Sentences with phrase «smooth frame rate in»

Also unacceptable is the fact that the J7 Prime can't offer a consistently smooth frame rate in high - end gaming titles.
Multiple users in the linked Gaf thread are reporting much smoother frame rates in

Not exact matches

The frame rate in the game stays smooth throughout, even with the added commotion that wasn't as apparent in previous games.
Graphically, NHL 2K7 is a great looking game and proves that the PlayStation 2 still has a few more years of life left in this old beast, the animations and frame rate are exceptionally smooth even with the new dynamic camera which works the console a bit harder than a simple overhead camera.
The frame rate is smooth, and there's a good sense of speed when you're flying at top speed, which makes it all the more frustrating that the levels are designed in such a way that you're rarely given the opportunity to really fly.
Frame rate dips during effects - heavy encounters are common, requiring a «performance mode» in the game's settings, which smooths out the gameplay while dropping the visual quality dramatically.
Those preferring smoother frame rate are also in for some very welcome news.
Earlier today, industry insider thuway revealed on the NeoGAF forums that a small day zero patch will be released for the game, adding a Performance mode promising smoother frame rate on PlayStation 4 Pro, as well as higher visual fidelity in the 1080p mode.
The frame rate feels smoother than the original version but if you're only interested in picking up the Full Clip Edition to see how much better it looks and performs, you're probably going to be disappointed.
If you are one of those players who paid big bucks for the Batman: Arkham Knight GeForce GTX bundle hoping to enjoy the caped crusader's latest escapade in glorious resolution and smooth frame - rate with your brand new graphics card but all you secured was a game in a very sorry state, worry not, for there is still hope.
The 17.3 - inch screen with In - Plane Switching (IPS) technology has a matte finish, so you don't have to worry too much about glare or viewing angles, and you have the option of using Nvidia's G - Sync technology to smooth out frame rates for better gameplay.
It's worth pointing out that getting a direct - feed output from any iOS device is a bit of an arcane art (the GPU has to serve two screens, effectively) so while the vid gives a great impression of the level of technical and artistic quality Epic has achieved, the frame - rate in the actual demo is smoother than what you see here.
I've had no issues with the controls (though there is a sprint button for some reason, and back in my day you didn't have to hold an extra button to make Sonic run fast, that's all he knew how to do) and graphically the game looks alright, the camera is zoomed out a bit far, but the frame - rate stays smooth at all times, though the 3D effect is barely noticeable even when the slider is at max.
The smoother texture and frame rate made climbing and stabbing certain colossi extremely difficult, especially in Time Attack mode.
The main engine for all versions is obviously UE3 but for Mass Effect 3, they've made huge improvements and stretched the engine's capabilities enabling smoother frame rate, less loading, and better physics, all of which is utilized in the PS3 version of Mass Effect 2.
Moreover, Mario Kart 64 runs reasonably well in terms of technical performance, pretty much maintaining a smooth and consistent frame rate with just one or two players.
As you may know, achieving a smooth and consistent frame rate in racing games is an important factor to us...
Character and monsters models also look quite good, compared to the latest entries, and everything runs at a smooth 60 FPS framerate, with only some very small frame rate drops in hectic situations and big boss battles.
The PlayStation 4's smoother frame - rate is more reminiscent of the sprite - based 16 - bit titles the series draws influence from, but the slow nature of the game means that little is lost in the gameplay experience, with the added benefit of being able to continue your adventures on the move.
That means highly anticipated games like Horizon: Zero Dawn; Detroit: Become Human; and Days Gone will play in 3840 x 2160 and HDR on 4K TVs and could get smoother frame rates on 1080p sets.
The 3DS version currently needs to be optimized more to support ROM emulation at a smooth enough frame rate to be acceptable (in our opinion).
But with the announcement that the first two PS2 games are going to be re-released with smoother graphics, better frame - rate, trophies, and output at 720p on a Blu - Ray for $ 40 (in the states, anyway), I find myself drooling.
Digital Foundry said most users «will only benefit from super-sampling, and perhaps a smoother frame - rate on most titles» in general - though not in multiplayer, as not to give away a frame - rate advantage on those playing on a standard PS4 - but developers can put the work in to offer multiple display options.
Aiming for a smooth 1080p 60 frames per second is no mean feat and the SMS team are probably pulling their hair out at the moment in meeting that target, but there's no doubt the added frame rate adds immensely to the polish on the console version, and the progress is clear to see.
It's also one of the few games to deliver native 1080p visuals running at a smooth 60 fps - an impressive feat rarely seen on the previous generation of consoles, and something which both the PS4 and Xbox One are struggling to achieve in an era where pushing prettier pixels on screen is still considered to be more important than targeting high frame - rates.
