Not exact matches
Do
smartphones and tablets eat away at some of the
casual gaming audience you could have on the Vita?
Casual games are slowly taking over the world, as you would find that most folks do their
gaming over mobile devices such as
smartphones and tablets.
- Nintendo ultimately could match its heyday in 2008, when Ebitda (Earnings Before Interest, Taxes, Depreciation and Amortization) hit $ 5.6 billion - it could get 25 % of the total
smartphone - game market, which research firm IDC puts at $ 40.5 billion by 2018 - at a reasonable 50 % margin, that's $ 5.1 billion worth of profit for Nintendo - «The
casual -
gaming market moved to the mobile platform, but Nintendo did not.
The cloning issue will get dramatically worse too as more people adopt
SmartPhones and
casual gaming gets even more mainstream - > bigger market - > more money - > less care for the original / indie developers.
But overtime we saw
casual and core gamers start to abandon the Wii in favour of other
gaming devices such as the more powerful Xbox 360 and even PC and
Smartphone gaming.
But the
casual gaming market is changing, with an increased amount of
gaming being spent on
smartphones and tablets, and a decreasing amount on using an Xbox or PS4 controller.
For those of you not in the know, Kabam was once a huge player in the mobile
gaming space, having acquired a number of other mobile studio upstarts and established a strong presence in the mobile and
casual gaming space with hits across Facebook and
smartphones.
According to some analysts, heading into the
smartphone gaming business could generate meaningful sales for Nintendo because the company has done a great job at appealing to
casual gamers.
Gamers with a keen eye will likely appreciate the improved frame rate offered by the Razer Phone, but for the more
casual user
gaming on this device doesn't really feel much different to
gaming on any other top - end
smartphone.
The phone also did well in the
casual gaming territory — we played games like Subway Surfer, Colour Switch, Temple Run on the
smartphone and it worked smoothly.
The Canvas Xpress 2 has a 2500 mAh Li - polymer battery, during day - to - day usage, which includes 12 to 15 calls, continues messaging, half hour of music playback,
casual gaming, navigation, browsing, etc. the
smartphone lasted for a little more than 9 hours.
With
smartphone and tablet
gaming becoming so dominant in the world of
casual gaming is there still room for a dedicated handheld
gaming console?