Today, Nintendo still makes consoles and is slowly (and somewhat grudgingly) entering
the smartphone gaming market.
The main purpose of the event was to explain Nintendo's decision to enter
the smartphone gaming market, via a partnership with smartphone games specialist DeNA.
Not exact matches
Nintendo's Wii U, meanwhile, has been a distant third in the home console
market and has been forced to deliver
smartphone titles, like Super Mario Run, to keep pace with mobile
gaming's rise.
The big theory behind Ouya is this:
smartphones and tablets have hugely expanded the games
market in the last five years, while these devices plus Facebook have popularised the model of free - to - play
gaming, and these platforms plus Steam on the PC have sparked a new wave of inventive indie developers.
As the first
smartphone to feature a 4.65» display with a
market - leading resolution of 720p, the Galaxy Nexus ensures superior clarity for entertainment capabilities, fast web browsing, and high - definition
gaming and video streaming with its 1.2 GHz dual core processor.
Mobile games, in particular, are the fastest growing segment of the
gaming market as
smartphone and tablet owners are using their devices for game - playing on the Internet, increasingly more than desktops and consoles.
In addition to having great battery life (and turning heads left and right), the Galaxy S7 Edge is probably the best
gaming smartphone in the
market right now.
* Super fast graphics and dedicated game controls deliver the ultimate
smartphone gaming experience from March 2011 * Sony Computer Entertainment and leading game publishers provide top titles from launch — available to download from the Android
Market.
Competition and Conclusions With Qualcomm dominating the
smartphone chipset
market in the U.S., Nvidia is doubling down on its core competency:
gaming.
Global sales of
smartphones are expected to hit one billion this year, giving rise to a vast
market in mobile
gaming.
- Nintendo ultimately could match its heyday in 2008, when Ebitda (Earnings Before Interest, Taxes, Depreciation and Amortization) hit $ 5.6 billion - it could get 25 % of the total
smartphone - game
market, which research firm IDC puts at $ 40.5 billion by 2018 - at a reasonable 50 % margin, that's $ 5.1 billion worth of profit for Nintendo - «The casual -
gaming market moved to the mobile platform, but Nintendo did not.
While Microsoft was attempting to lay claim to part of the newly refreshed Windows PC
gaming sphere, they were also looking to control the burgeoning
smartphone market.
The cloning issue will get dramatically worse too as more people adopt
SmartPhones and casual
gaming gets even more mainstream - > bigger
market - > more money - > less care for the original / indie developers.
Most of this growth will come from
smartphone gaming, a mature
market, but certainly not saturated.
«From Activision's point of view the relatively slow burn of this generations console
market and the transition towards increasingly digital delivery is major risk for their business — like any traditional publisher — so it makes sense to consolidate their position by acquiring one of the giants of mobile
gaming,» says
smartphone industry veteran Oscar Clark, now at Unity.
Today, boys and girls, we're going to be discussing the recently - leaked PlayStation Phone, and how it will fit into the portable
gaming market, as well as the overcrowded
Smartphone market of today.
And here's part two of why the PlayStation Phone makes no sense: not only will Sony be releasing this thing into an overpopulated handheld
gaming market, they'll be dumping the PlayStation Phone smack dab into an even more overpopulated
Smartphone market.
They seem to have ceded that
market to
smartphone gaming.
But the casual
gaming market is changing, with an increased amount of
gaming being spent on
smartphones and tablets, and a decreasing amount on using an Xbox or PS4 controller.
Since the launch of the iPhone, the consumer
smartphone market has taken off and many have seen the potential in the
gaming market on
smartphones.
The fear, I guess, that
smartphone gaming would take a substantial chunk out of the console
market hasn't been wholly realized — although while PS4 and Switch sales are strong, you could look to the limited success of the Vita as showing how portable play time has been substantially altered by the rise of the App Store and its equivalents.
Mobile
gaming was obviously the best
market to grow this business model, as lots of people own a
smartphone.
Domestically in Japan, while Arcade and Home Console game
markets are showing a slowdown in growth and even a contraction or sorts,
Smartphone games are stretching and comprehensively expanding the
gaming market.
Computer and
smartphone games have maintained total domination in China's burgeoning
gaming market, yet there are signs that their stranglehold is beginning to crack.
