Not exact matches
Nintendo (ntdoy) on Friday priced its first console in about four years above
market expectations, disappointing investors and clouding its prospects of winning back
gamers who have shifted from consoles to
smartphones.
Now,
smartphones and tablets are quickly approaching the resolution and computing power of today's consoles, and that's opened up a whole new
market for
games.
Opinion differs on whether Research In Motion, based in Waterloo, Ont., can buffer its bottom line by establishing a significant beachhead in the increasingly lucrative tablet
market to go along with its ever - growing
smartphone sales, or whether it should close up shop and get out of the
game while it still can.
Women purchase more tablets, laptops and
smartphones; download more music, movies and
games; make the majority of household technology purchasing decisions; and utilize devices and services, from
games to social media, more than their male counterparts, according to research over the past two years from the
market intelligence firm Park Associates.
Second, the
smartphone market has become a «platform»
game.
The big theory behind Ouya is this:
smartphones and tablets have hugely expanded the
games market in the last five years, while these devices plus Facebook have popularised the model of free - to - play gaming, and these platforms plus Steam on the PC have sparked a new wave of inventive indie developers.
Speaking of the worldwide
market, digital sales of both console
games and
smartphone games are expanding, and further growth is expected in the future.
Mobile
games, in particular, are the fastest growing segment of the gaming
market as
smartphone and tablet owners are using their devices for
game - playing on the Internet, increasingly more than desktops and consoles.
«More consumers than ever are turning to their
smartphones to stay entertained wherever they are with access to their favorite video
games, TV programs and more,» said Andrew Sherrard, senior vice president,
marketing, T - Mobile USA.
Microsoft and BlackBerry will remain in the
smartphones game with small shares of the
market — but big enough to keep developers interested.
As computers,
smartphones, Internet tablets,
game devices, and e-book readers all start to do more of the same things, it's going to get trickier defining
markets and identifying success.
Blackberry makers of the most boring
smartphones on the
market android and Iphone have changed the
game, not going to make it just depending on the stuffy old enterprise
market.
With Sprint (and Cellular South) being the only other Android
game around, T - Mobile has started to corner the Android
smartphone market.
With the BlackBerry Pearl 3G, RIM is really doing everything they can on their end to make it a hit in the consumer
market: they're making it available to carriers in a bunch of colors; they're offering two keyboard configurations to appeal to different
markets and first time
smartphone owners and they're really upping the
game in terms of OEM accessories, with some awesome BlackBerry Pearl 3G cases and skins to be available.
* Super fast graphics and dedicated
game controls deliver the ultimate
smartphone gaming experience from March 2011 * Sony Computer Entertainment and leading
game publishers provide top titles from launch — available to download from the Android
Market.
As Samsung and Apple look stronger and stronger in the
smartphone market's top two spots and other Android - focused OEMs continue to make important strides (mainly Sony, LG, Huawei and ZTE), it doesn't seem like Nokia and BlackBerry will get many more chances to up their
game.
«We're showing that we've got
game by introducing our most exciting Xperia ™ products yet and Canadians have a lot to look forward to this year with two of the hottest Android ™
smartphones,» said Peter Farmer, Head of
Marketing — North America, Sony Ericsson.
Sony Ericsson's Xperia PLAY will be the first PlayStation Certified Android
smartphone when it launches soon, and it will be capable of playing original PlayStation
games downloaded through the Android
Market.
Ahead of the release of Sony Ericsson's highly anticipated Xperia PLAY
smartphone, Sony PlayStation
games have begun appearing in Google's Android
Market.
- Nintendo ultimately could match its heyday in 2008, when Ebitda (Earnings Before Interest, Taxes, Depreciation and Amortization) hit $ 5.6 billion - it could get 25 % of the total
smartphone -
game market, which research firm IDC puts at $ 40.5 billion by 2018 - at a reasonable 50 % margin, that's $ 5.1 billion worth of profit for Nintendo - «The casual - gaming
market moved to the mobile platform, but Nintendo did not.
Most of these
games are made for
smartphones, but RUNE Entertainment is going to shiver the
game's
market with Rad.
From shopping apps, to news feeds, to some of the most addictive
games on the
market,
smartphone and tablet users are downloading them by the bucket - load.
We also gain an insight into the infamous
Game Genie cheat cartridge which led to numerous legal battles with Nintendo, learn about Codemasters» constant quest for realism and find out about David's life after Codemasters with his current company Kawalee, a new software developer that caters for the
smartphone market and, erm, blow up innocent iPads.
Furthermore, the popularity of social
games due to the widespread use of
smartphones is enabling
games to reach more user segments and enlarging the entire
game market.
