Using a finger to select pitch locations isn't quite precise enough (it can require more time to get right than using the
analog stick) and the odd combination of front and rear touchscreen for certain applications seems awkward, but those are the exceptions to an otherwise
smooth touch
control experience.
What Needs Improvement:
smoother transitions among cutscenes and gameplay, more save options, simpler action &
control scheme (not using same buttons), incorporate camera pan option for right
analog stick, more open world elements, free will off option for partner, more variety in boss battles