Sentences with phrase «smaller section of gamers»

There's a total of seven of relatively small sections of the game that have been censored, but to the developer's credit they've rolled with the punches by including blue screens giving a brief rundown of what's going on and poking a bit of fun at the whole situation.
From the small section of the game I repeatedly played (I wanted to spend more timing trying the different classes than clearing the demo), combined with the large sections I watched while waiting in line, Bloodborne is a MUST have for fans of the «Souls» games.

Not exact matches

In the section about risks to investors, King said «a small number of games currently generate a substantial majority of our revenue.»
As the years went on, the front of the store was filled with more mobile phones & games, and our little section of resistors, capacitors & breadboards was relegated to a smaller and smaller back corner of the store.»
But for whatever reason, there's a small section of old - school, my - way - or - the - highway type of people who never want the game to evolve.
6AA: Corcoran vs. Maxwell / Stone Ridge Christian «'' It looks like there would be at least one play - in game in the north involving small schools that will end their section playoffs one week before the rest of the state.
A Game of Basketball and Imagination» Batchelder Award honors Eerdmans Books for Young Readers for «Mikis and the Donkey» Paul R. Gagne and Melissa Reilly Ellard win 2015 Carnegie Medal for «Me... Jane» Kwame Alexander, Dan Santat win Newbery, Caldecott Medals Anna Kang, Christopher Weyant win Geisel Award for «You Are (Not) Small» Donald Crews wins 2015 Wilder Award Jen Bryant, Melissa Sweet win 2015 Sibert Medal Pat Mora to deliver 2016 Arbuthnot Honor Lecture Yuyi Morales y Marjorie Agosín ganan premios Pura Belpré Yuyi Morales, Marjorie Agosín win Pura Belpré Awards Annual list of Best Free Reference Websites selected by RUSA's Emerging Technologies in Reference Section Kathleen T. Horning is 2015 ALSC Distinguished Service Award recipient ALSC's Día Family Book Club program named 2014 USBBY Bridge to Understanding Award winner Key ALA offices, all divisions, «advocacy guru» to team at 2015 Midwinter Meeting to help all library lovers answer president's call to «Advocate.
These small sections left me wishing that Crystal Dynamics have chosen to incorporate more of them in to the game.
The section of the game we got to play through was a small encounter in a zoo being terrorized by a mysterious group of armed men.
If you're the kind of gamer that likes to tackle an open world in small mouthfuls, section - by - section, playing for a few hours at a time, then maybe this is the game for you.
In the video below, we were able to explore what is only a small section of the Egypt that Ubisoft Montreal has crafted for this game.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wGame Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame to make — Aonuma is still finding new things in the world
Sadly this is a common occurrence, the game often devolving into mind - numbing sections where you find yourself combining absolutely everything just to make a small amount of progress.
This game mode titled Wanted is for 6 - 8 players and it takes place in small sections of the city designed for multiplayer.
Metroid Fusion is also quite good and I'm probably more positive on the game than when I was first playing it but I found it kind of odd with the sectioned off areas resulting in smaller worlds / maps and the mission based gameplay it seemed to have.
Following the release of the new trailer for Lego Jurassic World some members of the press were treated to their first proper look at the game by going hands on with a small couple of sections, thanks...
The game will feature 4 - player co-op, consisting of three campaigns that each randomly generate a large level out of smaller, pre-designed sections.
It was fun to feel a grand sense of exploration and travel as you navigate the overworld of a game, but Berseria has none of that, because non-dungeon environments are just as small and sectioned - off as the cramped dungeons.
That can get pretty tedious when combined with less - polished aspects of the game like combing its field areas to gather materials: these small, uninteresting sections of land are dotted with sparkles to mark off collectible items, making this task almost condescendingly simple and missing out on the potential fun of exploring an open map.
In moment - to - moment gameplay, this can be used to have a friend help you past a difficult section of a game by taking control for a small period.
This isn't necessarily a negative, but it left me with the feeling that E3 is only a small representation of the games industry as it is today and neglects a huge, extremely exciting and creative section that fails to get the same level of «hype» or coverage as the franchise blockbusters or first party publishers.
Of course playing a horror game on a show floor in a small section is probably the worst way to experience something such as this so I am keeping an open mind but at this point in time, I think I like my Resident Evil games with more shooting zombies and less annoying old grannies.
Another alumni of the Meat Boy School of Challenging Platformers, like the recently released Slime - San, Necrosphere is a fun and potentially infuriating little game developed by Cat Nigiri, presented not only at their indie booth, but also at Sony's, in a small section dedicated to recently released and upcoming Brazilian titles coming out for the PS4.
When I find the game on Amazon or other retail websites, most all of the available screenshots show the tactical RPG section, when it is quite literally a small part of the gameplay experience.
Naturally, though, because a large number of smartphone gamers have no taste and seemingly hate up - front purchases but are happy to waste small fortunes on IAP, New New Super Mario Bros. hits number one on Google Play and makes it into the «most grossing» section of the iOS App Store, staying put until the heat death of the universe, occasionally troubled only by follow - up Nintendo hits Fruit - Swap Zelda, artillery game Angry Kirby, and one - thumb side - on iCopter knock - off F - Zero Mobile.
While some of the elements in Battle Royale are likely familiar to those who've played similarly styled games, Fortnite's last - man - standing mode separates itself by employing smaller map sections to fight in, which creates constant engagements, a never - ending sense of being hunted, and faster matches — sometimes as quick as 30 or 20 minutes.
Dark Souls 3 is no exception, and it might be even worse than normal - in a new demo showing off the game's earliest section, DS3 answers a couple of small questions and adds in a few dozen giant ones to take their place.
With the small section of Earth to explore, the loads of upgrades, the Crucible, the player interaction and, well, damn near everything about the game kept me coming back for more.
There are a small handful of sections that take place off of the ship, but these are short and, unsurprisingly enough, the least interesting sections of the game.
The Orzly Carry Case also includes a cushioned flap that can store eight game cartridges and further protect your screen from harm, as well as a mesh pouch in the upper section of the case for your smaller but still essential Switch accessories.
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