Southampton Press, «Shifting Perceptions in Parrish Installation», Pat Rogers, November 8, 2007 East Hampton Star, «An Artist «Remembers the Future»», Jennifer Landes, November 1, 2007 East Hampton Star, «Industrial Strength Beauty, Jessica Frost, July 19, 2007 Las Vegas Sun, «Coloring Her World», Kristen Peterson, February 24, 2006 Southampton Press, «Tracing the Genealogy of Ideas», Eric Ernst, December 15, 2005 Columbus Dispatch,» Texture Enlivens Minimalist Exhibit», Kaizaad Kotwal Sunday, July 17, 2005 Southampton Press,» Avram Gallery Offers Quiet Space for Show», Eric Ernst, Nov. 25, 2004 Los Angeles Times, «Sweet Nostalgia Projected Onto Metal», Holly Meyers, Feb 1, 2002 Flash Art, «Aperto», David Pagel, March - April 2002 Art in America, «Report From Sante Fe — Sin City Sampler», Sarah S. King, July 2002 Kunst; «Verdachtig ist, wer sich nicht bewegt», Jurg M. Meier, 2002 Samatag, «Orte des Durchgangs sichtbar gemacht», Susanne Neubauer, Jan 26, 2002 The Art Newspaper, «Las Vegans», Sarah Douglass, No 121, January 2002, p. 9 The Southampton Press, «Artists in Spotlight at Parrish», October 25, 2001, Miami Herald, «Altoids Artworks Small, But Strong», Elias Turner, Sept 10, 2001 Florida Today, «Altoids offers an exhibit of curiously fresh art», Pam Harbaugh, 2001 Exhibit: a, «The Big American Issue», June 2001, p. 28 illustration Las Vegas Weekly, August 5, 1999 «Artists Bios», p. 20, illustration Las Vegas Weekly, February 3, 1999 «Great Art BiDesign», p22 New York Contemporary Art Report, Jan / Feb 2000, p. 52, illustration
Starting this week, on May 2 to be precise, its small studio built by a team of local creators returns to the Woodstock Artists Association & Museum for its third season of exciting and diverse community engagement projects set to continue through July 29.
«Intersections of Art and Architecture,» Catalyst Iowa, Des Moines, IA, November 11, 2009 «Temple Exercises: A Building Performance,» Levine Museum of the New, South Charlotte, NC, October 29, 2009 «Arts and Activism in St. Louis, Detroit, and Chicago,» Little Black Pearl Art & Design Center, Chicago, IL, October 1, 2009 «Representations Series,» Experimental Station and Illinois Humanities Council, Chicago, IL, April 10, 2009 «Artist talk with «Temple Exercises» fabrication team,» Little Black Pearl, Chicago, IL, January 10, 2009 «Shacks, Sheds, and Other Small Spaces,» University of North Carolina, Charlotte, NC, 2009 «Symposium on Contemporary Painting, Performance,» University of Illinois, Champaign - Urbana, IL, 2009 «Unpacking Yamaguchi, Myth, Ecstasy and the Black Church,» School of the Art Institute, Chicago, IL, 2009 «Why Make Art Now,» Performance Studies, School of the Art Institute, Chicago, IL, 2009
The founders envisioned the new formula as a «de-institution,» an organization that could be perceived as an institution, but existed without a space and with a small core team that could act as a bridge for local artists and ideas to the rest of Asia and the world.
In the 2010 MOMA retrospective, The Artist is Present, a team of trained artists re-performed Abramovic's seminal performances, some of which with her former partner Ulay, while Abramović herself sat at a small table as museum visitors waited to sit across from her.
Alice Quatrochi, artist and educator, will lead a team from George Mason University's School of Art in hosting sessions with the public to create a small book (zine) about the subject of human trafficking.
Directed and assisted small teams of core artists with asset creation, color and material qualities
Led a small team of web specialists and graphic artists on a website redesign and restructure, which drew accolades from the client on preciseness and turnaround time for completion.
Technically Led a small development team and worked closely with the Art Director and his team of Flash artists.
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