Also unacceptable is the fact that the J7 Prime can't offer a consistently
smooth frame rate in high - end gaming titles.
Multiple users in the linked Gaf thread are reporting much
smoother frame rates in
Not exact matches
The
frame rate in the game stays
smooth throughout, even with the added commotion that wasn't as apparent
in previous games.
Graphically, NHL 2K7 is a great looking game and proves that the PlayStation 2 still has a few more years of life left
in this old beast, the animations and
frame rate are exceptionally
smooth even with the new dynamic camera which works the console a bit harder than a simple overhead camera.
The
frame rate is
smooth, and there's a good sense of speed when you're flying at top speed, which makes it all the more frustrating that the levels are designed
in such a way that you're rarely given the opportunity to really fly.
Frame rate dips during effects - heavy encounters are common, requiring a «performance mode»
in the game's settings, which
smooths out the gameplay while dropping the visual quality dramatically.
Those preferring
smoother frame rate are also
in for some very welcome news.
Earlier today, industry insider thuway revealed on the NeoGAF forums that a small day zero patch will be released for the game, adding a Performance mode promising
smoother frame rate on PlayStation 4 Pro, as well as higher visual fidelity
in the 1080p mode.
The
frame rate feels
smoother than the original version but if you're only interested
in picking up the Full Clip Edition to see how much better it looks and performs, you're probably going to be disappointed.
If you are one of those players who paid big bucks for the Batman: Arkham Knight GeForce GTX bundle hoping to enjoy the caped crusader's latest escapade
in glorious resolution and
smooth frame -
rate with your brand new graphics card but all you secured was a game
in a very sorry state, worry not, for there is still hope.
The 17.3 - inch screen with
In - Plane Switching (IPS) technology has a matte finish, so you don't have to worry too much about glare or viewing angles, and you have the option of using Nvidia's G - Sync technology to
smooth out
frame rates for better gameplay.
It's worth pointing out that getting a direct - feed output from any iOS device is a bit of an arcane art (the GPU has to serve two screens, effectively) so while the vid gives a great impression of the level of technical and artistic quality Epic has achieved, the
frame -
rate in the actual demo is
smoother than what you see here.
I've had no issues with the controls (though there is a sprint button for some reason, and back
in my day you didn't have to hold an extra button to make Sonic run fast, that's all he knew how to do) and graphically the game looks alright, the camera is zoomed out a bit far, but the
frame -
rate stays
smooth at all times, though the 3D effect is barely noticeable even when the slider is at max.
The
smoother texture and
frame rate made climbing and stabbing certain colossi extremely difficult, especially
in Time Attack mode.
The main engine for all versions is obviously UE3 but for Mass Effect 3, they've made huge improvements and stretched the engine's capabilities enabling
smoother frame rate, less loading, and better physics, all of which is utilized
in the PS3 version of Mass Effect 2.
Moreover, Mario Kart 64 runs reasonably well
in terms of technical performance, pretty much maintaining a
smooth and consistent
frame rate with just one or two players.
As you may know, achieving a
smooth and consistent
frame rate in racing games is an important factor to us...
Character and monsters models also look quite good, compared to the latest entries, and everything runs at a
smooth 60 FPS framerate, with only some very small
frame rate drops
in hectic situations and big boss battles.
The PlayStation 4's
smoother frame -
rate is more reminiscent of the sprite - based 16 - bit titles the series draws influence from, but the slow nature of the game means that little is lost
in the gameplay experience, with the added benefit of being able to continue your adventures on the move.
That means highly anticipated games like Horizon: Zero Dawn; Detroit: Become Human; and Days Gone will play
in 3840 x 2160 and HDR on 4K TVs and could get
smoother frame rates on 1080p sets.
The 3DS version currently needs to be optimized more to support ROM emulation at a
smooth enough
frame rate to be acceptable (
in our opinion).
But with the announcement that the first two PS2 games are going to be re-released with
smoother graphics, better
frame -
rate, trophies, and output at 720p on a Blu - Ray for $ 40 (
in the states, anyway), I find myself drooling.
Digital Foundry said most users «will only benefit from super-sampling, and perhaps a
smoother frame -
rate on most titles»
in general - though not
in multiplayer, as not to give away a
frame -
rate advantage on those playing on a standard PS4 - but developers can put the work
in to offer multiple display options.
Aiming for a
smooth 1080p 60
frames per second is no mean feat and the SMS team are probably pulling their hair out at the moment
in meeting that target, but there's no doubt the added
frame rate adds immensely to the polish on the console version, and the progress is clear to see.
It's also one of the few games to deliver native 1080p visuals running at a
smooth 60 fps - an impressive feat rarely seen on the previous generation of consoles, and something which both the PS4 and Xbox One are struggling to achieve
in an era where pushing prettier pixels on screen is still considered to be more important than targeting high
frame -
rates.
