Sentences with phrase «smooth frame rates for»

Not exact matches

But, this has some of the most addicting gameplay ever with scores making the player come back for more and more control customization with smoother graphics and frame rate.
The game doesn't suffer from any frame rate issues, and just has a very smooth and polished feel that works for the PSP.
Overall the game holds up well, during heavy firefights the frame rate stays smooth and for the most part this is a solid looking game.
The animations are slick for the fighters although the game has a tendency to switch to a lower frame rate when it plays through a detailed animation, which can end up jarring at times next to the smooth 60 fps offered by the rest of the game.
· ENHANCED GAMEPLAY: Supporting faster frame rates * 3 for super-sharp and smoother on - screen action.
Those preferring smoother frame rate are also in for some very welcome news.
Earlier today, industry insider thuway revealed on the NeoGAF forums that a small day zero patch will be released for the game, adding a Performance mode promising smoother frame rate on PlayStation 4 Pro, as well as higher visual fidelity in the 1080p mode.
If you are one of those players who paid big bucks for the Batman: Arkham Knight GeForce GTX bundle hoping to enjoy the caped crusader's latest escapade in glorious resolution and smooth frame - rate with your brand new graphics card but all you secured was a game in a very sorry state, worry not, for there is still hope.
Recorded 720p and 1080p videos were just okay, with blurred details, some dark areas, and a not - quite - smooth 23 frames per second frame rate average for both resolutions.
Whether we were playing Need for Speed or watching a Flash episode of Castle on ABC.com, the tablet provided smooth frame rates.
We'll have a better idea about how these results represent SLI's overall performance benefits and its value proposition once we've tested a few more systems, but for now, it's clear that the Velocity Micro Gamer's Edge DualX and its implementation of Nvidia's SLI dual graphics card setup will let you play the latest 3D games at the smoothest frame rates and at maximum detail settings.
The 17.3 - inch screen with In - Plane Switching (IPS) technology has a matte finish, so you don't have to worry too much about glare or viewing angles, and you have the option of using Nvidia's G - Sync technology to smooth out frame rates for better gameplay.
I've had no issues with the controls (though there is a sprint button for some reason, and back in my day you didn't have to hold an extra button to make Sonic run fast, that's all he knew how to do) and graphically the game looks alright, the camera is zoomed out a bit far, but the frame - rate stays smooth at all times, though the 3D effect is barely noticeable even when the slider is at max.
However, the balance between image quality and performance is well judged for the most part, allowing players to get a smooth, stable experience during moments where a fixed resolution would cause frame - rates to drop.
The graphics are so good and the frame - rate was smooth at all times (obviously, since it's a requirement for VR).
I loved the way the native 4k looked, but I had a great appreciation for the high frame rate as each motion Lara performed was buttery smooth.
Characters look a bit crisper and everything feels smooth and fluid with a solid frame - rate and virtually non-existent load times that never keep you waiting for long.
Xbox One X players can choose from one of three visual modes: Native 4K: (full 3840 by 2160) for the highest fidelity resolution Enriched Visuals for stunning graphic upgrades High Frame Rate for the smoothest possible gameplay
· ENHANCED GAMEPLAY: Supporting faster frame rates * 3 for super-sharp and smoother on - screen action.
Graphically, Digimon on Vita is a high quality port with excellent character models for every human and Digimon character during cutscenes, dialogue scenes and battles that are faithful recreations from other forms of Digimon's entertainment media which all performs at a consistently smooth frame - rate with some nice effects to convincingly showcase the power behind each Digimon's abilities.
The CPU should have a much larger boost, it is a huge bottleneck for games to run at a smooth frame rate.
Xbox One X Enhancements HITMAN — Game of the Year Edition is enhanced for Xbox One X. Featuring beautiful native 4K, a smooth as butter 60 FPS high frame rate mode and HDR support for vivid and stunning colors.
The main engine for all versions is obviously UE3 but for Mass Effect 3, they've made huge improvements and stretched the engine's capabilities enabling smoother frame rate, less loading, and better physics, all of which is utilized in the PS3 version of Mass Effect 2.
All this, unfortunately, comes at a price for the PlayStation Vita version, as it struggles to keep a smooth frame rate most of the time.
Towards the end of the sequence, both the 360 and PS3 versions manage to recover the smooth frame - rate the series is known for, but the appearance of further alpha based effects continues to cause the Wii U some trouble.
But with the announcement that the first two PS2 games are going to be re-released with smoother graphics, better frame - rate, trophies, and output at 720p on a Blu - Ray for $ 40 (in the states, anyway), I find myself drooling.
Aiming for a smooth 1080p 60 frames per second is no mean feat and the SMS team are probably pulling their hair out at the moment in meeting that target, but there's no doubt the added frame rate adds immensely to the polish on the console version, and the progress is clear to see.
