Not exact matches
But, this has some of the most addicting gameplay ever with scores making the player come back
for more and more control customization with
smoother graphics and
frame rate.
The game doesn't suffer from any
frame rate issues, and just has a very
smooth and polished feel that works
for the PSP.
Overall the game holds up well, during heavy firefights the
frame rate stays
smooth and
for the most part this is a solid looking game.
The animations are slick
for the fighters although the game has a tendency to switch to a lower
frame rate when it plays through a detailed animation, which can end up jarring at times next to the
smooth 60 fps offered by the rest of the game.
· ENHANCED GAMEPLAY: Supporting faster
frame rates * 3
for super-sharp and
smoother on - screen action.
Those preferring
smoother frame rate are also in
for some very welcome news.
Earlier today, industry insider thuway revealed on the NeoGAF forums that a small day zero patch will be released
for the game, adding a Performance mode promising
smoother frame rate on PlayStation 4 Pro, as well as higher visual fidelity in the 1080p mode.
If you are one of those players who paid big bucks
for the Batman: Arkham Knight GeForce GTX bundle hoping to enjoy the caped crusader's latest escapade in glorious resolution and
smooth frame -
rate with your brand new graphics card but all you secured was a game in a very sorry state, worry not,
for there is still hope.
Recorded 720p and 1080p videos were just okay, with blurred details, some dark areas, and a not - quite -
smooth 23
frames per second
frame rate average
for both resolutions.
Whether we were playing Need
for Speed or watching a Flash episode of Castle on ABC.com, the tablet provided
smooth frame rates.
We'll have a better idea about how these results represent SLI's overall performance benefits and its value proposition once we've tested a few more systems, but
for now, it's clear that the Velocity Micro Gamer's Edge DualX and its implementation of Nvidia's SLI dual graphics card setup will let you play the latest 3D games at the
smoothest frame rates and at maximum detail settings.
The 17.3 - inch screen with In - Plane Switching (IPS) technology has a matte finish, so you don't have to worry too much about glare or viewing angles, and you have the option of using Nvidia's G - Sync technology to
smooth out
frame rates for better gameplay.
I've had no issues with the controls (though there is a sprint button
for some reason, and back in my day you didn't have to hold an extra button to make Sonic run fast, that's all he knew how to do) and graphically the game looks alright, the camera is zoomed out a bit far, but the
frame -
rate stays
smooth at all times, though the 3D effect is barely noticeable even when the slider is at max.
However, the balance between image quality and performance is well judged
for the most part, allowing players to get a
smooth, stable experience during moments where a fixed resolution would cause
frame -
rates to drop.
The graphics are so good and the
frame -
rate was
smooth at all times (obviously, since it's a requirement
for VR).
I loved the way the native 4k looked, but I had a great appreciation
for the high
frame rate as each motion Lara performed was buttery
smooth.
Characters look a bit crisper and everything feels
smooth and fluid with a solid
frame -
rate and virtually non-existent load times that never keep you waiting
for long.
Xbox One X players can choose from one of three visual modes: Native 4K: (full 3840 by 2160)
for the highest fidelity resolution Enriched Visuals
for stunning graphic upgrades High
Frame Rate for the
smoothest possible gameplay
· ENHANCED GAMEPLAY: Supporting faster
frame rates * 3
for super-sharp and
smoother on - screen action.
Graphically, Digimon on Vita is a high quality port with excellent character models
for every human and Digimon character during cutscenes, dialogue scenes and battles that are faithful recreations from other forms of Digimon's entertainment media which all performs at a consistently
smooth frame -
rate with some nice effects to convincingly showcase the power behind each Digimon's abilities.
The CPU should have a much larger boost, it is a huge bottleneck
for games to run at a
smooth frame rate.
Xbox One X Enhancements HITMAN — Game of the Year Edition is enhanced
for Xbox One X. Featuring beautiful native 4K, a
smooth as butter 60 FPS high
frame rate mode and HDR support
for vivid and stunning colors.
The main engine
for all versions is obviously UE3 but
for Mass Effect 3, they've made huge improvements and stretched the engine's capabilities enabling
smoother frame rate, less loading, and better physics, all of which is utilized in the PS3 version of Mass Effect 2.
All this, unfortunately, comes at a price
for the PlayStation Vita version, as it struggles to keep a
smooth frame rate most of the time.
Towards the end of the sequence, both the 360 and PS3 versions manage to recover the
smooth frame -
rate the series is known
for, but the appearance of further alpha based effects continues to cause the Wii U some trouble.
But with the announcement that the first two PS2 games are going to be re-released with
smoother graphics, better
frame -
rate, trophies, and output at 720p on a Blu - Ray
for $ 40 (in the states, anyway), I find myself drooling.
Aiming
for a
smooth 1080p 60
frames per second is no mean feat and the SMS team are probably pulling their hair out at the moment in meeting that target, but there's no doubt the added
frame rate adds immensely to the polish on the console version, and the progress is clear to see.