The last two Killzone games pushed the PS3 a lot and as a result the
frame rate was inconsistent
in the multiplayer, however
in Killzone: Shadow Fall a
smooth 60 fps should definitely help
in keeping the immersion level up for the players.
The level of detail when you're
in the wasteland or other areas where you can see for great distances isn't quite as good, the game seems to be a bit more aliased, and the
frame rate isn't as
smooth.
While it's not running at a silky
smooth 30 fps like the PlayStation 3 counterpart, Minecraft Vita is still pretty consistent
in terms of
frame rate and never gets to an unplayable amount of choppiness.
There's also a few other PC - like tweaks hidden
in the menus, the option to reduce the colour palette is unexplained but essentially
smooths out the
frame rate, which is normally pretty good anyway.
It's likely that the game isn't playable at
smooth frame rates when running at 8K resolution, though, so this is just for those interested
in snapshots and the like.
«What a shame that Peace Walker isn't included
in the forthcoming Vita HD Collection -
smoother frame -
rates and the second analogue stick massive improve the gameplay experience.»
We saw dips down to 20 and even 15
frames per second during the cut - scenes, while it appears that Konami utilised a soft v - sync during gameplay, with tearing creeping
in when
frame -
rate dipped below 30 FPS - a necessary tactic for ensuring
smoother response and a staple
in current gen development.
High definition resolutions, enhanced artwork, improved audio,
smoother frame -
rates, stereoscopic 3D support... a good HD conversion sees the original game being handled with respect
in its transition to more powerful hardware, accepting that sometimes a 720p facelift alone isn't enough, and that without care and attention, can actually diminish the impact of titles designed for the low - res CRT era.
On the bright side, the
frame rate is silky
smooth and
in a game like this is one of the most important visual aspects.
All of this is packaged up
in a sleek, cheap ($ 19.99) download and buttery -
smooth, consistent
frame rate that keeps the action going.
«As seen
in the comparison trailer below, it seems as if 2K Games» claim of the titles
in BioShock: The Collection running at 1080p resolution and «up to 60 FPS» is accurate, for the visuals look to be a lot more detailed, while the
frame rate runs
in a much
smoother capacity.
Smooth frame rate persists despite the game having new ambient occlusion, lighting, special effects and 1080p resolution which was higher than it was
in regular Dark Souls.
Given some of the things showcased
in the trailer, it's possible that they'll want to leverage the extra horsepower from the PS4 Pro and Xbox Scorpio
in order to extend the visual immersion factors with longer draw distances,
smoother frame -
rates and increased post-processing effects.
Performance all round was very good with
smooth animations and no
frame rate drops anywhere to be seen, even with a lot going on at once
in certain areas.
This is a gorgeous game that runs at a stupidly
smooth frame -
rate with an attention to detail that will have you zooming
in on everything you see.
The idea of resolution vs
frame -
rate is based on one simple idea: reducing GPU fill -
rate - the amount of pixels drawn - frees up enough power to process
frames faster, resulting
in smoother gameplay, usually with more precise, lower - latency controls.
This creates a stall, meaning that
in a worst - case scenario, instead of a
smoother frame -
rate all you have really achieved is less utilisation of the GPU and a less attractive, lower - res image.
I quickly realized that the 3D function of the handheld was,
in general, not my favorite part of the 3DS — I had no major issues with this, because turning off the stereoscopic effects actually made the
frame rate much
smoother, and the colors appeared more vibrant on the screen.
Each world has a drastically different look, modifying the gameplay and level design
in subtle ways ensuring variety, all while the
frame rate runs at a constant
smooth pace.
PS4 Pro, which launches November 10, 2016, for a suggested retail price of $ 399.99, enhances PS4 games by supporting the latest
in imaging technology through 4K resolution and High Dynamic Range (HDR), as well as
smoother frame rates.
The Wii U doesn't have the raw horsepower of the other systems of this generation, but a neat fact about Mario's cartoon - like style is that it doesn't need it
in order to keep things running at a silky
smooth frame rate at all times (except during split - screen play, but hey).
The game not only captures the magic of the original Sonic titles, but the use of modern hardware means animations are crisper, it runs at a silky
smooth frame rate and controls are extremely responsive, resulting
in what might well be the best Sonic game ever.
But on the flip side the Xbox One's 60
frame per second
rate is much
smoother than the PS4's, so fanboys can just battle it out
in forums to see who wins here.
Though it may have crude graphics and gameplay, Road Rash 64 has an incredibly
smooth frame rate that can take
in the scenery with up to 10 or more bikers on screen.
I can positively report that the
frame rate is extremely
smooth and crisp, and I did not experience any drops
in frame rate while playing the game.