According to Epic, only the biggest blockbuster triple - A titles and
smaller Indie releases will ever sell in large numbers, with the «Middle Class» game doomed to obscurity and poor sales.
Not exact matches
Everything from the latest
releases to
smaller Indie games and even retro classics are available.
Below are 50 additional noteworthy films — including both big - budget tentpoles and
smaller indie and foreign films — that either have confirmed 2013
release dates or seem extremely likely to reach theaters this year.
Then we have The Darkness II for PS3 and Downwell, that's quite a remarkable title but pretty
small indie game also
released on PC via Steam.
It was a diverse year of
releases, with unusual spin - offs,
small indie projects, and risky new IPs taking the forefront of Nintendo's marketing.
Time - and - again
indie titles from
small studios are
released and they turn out to be of high - quality.
You can see the power of Jenkin's performance already; despite a
small release with little to no fanfare, he managed to get an
Indie Spirit Award nomination, a surprising and — for those who've seen it — deserving pick.
Freestyle Digital Media has
released an official trailer for an
indie psychological thriller titled A Good Dream, the feature directorial debut of filmmaker Mahum Jamal, which premiered at a few
smaller film festivals last year.
Originally developed by one man, Daisuke «Pixel» Amaya, and
released for free in 2004, it's often regarded as the father of modern
indie games — in no
small part due to its creativity, efficiency and mastery of game design.
Indie releases large and
small dominated the headlines.
One such fringe production is Thor: Legend of the Magical Hammer, a film
released straight to DVD today as a Walmart exclusive by
small indie studio ARC Entertainment.
The Powered by
Indie event is a celebration of the great books that self - published authors and
small press publishing houses have
released, and Amazon is offering some pretty incredible... [Read more...]
There are over 600,000 e-books that are submitted every year by
indie authors and 100,000 titles
released by major publishers and
small presses.
I think that the days of traditional publishers with print books, where sales had to be made right at / immediately after
release in order to make best - seller lists, aren't the case with
small press and
indie publishing.
AuthorEarnings, a website that uses data services to determine Amazon book sales, has
released a comprehensive report this week that tallies up how much
indie authors, Big Five authors,
small / medium press authors, and Amazon - imprint authors are currently making from Amazon.com sales.
There are a few reasons this isn't as far - fetched as you may think — lots of backlist books being
released as ebooks,
indie authors continuing to sell books at $ 1,
smaller publishers and new publishers taking advantage of Amazon and Apple's 70 % cut model.
While it is equally important to see how Big Five published authors are continually
releasing their bestselling titles and earn a laudable status, several graphs signify the increasing popularity of eBooks not only published by
indie authors, but for the ones done by
small or medium publishers, and Amazon imprints.
Whether it's
releases from
small indie authors or titles from major publishers, I continued to stumble across eBooks that are shoddy at best.
He and his
small Indie Publishing Company would go on to
release a total of five books in the next 90 days, and cross five figures in monthly income at that same time.
This
indie title from a
small French studio called Pastagames
released on both PlayStation Vita and PlayStation 4 as part of October's PlayStation Plus Instant Game Collection.
With Octodad: Dadliest Catch finally arriving on PS4 this week, along with a PS3 - PS4 - Vita cross-buy enabled remake of the long forgotten car combat sim Cel Damage HD, Sony's plan to supplement the PS4 with «
smaller» downloadable and
indie titles in between some of their new machine's more high - profile
releases continues to work wonderfully well.
While we may not be spoiled for major
releases overall, there's a number of ports,
indie games, and other
smaller games to look forward to, this month.
And because
indie titles tend to be
smaller in scope than AAA
releases, you can probably play them on slightly older computers — perfect for those of us who can't afford to update to the latest and greatest in computer hardware
From AAA blockbusters to
small indie titles, there is a consistent serving of high quality
releases.
Dark Day Interactive - is a
small indie Development company, based in Australia and the United Kingdom, with past experience in the video game market, with the current
release of Once Bitten, Twice Dead on PC, and iOS hits like Sky Island, the team has taken there past skills and knowledge from other projects and combined them into one tight company, answering to no major publishers, only making games they love, for the community and helped shape by the community.
