However, the hugely increased production costs and timeframe involved for massive AAA titles might push something of that magnitude into the far future, allowing
a smaller niche release like Bully 2 to jump in sooner.
Not exact matches
By now the console will be well established, with a user base large enough to attract studios large and
small, not to mention having a sizeable enough market share for publishers to take a gamble by
releasing niche titles.
Looking at it today, it's clear why The Land That Time Forgot wasn't well - received when it was originally
released, yet it's clear how it managed to carve out a
small cult
niche for itself over time.
It wouldn't be surprising to see Fatal Frame
released on the Wii U in the West some time next year, as that is exactly the path that
smaller niche titles like Fantasy Life, Bravely Default, and Yokai Watch have taken on the Nintendo 3DS.
«New micropresses,
small presses, and
niche presses (like Marcher Lord Press) will meet the needs of many segments of the reading population that are not being served by the increasingly narrow and conservative titles that will be
released by the major publishing companies.»
Indie developers are attempting to capture the attention of a
niche market or a
small segment of the overall gaming market with a first
release, and to break - even as many first time indies are working with very tiny budgets to begin with.
And
small profit from
releasing niche games (and supporting what is left of your core audience) is better than no profit from
releasing nothing.
It's a
small market, after all, and Apple doesn't want to risk
releasing niche products.