As noticeable as the 1080p resolution is
for Tomb Raider (especially noticeable to those that've played the PS3 / Xbox 360 version), it's the buttery
smooth frame -
rate that really takes center stage.
The last two Killzone games pushed the PS3 a lot and as a result the
frame rate was inconsistent in the multiplayer, however in Killzone: Shadow Fall a
smooth 60 fps should definitely help in keeping the immersion level up
for the players.
So
for like the classic Final Fantasy games, they can use the GBA or DS version as the basis since those have the original style graphics but update it to look
smoother, update the cut scenes to look
smoother and have better
frame rate, etc..
Firm release dates and prices
for the new consoles weren't announced at Sony or Microsoft's E3 press conferences yesterday (June 13), but these upgraded consoles will support 4K games and monitors, work with virtual - reality (VR) headsets and play games at
smoother frame rates than the existing PS4 and Xbox One.
The level of detail when you're in the wasteland or other areas where you can see
for great distances isn't quite as good, the game seems to be a bit more aliased, and the
frame rate isn't as
smooth.
Pros: + Social activities are an absolute highlight
for the Destiny 2 experience + Reward systems
for all activities have been heavily upgraded since Destiny + Guided Games make it absolutely fun to attempt Nightfall runs + The reputation system has been restructured and offers more incentives to play + More exotic quest lines, which is an absolute thrill to have + Extremely
smooth frame rates on PlayStation 4 Pro and Xbox One
Graphically it holds up pretty well
for an older game, Xbox One X has silky
smooth frame rates compared to when played on Xbox 360, also textures and colors look crisper.
It's likely that the game isn't playable at
smooth frame rates when running at 8K resolution, though, so this is just
for those interested in snapshots and the like.
Pros: + Runs extremely
smooth on PC with minor to no
frame rate hiccups + Graphics are just as beautiful on PC as they are on consoles + Steam is not required to play the game making the launcher a useful utility + Controller support is a must - have
for this game
720p imagery at 60
frames per second is promised
for all three titles, and
for Metal Gear Solid 2 at least, this shouldn't be a problem - after all, the original game on PS2 already ran at 60Hz, albeit with cut - scenes running at lower
frame -
rates with image - blending used to give a sense of
smoother motion.
We saw dips down to 20 and even 15
frames per second during the cut - scenes, while it appears that Konami utilised a soft v - sync during gameplay, with tearing creeping in when
frame -
rate dipped below 30 FPS - a necessary tactic
for ensuring
smoother response and a staple in current gen development.
High definition resolutions, enhanced artwork, improved audio,
smoother frame -
rates, stereoscopic 3D support... a good HD conversion sees the original game being handled with respect in its transition to more powerful hardware, accepting that sometimes a 720p facelift alone isn't enough, and that without care and attention, can actually diminish the impact of titles designed
for the low - res CRT era.
The strong narrative is icing on an already tasty cake, and the
smooth frame rate and comical writing seals the deal
for me.
«As seen in the comparison trailer below, it seems as if 2K Games» claim of the titles in BioShock: The Collection running at 1080p resolution and «up to 60 FPS» is accurate,
for the visuals look to be a lot more detailed, while the
frame rate runs in a much
smoother capacity.
It may well be the case that available CPU time is too limited to create the
smoother frame -
rate you're looking
for.
For the course of the review, the games ability to prioritize frame rate was highly appreciated and allowed for smoothed out frame rates during graphics intensive moments of comb
For the course of the review, the games ability to prioritize
frame rate was highly appreciated and allowed
for smoothed out frame rates during graphics intensive moments of comb
for smoothed out
frame rates during graphics intensive moments of combat.
Under
Frame Rate choose High
for a
smooth experience, but if you're connecting via Wi - Fi, or have a slow internet connection if you're using Remote Play when you're away from home, stick to Standard.
PS4 Pro, which launches November 10, 2016,
for a suggested retail price of $ 399.99, enhances PS4 games by supporting the latest in imaging technology through 4K resolution and High Dynamic Range (HDR), as well as
smoother frame rates.
The PS4 Pro enhances the game with detailed texturing to characters and environments, using better shadowing and a faster
frame rate at 60 FPS with
smoother anti-aliasing
for added realism.
The main thing we want to focus on is stabilization and optimization so that the game plays as intended, doesn't crash anywhere, and that it runs
smoother at a constant
frame rate for any PC that meets our minimum specs.
Overall the game holds up well, during heavy firefights the
frame rate stays
smooth and
for the most part this is a solid looking game.
As ever, the PC is the optimum format, allowing
for a silky
smoother 60 fps
frame rate and improved visual clarity that makes a difference to the gameplay experience compared to the compromised console versions.
Taking The Last Guardian
for a spin on both PlayStation 4 and PlayStation 4 Pro, Digital Foundry discovered that PS4 Pro owners running the game at 1080p will experience a
smooth 30
frames - per - second, while regular PS4 owners and those running it at 4K will see
frame -
rate drops.