TenCent (largest company in Asia; largest
gaming company) + China (largest
gaming market) + mobile (Tencent's
smartphone game revenue grew by 84 percent FYoFY) + PUBG (at current trends, 150 % of the people on the planet will soon be playing it) = Big Money
It's somewhat jarring when the Vita incorporates the best that iOS and
smartphone phone
gaming has to offer so effortlessly that it should overlook the increasingly large budget end of the
market, just as the 3DS did.
And this is supposed to be an era in which
smartphones and tablets have eaten into the core
gaming market.
The handheld
market is clearly going in a strong direction, despite the increasing competition from
gaming - enabled
smartphones, tablets or other mediums such as set top boxes and smart televisions which offer high quality
gaming for a fraction of the price.
For years now, many investors (and industry analysts) have encouraged the ubiquitous
gaming mainstay to abandon consoles and (in some cases) traditonal
gaming altogether in favor of the lucrative mobile /
smartphone market.
The rise of
smartphones and then tablets ate into the traditional handheld console
market, and the online
gaming explosion drew more and more gamers to Sony and Microsoft platforms.
«Once again, this underlines just how crowded the handheld platform
market space has gotten in the last 12 - 16 months with dedicated systems under increasing threat from the
smartphone gaming business.»
While
smartphones reign the masses, the 3DS has proven there is still a
market for dedicated
gaming handhelds for at least the near future.
Titles such as Uncharted: Golden Abyss, LittleBigPlanet, Escape Plan and Little Deviants suggest an interesting
gaming experience, but the question is whether consumers will buy a new dedicated
gaming machine with
smartphones eating into the
market.
In addition to trying to sway gamers who have become bored with the Nintendo 3DS and PlayStation Vita, it's going after the broader
smartphone and tablet
gaming market, too.
Software developer
Gaming Realms, an affiliate of entertainment hub Total Gold, says that the growth in market of mobile gaming comes from the increased adoption of smartphones by consumers, which accounts for 17 % of mobile usage and 50 % of smartphone app
Gaming Realms, an affiliate of entertainment hub Total Gold, says that the growth in
market of mobile
gaming comes from the increased adoption of smartphones by consumers, which accounts for 17 % of mobile usage and 50 % of smartphone app
gaming comes from the increased adoption of
smartphones by consumers, which accounts for 17 % of mobile usage and 50 % of
smartphone app usage.
It's safe to say that Apple's increased focus on mobile
gaming will change they way
smartphones are
marketed in the future.
Having dominated the handheld
gaming market for so long prior to the rise of
smartphones, Nintendo has now officially announced its very first mobile game, entitled Miitomo.
The Razer Phone is one of the highest specced
smartphones to enter the
market, primarily so that it can be used for
gaming.
Xiaomi has yet to officially express an ambition to compete in the
gaming smartphone segment of the
market that's still a niche product category with no real support from major original equipment manufacturers.
The Razer Phone is a solid
smartphone with big
gaming potential, and while its potential may not be fully realized just yet, it offers something different in a
market where handsets are becoming more and more alike.
It is first Asian
market to get the new
gaming - centric
smartphone.
Mobile is the most lucrative segment, with
smartphone and tablet
gaming growing 19 % year over year to $ 46.1 billion, claiming 42 % of the
market.
Razer, a brand known for its lifestyle
gaming products, has jumped into the
smartphone market with its first offering.
In 2017, Razer entered the
smartphone market by launching the
gaming - centric Razer Phone.
There currently aren't too many
gaming - oriented
smartphones on the
market, with the Razer Phone launched last year holding the torch in this particular segment, but by the looks of things, the «blackshark»
smartphone would be powerful enough to compete with Razer's solution.
The not -
gaming - but -
marketed - at - gamers
smartphone from
gaming hardware company Razer Inc. was announced back in November.
Gaming accessories maker Razer officially entered the
smartphone market last year with the release of the Razer Phone.
If its
gaming you're looking for, the high - end specs of the Note 3 speak for itself, multi-tasking is easily accomplished, and with many ways to do so, and if you're looking for a great stylus experience, Samsung's hold on that niche
market, with its Note series of
smartphones and tablets, is undeniable.
As console platforms drop to the third largest
gaming market worldwide, it is clear the big Japanese companies are starting to take
smartphone gaming seriously.
By putting
gaming performance front and centre, the Razer Phone is aimed at a niche
market, and if you love playing games on your
smartphone you'll love this device.