Not exact matches
For generations the Israelites clung, as it were, by their eyebrows to a
small section of the hill country of Ephraim amid bitter
enemies — Ammonites and Moabites, to the east; the Philistines invading the seacoast lands to the west; the Amorites still possessing a score of strong towns and the farm lands
around them.
Small wonder that America's movies and music and television shows make us enemies in traditional societies around the world — and small wonder, too, that many cultural conservatives, despairing of their country's future, embrace withdrawal from the world into a narrow, well - defended Christendom, where their families and their faith can be protected from the lowest - common - denominator swill that washes against the walls out
Small wonder that America's movies and music and television shows make us
enemies in traditional societies
around the world — and
small wonder, too, that many cultural conservatives, despairing of their country's future, embrace withdrawal from the world into a narrow, well - defended Christendom, where their families and their faith can be protected from the lowest - common - denominator swill that washes against the walls out
small wonder, too, that many cultural conservatives, despairing of their country's future, embrace withdrawal from the world into a narrow, well - defended Christendom, where their families and their faith can be protected from the lowest - common - denominator swill that washes against the walls outside.
The core gameplay loop in Extinction involves either rescuing braindead civilians huddling
around teleportation stones, killing
small fry
enemies, or lopping off Ravenii limbs to power up Avil's sword with rune energy before hopping up onto their necks and decapitating the buggers — at which point all the stored rune energy is spent and Avil has to go charge it back up again before he's able to kill another giant.
Now, in her own words, Sookie gives readers a look at her family, friends,
enemies, adventures, and, of course, the lovers who set her world on fire... Readers will: Tour Bon Temps, the
small Louisiana town that Sookie calls home, and visit the houses of her Gran and her sometime vampire lover, Bill Prowl
around the werewolf and were - panther communities Browse through her best friend Tara's dress shop Belly up to the bar in Merlotte's, where Sookie works Get must - have Bon Temps recipes - including Caroline Bellfleur's famous chocolate cheesecake Test themselves with trivia questions from the series
There are some very obvious clues to the game's limited budget, such as how levels are essentially
small, bite - sized locations made up almost entirely of corridors that you wander
around, or how you just magically acquire a key for the door you need to get through after defeating the last
enemy.
Alongside your trusty sensor grenades is the UAV, a deployable drone that you can fly
around the battlefield to locate
enemies, and that can even be turned into a
small remote - control car to drive through
small, tight locations.
At two minutes the reinforcement timer is actually quite generous because of the
small level designs, and thus after killing an
enemy and stealing his costume levels become less about carefully timing your movements and more about dancing
around cones of vision.
This design directly affects the run and gun combat as the
small rooms rarely offer enough space to move
around, especially when fighting multiple
enemies who are bathing the screen in various forms of horrible pain.
Patrol: A free - roam mode that lets you wander
around a planet, fight
enemies and take on
small quests.
The available levels to play were large enough that you had time to run
around without being instantly killed but
small enough to guarantee you would encounter
enemies on a consistent basis, once again reinforcing that there is indeed strength in numbers.
Bug fixes are still update worthy (hopefully none exist) 5 Types of towers: - Arrow: Single target, attacks ground and air units - Cannon: Single target splash damage, attacks ground units only - Splash: Area of Effect (AoE) attack in radius
around tower, attacks ground units only - Air: Single target shot that splits into two new projectiles, attacks air units only - Wall: Cheap tower for creating a path for creeps 3 Tower Elements: - Ice: Slow attack, long range, costly, applies slow to
enemies - Fire: Fast attack, short range, expensive, applies burn to
enemies - Normal: Average stats across the board, cheap 6 Types of Towers: - Normal: Basic creep that progresses slowly ahead with an average health - Armored: High health point creep that can take a beating, but is also very slow - Speed: Fastest creep in the game, but also one of the weakest - Flying: This creep will bypass your ground defenses and walls by flying from start to finish - Dividing: This creep will separate and split into
smaller creeps until it is killed a total of 7 times - Parachute: You thought the Flying creep was bad?
-- Nintendo previously made Zelda games by making
small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at
enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go
around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by
enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by
enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
Others transform from light blades that deal
small amounts of damage to heavy weapons that can quickly whittle down
enemy health bars, or metal whips that swing
around dealing damage to large groups.
These are different for each of the game's five playable characters, but they can range from Optimus swinging a trailer
around and hitting everything at once to Bumblebee getting
small and slipping through an
enemy's legs to gain a tactical advantage and strike from behind.
The few civilians
around seem oblivious to your presence, but the
enemy soldiers on patrol or at
small encampments generally take issue with American marines roaming
around, so it's smart not to let curiosity get the best of you.
Around a month after I got it, I had a marathon session on it and had my roommate pause it (pause was on the console, dam you Sega) at certain points so I could draw
small sketches of some of the
enemies.
This monster uses its wings to fly
around the map, charging at its opponents and using its massive wings to conjure up
small tornadoes to knock back its
enemies.
That highly invariable design plus a glaring lack of invincibility frames after being hit makes hard hitting
enemies as threatening as the
smallest bunch of creeps, since you are unable to tank for more than one second before
enemies start pushing you
around, the combined might of their meager damage killing you before you've had a chance to fire a bullet.
With his classic flame, charge and head - butt attacks, he ran rings
around his
enemies time and time again in his PSone days, so a dragon has got to be a valuable addition to any team (even if he is kind of
small and... purple).
Spitters can move
around, but are much more at home in
small holes that dot the landscape, where they can entrench themselves and more safely snipe at
enemies.
The island regions threatened by the Vek are
small tactical boards, and you control a
small cohort of giant, Pacific Rim - style robots who are there to smash and push their
enemies around.
Players would take control of
small units and move them
around a large board, trying to defeat as many
enemy units as possible.
The dot is the only part that can take damage, making you just
small enough to scoot
around and between
enemy shots.
Enemies have to travel
around and down a long ramp, through
small platform that you can form a gauntlet, and once they've grabbed the cores, all the way back to the top.
You'll need to quickly navigate between the black and white areas to get closer to your
enemy, that way you can charge up and expand a
small circle
around your ship that harms nearby
enemies.
Players can pick up several
small items like nuts and stones they can use for their Slinger, allowing them to distract
enemies by creating sounds
around the area.