After all, recent history has seen the
small indie developer go from strength to strength, with its previous
release, Time Recoil, faring pretty well.
With March 2018 we've had a month full to the brim of new
releases, from the very
small indie titles right up to the biggest IPs the world has known.
Originally developed by one man, Daisuke «Pixel» Amaya, and
released for free in 2004, it's often regarded as the father of modern
indie games — in no
small part due to its creativity, efficiency and mastery of game design.
Indie developers are attempting to capture the attention of a niche market or a
small segment of the overall gaming market with a first
release, and to break - even as many first time indies are working with very tiny budgets to begin with.
We here at TGP always start out our
indie game reviews / previews the same way, we shine light on the fact that so many games are
released every year flies right under the radar of most gamers simply because of either lack of publishing or the fact that a lot of these diamonds in the dirt are made up by a
small team of developers that simply do not have the stage to adress a huge audience or the money to their word across.
We here at TGP always start out our
indie game reviews / previews the same way, we shine light on the fact that so many games are
released every year flies right under the radar of most gamers simply because of either lack of publishing or the fact that a lot of these diamonds in the dirt are made up by a
small team of developers that simply do not have the stage to address a huge audience or the money to their word across.
Sadly, problems like this can plague any game rather it's a
small indie title or a big AAA
release.
The 3DS library is vast, with high - profile Nintendo
releases like Zelda: A Link Between Worlds and Pokémon Sun and Moon, big third - party titles like Monster Hunter Generations, a long list of classic Virtual Console games, and many
smaller and
indie offerings like Pushmo and BoxBoy.
At the end of the day, we're a
small indie team of two that dreamed of one day being able to
release a project on a gaming console, so we're definitely thrilled about all of this!
Eric Tereshinski, the lead programmer at the
small indie game studio ETeeski LLC, just
released a video update telling all the fans that the game has been cancelled and that he has resigned from the development studio.
The large list of nominees for The Game Awards has just been
released and runs the gamut from Triple - A blockbusters to
small indie titles.
Sony
released the full list of PS4
indie games that it announced at Gamescom, amounting to 14
small titles that got significant screen time at the event in Germany.
The
indie hero's latest title has a
smaller scope that helped inform its price tag and
release plan
Released as part of the Sportsfriends compilation of
small Indie games in 2014, Johann Sebastian Joust is a game about getting your opponents to move without moving too much yourself.
Another alumni of the Meat Boy School of Challenging Platformers, like the recently
released Slime - San, Necrosphere is a fun and potentially infuriating little game developed by Cat Nigiri, presented not only at their
indie booth, but also at Sony's, in a
small section dedicated to recently
released and upcoming Brazilian titles coming out for the PS4.
Kind of funny that I'm basing my eventual purchase of a One on when
smaller indie games begin to be
released.
Ever since Sony brought PlayStation Minis to the PlayStation Network,
indie developer Halfbrick firmly positioned themselves as a foremost developer of the
small PlayStation 3 and PlayStation Portable titles,
releasing hit games like Blast - off and Echoes.
On July 5th of 2015 an inconspicuous development studio
released a
small indie game as part of the PlayStation Plus free games lineup and nobody could have predicted, not Psyonix or Sony, the kind of impact that PS + partnership would have.
On the outside, the games are very different experiences, but fundamentals in both games were tested on the field by Score Rush's
release on the
smaller Xbox LIVE
Indie Games (XBLIG) platform.
Last generation its Xbox Live Arcade lead the charge into this brave new world of
small - budget
indie titles and saw a number of breakout hits including Geometry Wars 2, Braid, and Fez
released first or exclusively on its platform.
In a lengthy blog post on the issue, Vogel said that despite years of a rising and successful
indie scene, the sheer number of
small developers
releasing games on services such as Steam was becoming unsustainable.
Starwhal is a game recently
released for the Xbox One (already available for Steam, Wii U, and PlayStation 4) made by the company Breakfall who is responsible for a
small handful of other
indie titles you've most likely never heard of.
The 3DS library is vast, with high - profile Nintendo
releases like Zelda: A Link Between Worlds and Pokémon Sun and Moon, big third - party titles like Monster Hunter Generations, a long list of classic Virtual Console games, and many
smaller and
indie offerings like Pushmo and BoxBoy.