However, Audi manages to replicate a bit of the Virtual Cockpit interface in the A6 by
showing the navigation maps on the
small instrument cluster LCD, which sits between the analog
gauges.
The real attraction, though, is the
smaller screen below it, which can be configured to
show a digital boost
gauge.
- players rack up points by eating humans, and destroying buildings in each five - minute match - roughly 250 Titans to play as from the main game - each of them have various stats, such as speed and stamina - the
smaller Titans move quicker, while larger Titans have more stamina - there are two types of humans; citizens and nobles - nobles are
shown on the map by a green distress signal, and are worth more points - Titans can smash buildings just by walking into them, but dashing causes buildings to fall faster - destroying buildings gives less points, but also fills up the Rage
Gauge for the Rage Attack - player Titans can attack each other - by defeating another player, the defeated player loses half their points - a Levi counter will start counting down on the leading player after some time passes - when it reaches zero, the player with the icon will immediately be killed by Levi - by hitting other player Titans, the counter can be passed on to them instead - the Levi counter doesn't reset upon handing it to another player - special titans like Eren's Titan, the Female Titan, and Armored Titan will appear and attack players randomly - player Titans can be defeated by these special enemies in one hit - special enemy Titans and Levi will disappear after defeating one of the players - Rage Attacks slow down opponents, scramble their controls, give you super armor, and more - at the end of a match, the points are tallied up, and the person with the most points win - playable online and offline on Switch
Instead, for each time period we consider, the records
show small decelerations that are consistent with a number of earlier studies of worldwide -
gauge records.