Sentences with phrase «smaller side missions»

You've got the freedom to decide how to approach these though: you can either go and take on the mission immediately, or alternatively you can take on the smaller side missions that help you destabilise your enemy's army beforehand.
Smaller side missions include «beat ups,» in which you literally hunt down an unfaithful husband and slap him around just for the hell of it.
There are some smaller side missions as well, but they are both short and inconsequential to the plot.
The game works on a quest system that ranges from main story - line objectives to smaller side missions.
The survey missions are smaller side missions that take place in areas from the main story, but they are short and not very fun to play through.
There are so many other small side missions out there to do.
Then there's also POD challenges, which are small side missions that have B.U.D. complete time trials in order to unlock new suits.

Not exact matches

On the defense side, there are missions in space that can be achieved by launching several smaller, cheaper satellites instead of one big satellite.
Chandrayaan - 1, India's first mission to the moon, is a very small cube about five feet (1.5 meters) on each side — about half the size of a smart car.
Only small problem I had was the side missions aren't that useful, they're just there for you to do but some people might disagree with this.
Completing story missions and side missions for resistance members is the most efficient way to do so, but you can also viably achieve your goal by performing smaller tasks that you might stumble across during your journeys through the county: rescuing civilians in random encounters, finding and destroying cult structures or supply vehicles, and liberating occupied compounds, seized as cult outposts.
The game unfolds and a lot more points of interest starts to show on your map of the city areas with side missions and smaller objectives as well as the main story objectives.
In the Italian and French Invasion of Egypt campaigns the story closely follows Napoleon's early military career with smaller optional side missions that help drive the action forward.
A small nod to singleplayer is included in the form of missions such as a Speeder chase on Endor or piloting a Tie fighter, each designed to act more as a tutorial for the online side of things with some minor rewards for teir completion.
Side - missions would have benefited greatly from having small tales for you to enjoy that expanded the game's lore.
To make things more interesting, you will sometimes encounter other characters, who will give you small side - quests within missions in order to win rewards, such as taking down certain bases and defeating certain enemies.
On one side you have the Play Sets, which are essentially the game's story modes and provide a themed world complete with missions, challenges, and small open worlds to explore.
Aside from the main quest side missions and random encounters of sorts keep things relatively interesting often taking the form of small shoot outs or hostage rescue.
Hmmmmm, not a mission, but a small side piece to the training intro.
Within each tier, there are also side missions that involve you performing some small feat of cue ball trickery before a time limit or within certain constraints.
In Mission 3: Uprising, find the yellow cab on the side of a small cliff (in the area overlooking a lot of parked cars) that is over two enemy solders.
Even with the small supply of side missions, the game only lasts around four hours.
Based in WWI the game does a fair job at the planes of choice, but the small amount of single player missions leaves this game to the side lines for me.
The DLC is also rumored to come with 5 main missions and 12 side missions along with a new Stalker raid boss the size of a small building.
With only a small inventory, choosing which items to keep and which to sell is important, though additional slots can be purchased and are given after side missions.
Completing small random missions, story missions, side missions really any mission awarded you points in which you could spend to make Spider - Man stronger.
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Commanding totems dedicated to Scabrous are littered across the place, smaller outposts are there for you to loot, races and other car related missions are there to enjoy, and rounding out the types of side content is a bunch of balloons, which you can ride up and survey the area.
There's just a ton of content here from the regular missions to the smaller side areas you can take on if you're feeling brave.
Certainly in the GTA games one can interact, but in a negative way, but it was with Far Cry 3 that there was hope that one's actions would somehow make the lives of the NPC's better, besides doing side missions for them, for it was the freeing of the islands from the bad guys that one hoped would affect how the NPC behaved, and in a small way the developers reinforced this idea with more positive interactions like waving people as one passed by in liberated areas.
This can sometimes be quite intrusive, especially when you are trying to enjoy some side missions or perhaps a spot of fishing, then suddenly a small army turn up and really turn up the heat.
Perhaps the biggest change is that side missions, even the small treasure hunting activities, feel like they have weight.
While there are side missions that help in small measure to add depth to the plot, Dishonored 2's main story definitely feels under - written and disappointingly banal.
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