Final Fantasy VI got around this by dazzling us with its fancy SNES mode 7 graphics, but I decided to play around with the Chrono Trigger route of actually making different,
smaller character sprites for the overworld.
In fact, the colourful shading and
smaller character sprites (relative to the viewable area) recalls 32X offshoot, Knuckles» Chaotix.
I remember Double Dragon I and II using
small character sprites in a large area, which made the world feel bigger and gave the series a unique perspective.
Not exact matches
Each of these
small vignettes were well - written and fairly poignant, with new
character sprites as well as guest
characters that were able to be permanently recruited if all the proper choices were made throughout the chapter.
Some games did this for enemy
characters, too; I recall seeing large enemy
sprites from Mega Man split into 4
smaller sprites.
Each of these
small vignettes were well - written and fairly poignant, with new
character sprites as well as guest
characters that were able to be permanently recruited if all the proper choices were made throughout the chapter.
This allows players to see what is coming up ahead and have you player
character as a
small sprite on - screen not pulling all of the focus.