As noticeable as the 1080p resolution is for Tomb Raider (especially noticeable to those that've played the PS3 / Xbox 360 version), it's the buttery smooth frame - rate that really takes center stage.
The last two Killzone games pushed the PS3 a lot and as a result the frame rate was inconsistent in the multiplayer, however in Killzone: Shadow Fall a smooth 60 fps should definitely help in keeping the immersion level up for the players.
So for like the classic Final Fantasy games, they can use the GBA or DS version as the basis since those have the original style graphics but update it to look smoother, update the cut scenes to look smoother and have better frame rate, etc..
Firm release dates and prices for the new consoles weren't announced at Sony or Microsoft's E3 press conferences yesterday (June 13), but these upgraded consoles will support 4K games and monitors, work with virtual - reality (VR) headsets and play games at smoother frame rates than the existing PS4 and Xbox One.
The level of detail when you're in the wasteland or other areas where you can see for great distances isn't quite as good, the game seems to be a bit more aliased, and the frame rate isn't as smooth.
Pros: + Social activities are an absolute highlight for the Destiny 2 experience + Reward systems for all activities have been heavily upgraded since Destiny + Guided Games make it absolutely fun to attempt Nightfall runs + The reputation system has been restructured and offers more incentives to play + More exotic quest lines, which is an absolute thrill to have + Extremely smooth frame rates on PlayStation 4 Pro and Xbox One
Graphically it holds up pretty well for an older game, Xbox One X has silky smooth frame rates compared to when played on Xbox 360, also textures and colors look crisper.
It's likely that the game isn't playable at smooth frame rates when running at 8K resolution, though, so this is just for those interested in snapshots and the like.
Pros: + Runs extremely smooth on PC with minor to no frame rate hiccups + Graphics are just as beautiful on PC as they are on consoles + Steam is not required to play the game making the launcher a useful utility + Controller support is a must - have for this game
720p imagery at 60 frames per second is promised for all three titles, and for Metal Gear Solid 2 at least, this shouldn't be a problem - after all, the original game on PS2 already ran at 60Hz, albeit with cut - scenes running at lower frame - rates with image - blending used to give a sense of smoother motion.
We saw dips down to 20 and even 15 frames per second during the cut - scenes, while it appears that Konami utilised a soft v - sync during gameplay, with tearing creeping in when frame - rate dipped below 30 FPS - a necessary tactic for ensuring smoother response and a staple in current gen development.
High definition resolutions, enhanced artwork, improved audio, smoother frame - rates, stereoscopic 3D support... a good HD conversion sees the original game being handled with respect in its transition to more powerful hardware, accepting that sometimes a 720p facelift alone isn't enough, and that without care and attention, can actually diminish the impact of titles designed for the low - res CRT era.
The strong narrative is icing on an already tasty cake, and the smooth frame rate and comical writing seals the deal for me.
«As seen in the comparison trailer below, it seems as if 2K Games» claim of the titles in BioShock: The Collection running at 1080p resolution and «up to 60 FPS» is accurate, for the visuals look to be a lot more detailed, while the frame rate runs in a much smoother capacity.
It may well be the case that available CPU time is too limited to create the smoother frame - rate you're looking for.
For the course of the review, the games ability to prioritize frame rate was highly appreciated and allowed for smoothed out frame rates during graphics intensive moments of combFor the course of the review, the games ability to prioritize frame rate was highly appreciated and allowed for smoothed out frame rates during graphics intensive moments of combfor smoothed out frame rates during graphics intensive moments of combat.
Under Frame Rate choose High for a smooth experience, but if you're connecting via Wi - Fi, or have a slow internet connection if you're using Remote Play when you're away from home, stick to Standard.
PS4 Pro, which launches November 10, 2016, for a suggested retail price of $ 399.99, enhances PS4 games by supporting the latest in imaging technology through 4K resolution and High Dynamic Range (HDR), as well as smoother frame rates.
The PS4 Pro enhances the game with detailed texturing to characters and environments, using better shadowing and a faster frame rate at 60 FPS with smoother anti-aliasing for added realism.
The main thing we want to focus on is stabilization and optimization so that the game plays as intended, doesn't crash anywhere, and that it runs smoother at a constant frame rate for any PC that meets our minimum specs.
Overall the game holds up well, during heavy firefights the frame rate stays smooth and for the most part this is a solid looking game.
As ever, the PC is the optimum format, allowing for a silky smoother 60 fps frame rate and improved visual clarity that makes a difference to the gameplay experience compared to the compromised console versions.
Taking The Last Guardian for a spin on both PlayStation 4 and PlayStation 4 Pro, Digital Foundry discovered that PS4 Pro owners running the game at 1080p will experience a smooth 30 frames - per - second, while regular PS4 owners and those running it at 4K will see frame - rate drops.
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