Part 1 of The White March features
some smaller side quests but the central conflict is pretty clearly defined from the beginning, and there's not much in the way of depth for either the story or the new companions.
The boss battles were fun and challenging, and
the small side quests were unique and rewarding.
My favorite parts of both the Assassin's Creed and Far Cry franchises are
the small side quests that generally turn into the most memorable moments.
While travelling you'll also discover random encounters that serve as
small side quests, such as coming across a ransacked caravan, which help to break up the storyline.
After running into enemies or commanding your team to attack in order to initiate combat, each character (provided that you first recruit them by completing
small side quests for them) has his / her own unique and silly attacks that can be used in battle — such as how the VP's Mom can scold enemies or the Baker can use pastries, instead of typical Fight, Defend, and Heal commands seen in most RPGs — which reinforce the game's oddball and charming humor.
Its clearly not an open world, but does it involve some minor choices in terms of routes, playstyle, plot or
some small side quests?
Not exact matches
The main
quest takes the form of a road trip that helps keep things moving, while the focus on
smaller side - stories means you can take the game in digestible bites if that's your speed.
It consists of the following
small side -
quests:
The game is filled with astounding vistas and huge monuments that break up the often large landscape, a landscape which admittedly while playing host to a
small selection of
side -
quests is mostly empty, its size less about housing ridiculous amounts of guffins for the player than it is about just making everything seem vast.
You can upgrade weapons and officers, purchase medicines, go fishing, speak to townspeople and get some
small side -
quests that will provide
small boosts to your Strategem uses (essentially battle events that can change the flow or stop the enemy at points or whatever pertains to that particular battle).
The rewards for the
quests, both main and
side, also feel rather lowly with
small amounts of gold handed out for their completion.
Even the
smallest, simplest
side -
quest feels worthwhile thanks to the superb quality of the facial animations, voice acting and writing.
Outside of the main storyline in the vast world of Skyrim awaits so many distractions,
side -
quests, and things to do that it can almost be daunting to enter the world for the first time, with only a
small arrow to point you in the direction of the main
quest line.
The world of Risen 2 isn't a massive, seamless area for you to explore, but rather a series of relatively
small islands that you hop back and forth between, taking on the storyline and the occasional
side -
quest as you go or digging up some buried treasure, one of the few features which feels like it's making good use of the pirate theme.
To make things more interesting, you will sometimes encounter other characters, who will give you
small side -
quests within missions in order to win rewards, such as taking down certain bases and defeating certain enemies.
One of The Witcher 3's
smaller touches was telling you which
side quests to care about, allowing you to prioritize how you spend time with the game.
The game works on a
quest system that ranges from main story - line objectives to
smaller side missions.
Opening up the game with the airship has allowed for a more diverse gameplay experience in general, as the player can choose to directly tackle the main labyrinths or explore the world via balloon and complete
side quests in
smaller dungeons.
Aside from the main
quest side missions and random encounters of sorts keep things relatively interesting often taking the form of
small shoot outs or hostage rescue.
Or just run to B, then to C, then return to A. Outside of the main storyline
side -
quests tend to be fairly
small in scale, and none of them stick in my mind as being very memorable.
There's even a
small selection of
side -
quests on offer, and while the rewards for completing them aren't all that interesting they're worth doing simply because they add a little more detail to the story, as do collectible confessions found floating around the world.
You can talk to residents of the city, accept
side quests from certain people, and freely explore what the
small zone has to offer.
Side quests are almost non-existent, instead there are small side instances which usually involve short sce
Side quests are almost non-existent, instead there are
small side instances which usually involve short sce
side instances which usually involve short scenes.
While the game does re-use assets from Ocarina of Time 3D, and has a
smaller amount of dungeons compared to other Zelda games, the game makes up for it by having such a uniqueness to the mood, and a ton of
side quests where using time travel is key.
The numerous outposts and points of interest (landmarks) are unique in their own right, but the
smaller settlements are only distinguishable by the types of
side -
quests you're offered and the items for sale at the market.
There is also a wealth of
side quests that in all honestly feel like
small games in themselves and can be very lengthy.
The fact that every
side quest, no matter how
small, is fully voice acted and has an in - game cutscene makes the world so engaging.
The
smaller radio
side quests require the player to respond to a beeping noise or spoken dialogue without a visual cue.
Speaking from a strictly quantitative perspective, Citizens of Earth provides a lot of value — I clocked in a surprising (due to the
small scale of the game's development) 40 hours while trying to avoid the
side quests.
As you move through the
small town of Union to get to your objective you will naturally encounter a number of
side objectives that can lead into much wider
side quests.
The Witcher 3 is all about the
small details, as each
side quest feels like it's own fascinating story or mystery that will take you to new areas and monsters.
It shouldn't be hard to come across these various shrines in the world and you can get an upgrade for your tablet by doing a main
side quest past Kakariko Village in a
smaller town towards the coast.
I found the
side quests and the
smaller «errand»
quests are equally repetitive and uninteresting.
Unlike No Man's Sky, however, each plants only has a
small area to explore, typically with a new species to scan and maybe a
side quest to complete.
It's this unparalleled quality and ability to captivate you every time you play, even with the
smallest of
side quests, that makes The Witcher 3 once of the best games I've ever experienced.
Sure, even the
smallest of
side quests are genuinely written but the basic theme always remains the same: go somewhere to find or kill something.
Exploring the map rewards you with story content and
smaller side - stories to
quest through.
The game gives you
small and optional
side quests and challenges to work on, that also give you XP — a way of levelling up that feels much less of a grind when compared to endless battles with low - level Pokémon.
Sure, the dialogue can lose itself in over exposition and lore - especially how Aloy will vocally prompt you a little too often - but there's a real emotional heart to its plot that makes even the
smallest of
side -
quest seem meaningful.
But here too there are more ambitious plans:
side quests, further elements to the main story, and a world that has to remain consistent and coherent despite its random generation and the fact that players individually will only see a
small portion of what's there.
The
small errands and more substantial
side quests of these characters aren't all there is to do in Horizon after the credits roll, though, and that's why I just can't stop playing it.