Sentences with phrase «smaller studios get»

We need to figure out how affordable that would be but Epic are awesome again at helping smaller studios get their game out there.
I really wish that we see more Indies at all of the «Big Three» press conferences, so these smaller studios get an opportunity down the road to bring us bigger versions of their refreshing ideas.
press conferences, so these smaller studios get an opportunity down the road to bring us bigger versions of their refreshing ideas.

Not exact matches

From starting out small to advancing his talents by working with Future making the rapper one of the hottest rappers in the mixtape game of 2015/2016 and then getting Kanye West attention in the studio.
I'm a guy from the Lubbock TX area, I run a small YouTube studio on the side of my job, I am shy at first but once I get to know you I can be very energetic ^ ^, I do enjoy going out to see new things or go new places just as much as I like just staying in aging games or watching a good anime, or...
Amanita Design, small independent game developing studio based in Czech Republic I'm all about courting and chivalry, but sometime's men just don't have any game, and it gets a little old waiting for them.
We've got a suggestion for Hollywood studios big and small that they probably won't listen to, but we're gonna...
In case you didn't get the memo, for the most part, the major studios no longer sweat the small stuff.
Come on people support these smaller studios with their quality games otherwise game selection is going to get smaller and smaller.
We got an awesome write - up titled, «How small - scale studio Vector Unit optimized for big - scale success.»
Masahiro Sakurai got his start at HAL Laboratory, another small studio inexorably linked with Nintendo's.
Once you get past Pixar's «Coco,» it's a weak year for major - studio animated films; that's why the Globes voters will probably give two of their nominations to smaller indie works, «The Breadwinner» (it's executive produced by Angelina Jolie!)
It's quite frankly stultifying that Friedberg are Seltzer are ever let anywhere near a studio boardroom after having defecated out their previous movies, much less this one, but I suppose it's a small comfort that even Fox, who distributed the last three of their opuses, passed on this so that Lionsgate could get in on the mediocrity.
A small fraction gets recruited by major studios to take on large branded entertainment.
Disney: From the studio that brought your Ultron the killer robot singing «I've Got No Strings,» comes Luis (Michael Peña), the comedic relief in Ant - Man, whistling «It's a Small World,» the maddeningly catchy theme song for the Disneyland ride of the same name.
The studio responsible for Split (2016), Get Out (2017), Insidious (2010), and The Purge (2013) has a knack for taking small budget horror films and turning them into hits.
We were lucky enough to get chance to have a chat with the infant studio's founding member and project lead Adam Green about what it's been like taking their first baby - steps into professional game development and the stresses of managing a small business in the current climate.
I've got fingers crossed for a new killer instinct and with small studios doing such amazing work on shadow of the colossus, crash and spyro I'm hoping for a banjo remaster.
Unlike some developers who do «stuff like down - ressing and using a smaller than 720p resolution to try and get back some of the framerate» in the PS3 version of their games, Houston says his studio has done the opposite.
It also has the smallest line - up of games with all it's gems being developed internally, so if you want quality games, you have to wait for first / second party studios and other exclusive games (ala MGS4) to really get the full worth of this console.
Again, as you expand your studio you'll likely gain more of these icons that let you shift brushes around until you get to a point where this small element of management almost disappears entirely as you have enough symbols, brushes and movement icons to let you paint as much as you want.
The initial spark to consider becoming indie came after Theresa had moved from the EA testing pits to Maxis, showing her a different atmosphere in a smaller studio where you could easily get to know everyone and remember their name.
A small independent studio doesn't have that luxury, so for everything to get done to ensure a successful launch.
And we have our own small internal studio of multidisciplinary ninjas who do everything from concepting and design to the boots - on - the - ground work that gets the game on the console and in your living room.
What I don't get (and what I should've been clearer about before) is why Sony didn't give it to Zipper, for example, instead of closing them down; Unit 13 was developed in a small time frame, worked on the same premise of short spec - ops style missions and was for the Vita, yet Sony chose this incompetent studio that they don't even own!
But I started getting some interesting offers to be a game director at some smaller, successful - and - growing studios.
We know that what we are creating here is hugely ambitious and we're proud of the fact that we're getting close now because we're a relatively small studio.
Particularly, there is no way for small developers to get in touc with big studios and publishers.
Logic Artists, a game studio based in Copenhagen, is an exemplary case of how a small group of students can get together to start something big.
I've helped studios get $ 500k + in funding, I've designed and built my own successful titles, and I've helped many small studios develop as true businesses without prior experience or education.
This is a * win * for all the smaller studios, because it means the investment pool just got larger.
I would have loved for the game to receive an English dub but due to time and money constraints, and the fact it is just a small indie studio, I can kind of see why we only got the option for a Japanese dub.
In the wake of the relatively high profile ousting of the company heads of queer games studio Midboss (developers of 2015 adventure game Read Only Memories), I wanted to get an idea of what conditions were on the ground level of small and midsize independent development studios.
With being a part of a larger corporate entity, they have access to a lot of internal metrics and testers that smaller studios don't, which helps in launching without getting too many outside eyes on the game.
We got an awesome write - up titled, «How small - scale studio Vector Unit optimized for big - scale success.»
Large corporations like INTAC have a pretty strong presence with people in charge of translation outsourcing, so smaller companies have to work harder to get attention from Japanese studios looking for an NTSC market.
Ex-Infinity Ward founders are setting up their new studio, but the team they left behind is getting smaller and smaller.
The fact that it was developed by a small studio without a long history, published by a company not a lot of people know, and put it on a console that doesn't get much attention, you find a recipe for a game that is bound to go unnoticed.
His solution, it seems, is to make Microsoft's Azure cloud computing platform more open to smaller studios, so they get access to a large global network of servers.
I have talked to a number of small - studio developers who made DSiWare / WiiWare titles only to find that Nintendo did practically nothing to help them get the word out.
To get to Lee Bontecou's studio, you take a train from New York, through Philadelphia, past rolling farmlands and small towns and the curious contradictions of the Pennsylvania landscape: the ominous white towers of Three Mile Island on one side, an Amish farmer plowing behind four sturdy horses on the other.
A few days ago, we stopped by New Image Art Gallery in Los Angeles to attend the opening of our buddy Yarrow Slaps «Get This Power», his first major solo exhibition.After an exclusive sneak peek in his San Francisco studio, we were excited to discover his most recent body of work which includes large and small
Many of the people I interviewed either proved their ability to live in a very small space at some point in the past — by living in a trailer, or a small studio apartment — or got comfortable with it by experimenting on themselves.
Whether you live in a cozy studio apartment or want to get more out of a small room or tiny nook in your house, use these small space design ideas to help you decorate.
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