The last two Killzone games pushed the PS3 a lot and as a result the frame rate was inconsistent in the multiplayer, however in Killzone: Shadow Fall a smooth 60 fps should definitely help in keeping the immersion level up for the players.
The level of detail when you're in the wasteland or other areas where you can see for great distances isn't quite as good, the game seems to be a bit more aliased, and the frame rate isn't as smooth.
While it's not running at a silky smooth 30 fps like the PlayStation 3 counterpart, Minecraft Vita is still pretty consistent in terms of frame rate and never gets to an unplayable amount of choppiness.
There's also a few other PC - like tweaks hidden in the menus, the option to reduce the colour palette is unexplained but essentially smooths out the frame rate, which is normally pretty good anyway.
It's likely that the game isn't playable at smooth frame rates when running at 8K resolution, though, so this is just for those interested in snapshots and the like.
«What a shame that Peace Walker isn't included in the forthcoming Vita HD Collection - smoother frame - rates and the second analogue stick massive improve the gameplay experience.»
We saw dips down to 20 and even 15 frames per second during the cut - scenes, while it appears that Konami utilised a soft v - sync during gameplay, with tearing creeping in when frame - rate dipped below 30 FPS - a necessary tactic for ensuring smoother response and a staple in current gen development.
High definition resolutions, enhanced artwork, improved audio, smoother frame - rates, stereoscopic 3D support... a good HD conversion sees the original game being handled with respect in its transition to more powerful hardware, accepting that sometimes a 720p facelift alone isn't enough, and that without care and attention, can actually diminish the impact of titles designed for the low - res CRT era.
On the bright side, the frame rate is silky smooth and in a game like this is one of the most important visual aspects.
All of this is packaged up in a sleek, cheap ($ 19.99) download and buttery - smooth, consistent frame rate that keeps the action going.
«As seen in the comparison trailer below, it seems as if 2K Games» claim of the titles in BioShock: The Collection running at 1080p resolution and «up to 60 FPS» is accurate, for the visuals look to be a lot more detailed, while the frame rate runs in a much smoother capacity.
Smooth frame rate persists despite the game having new ambient occlusion, lighting, special effects and 1080p resolution which was higher than it was in regular Dark Souls.
Given some of the things showcased in the trailer, it's possible that they'll want to leverage the extra horsepower from the PS4 Pro and Xbox Scorpio in order to extend the visual immersion factors with longer draw distances, smoother frame - rates and increased post-processing effects.
Performance all round was very good with smooth animations and no frame rate drops anywhere to be seen, even with a lot going on at once in certain areas.
This is a gorgeous game that runs at a stupidly smooth frame - rate with an attention to detail that will have you zooming in on everything you see.
The idea of resolution vs frame - rate is based on one simple idea: reducing GPU fill - rate - the amount of pixels drawn - frees up enough power to process frames faster, resulting in smoother gameplay, usually with more precise, lower - latency controls.
This creates a stall, meaning that in a worst - case scenario, instead of a smoother frame - rate all you have really achieved is less utilisation of the GPU and a less attractive, lower - res image.
I quickly realized that the 3D function of the handheld was, in general, not my favorite part of the 3DS — I had no major issues with this, because turning off the stereoscopic effects actually made the frame rate much smoother, and the colors appeared more vibrant on the screen.
Each world has a drastically different look, modifying the gameplay and level design in subtle ways ensuring variety, all while the frame rate runs at a constant smooth pace.
PS4 Pro, which launches November 10, 2016, for a suggested retail price of $ 399.99, enhances PS4 games by supporting the latest in imaging technology through 4K resolution and High Dynamic Range (HDR), as well as smoother frame rates.
The Wii U doesn't have the raw horsepower of the other systems of this generation, but a neat fact about Mario's cartoon - like style is that it doesn't need it in order to keep things running at a silky smooth frame rate at all times (except during split - screen play, but hey).
The game not only captures the magic of the original Sonic titles, but the use of modern hardware means animations are crisper, it runs at a silky smooth frame rate and controls are extremely responsive, resulting in what might well be the best Sonic game ever.
But on the flip side the Xbox One's 60 frame per second rate is much smoother than the PS4's, so fanboys can just battle it out in forums to see who wins here.
Though it may have crude graphics and gameplay, Road Rash 64 has an incredibly smooth frame rate that can take in the scenery with up to 10 or more bikers on screen.
I can positively report that the frame rate is extremely smooth and crisp, and I did not experience any drops in frame rate while playing the game.
a b c d e f g h i j k l m n o p q r s t u v w x y z