Sentences with phrase «small weapons players»

Then on the flip - side of that spectrum is the Dual Blades, which are two small weapons players can equip to wail on an enemy relentlessly.

Not exact matches

If Aston Villa are looking for actual money for the 30 year old then he may end up staying put but in all honesty he can be a potent weapon up front and could be a useful addition to either of the clubs mentioned but they will have to realise that a player who has had such a small amount of time on the pitch may take time to fire on all cylinders.
It was a small but revealing insight into BVB's tactics and their own hubris in gambling on two players with a limited press resistance in Schmelzer and Lukasz Piszczek to play around one of Schalke's most effective weapons this season.
Plus, it ties LexCorp to the illegal weapons trade and introduces a number of small but important supporting players.
When players switch to one of the weapons listed in the patch notes, there will be a small delay before these weapons can be fired.
D - Dog is able to sniff out and mark weapons, enemies and medicinal plants, making him a great companion for stealth players, plus with an upgrade he can even be granted a small knife that he'll unsheathe on command and use to slice the throat of a targeted enemy, which is just awesome.
There's also a smaller, free DLC available today — the «More Guns Pack» content pack, which includes seven new weapons that can be used in the Single Player Quick Mission mode.
Insurance - For a small amount of in game currency, players can insure weapons and equipment, increasing the chance of retaining it
Collectable items are strewn around each environment to pad out secondary objectives, but these are only used to unlock a small list of extra costumes and weapons for the rest of the single - player mode and may only add another hour or two to the experience tops.
Fable 2 focused on offering the player a grand choice of weapons along with a small list of skills to access.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in thplayers to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in thPlayers can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
A third person camera and dodge roll make evading enemies easy enough and weapon upgrades provide a small degree of customization for players with a weapon of choice.
As if limiting the area the player is allowed to explore wasn't frustrating enough, the extremely fun weapons, such as the Thermite Rifle, are actually only in a very small bit of the game.
After each wave there is a small lull, during which players can use money accrued to purchase turrets, health items, or weapon drops in preparation for the next wave.
There's also a small progression system in place, which allows Harry to gain new weapons, abilities, health containers and powers as he kills and collects coins from fallen enemies, giving players a chance to prepare for challenging waves and larger bosses.
Insurance — For a small amount of in game currency, players can insure weapons and equipment, increasing the chance of retaining it
Players can move about freely in stages, jump, roll to avoid damage, lay bombs to destroy objects and enemies, and fire a variety of weapons including pistols, rifles, shotguns, and ancient magical weapons, like the laser - shooting Staff of Osiris, to decimate foes big and small.
Players spread their ink through their various weapons, which come in three categories: Shooters are smaller guns that have shorter range, but can be fired rapidly and don't use up ink as quickly.
From the small demo my team and I played working our way through AI enemies looting bodies for new weapons and armour to then stumbling upon player controlled characters, gave everyone a conscious decision on how to play and how the missions will pan out.
There were no weapons that the pirate players could use in - hand for instance, and certainly no time to explore any of the small land masses, so the focus was on discovering the ship and battling it out in the simplest of ways this time around.
Though aided by temporary weapon pickups left behind by deceased enemies, you are granted powerful alternatives alongside small health boosters, but these additions still struggle to feel helpful enough at times, failing to tip the odds in the player's favour.
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