As misguided as it may seem on Sony's part in a world with
smartphones offering smaller
games perfect for arduous train journeys that cost a few measly pennies, the Vita is heavily
marketed as a «hardcore handheld» capable of console - quality
games on the go.
Unfortunately, unlike the «mainstream» console / PC
market, mobile
games didn't become popularized in the public eye as paid commodities; a large part of why
games like Angry Birds and Clash of Clans have seen so much success is because anyone with a
smartphone or tablet can download and play them free of charge.
«With the explosive growth in the mobile
games market, and the exciting prospects for emerging mobile platforms and
smartphone OSes, it's great to see this year's IGF Mobile finalists revealed,» said Simon Carless, chairman of the IGF.
Furthermore,
smartphone and tablet
games combined will generate 59 per cent of revenues in the entire
market.
Sweeney — who was presented with the Development Legend prize at last night's Develop Awards — was reflecting on the sudden rise of
smartphones and how they have changed the
games market during a discussion with Develop editor Will Freeman in Brighton.
They found the
smartphone market to be open in 2008, and there were even fewer music
games on the
market.
With the rapidly diversifying home console and
smartphone sectors, the former appealing to «hardcore»
gamers, the latter to the casual
market, the industry is beginning to stratify along clear lines.
«The overall mobile
games market is still increasing, but the explosive growth driven by the rise in
smartphone penetration and the shift to a freemium model is slowing,» he said.
It develops, publishes and
markets a portfolio of
games designed to appeal to a broad cross section of the users of
smartphones and tablet devices who download and make purchases within its
games through direct - to - consumer digital storefronts, such as the Apple App Store, Google Play Store, Amazon Appstore and others.
I accept the world of
games is changing and new things are being introduced that changes the way we view these
games, things like
smartphones have opened up an entirely new
market that I personally di...
GAMEVIL is collaborating closely with the developer to optimize Devilian «s extensive battle content for mobile devices, and to reinvent the
game as a
smartphone RPG targeted toward the global
market.
Nintendo announced last year that they would be partnering with DeNA to jointly develop
games and applications for
smartphones and tablets with an aim to bring at least 5
games to
market by the end of March 31st 2017.
Many core and casual
gamers now have a
smartphone which can play
games and these devices have enough casual and core content that the
market for a dedicated handheld console has rapidly declined over the past few years.
Sony's Shuhei Yoshida has suggested that the Playstation Vita's success will depend as much on smaller titles and indie
games as it will on blockbuster AAA titles, noting that the portable console was designed with one eye on thetraditional
market, but that its conception came about as a result of taking note of the burgeoning
smartphone and tablet
markets.
Many studios self - publish
smartphone and digital
games but with triple - A, where the risks are sizable, developers often seek publishers for
marketing support.
Combined with the ubiquity of
smartphones, the 69p app means that
games of less than 5,000 words of dialogue are suddenly worth translating into less common languages, simply because it is «easier» to make money back with
games marketed at such a low price point in new territories than with a full - priced triple - A boxed product.
They have also mentioned that previously retail
market was their main focus but that has changed due to
smartphones, however they still plan to ship AAA
games but with a regional perspective.
Domestically in Japan, while Arcade and Home Console
game markets are showing a slowdown in growth and even a contraction or sorts,
Smartphone games are stretching and comprehensively expanding the gaming
market.
With a huge explosion of Android
smartphones and tablets out on the
market alongside a new wave consumers who have become addicted to mobile
games, it's a great time to become an Android
game developer.
Miitomo is one of five
smartphone games that Nintendo is developing in partnership with DeNA, a giant in the Japanese mobile
game market.
Computer and
smartphone games have maintained total domination in China's burgeoning gaming
market, yet there are signs that their stranglehold is beginning to crack.
When Razer puts out a
smartphone for
gamers, I wholly expect it to have a cost of $ 999 when it hits the
market.
TenCent (largest company in Asia; largest gaming company) + China (largest gaming
market) + mobile (Tencent's
smartphone game revenue grew by 84 percent FYoFY) + PUBG (at current trends, 150 % of the people on the planet will soon be playing it) = Big Money
The business environment surrounding the Group is in the midst of major changes, where consumer needs for content suitable to smart devices such as
smartphones and tablet PCs are rapidly expanding, while the console
game markets in North America and Europe are increasingly getting competitive and oligopolistic.
Hunt for Treasure With the Inventive Duo on Xbox 360, Wii U, Wii, Nintendo 3DS and Nintendo DS; Mobile
Game Featuring Agent P Will Also Be Introduced for
Smartphone and Tablets EDISON, NJ --(Marketwired)-- 04/25/13 — Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of
games for the mass
market along with Disney Interactive, announced today that Phineas -LSB-...]
The main purpose of the event was to explain Nintendo's decision to enter the
smartphone gaming
market, via a partnership with
smartphone games specialist DeNA.