But when push comes to shove, you'll want to look at a much more powerful chip if you want
smooth frame rates when gaming, especially at those higher settings.
It's likely that the game isn't playable at
smooth frame rates when running at 8K resolution, though, so this is just for those interested in snapshots and the like.
Not exact matches
With the higher
frame rate smoothing out the once demanding engine filled with hundreds of zombies on - screen, the game plays a lot
smoother than
when it first debuted.
The animations are slick for the fighters although the game has a tendency to switch to a lower
frame rate when it plays through a detailed animation, which can end up jarring at times next to the
smooth 60 fps offered by the rest of the game.
The
frame rate is
smooth, and there's a good sense of speed
when you're flying at top speed, which makes it all the more frustrating that the levels are designed in such a way that you're rarely given the opportunity to really fly.
I've had no issues with the controls (though there is a sprint button for some reason, and back in my day you didn't have to hold an extra button to make Sonic run fast, that's all he knew how to do) and graphically the game looks alright, the camera is zoomed out a bit far, but the
frame -
rate stays
smooth at all times, though the 3D effect is barely noticeable even
when the slider is at max.
The real letdown comes with the Wii U version, which sees owners of Nintendo's console once again left with a sub-par experience marred by frequent
frame -
rate issues and some pretty striking texture quality problems that makes it hard to recommend
when both 360 and PS3 offer up
smoother gameplay and more enjoyable online play as a result.
The animations
when using a power - up or hitting an opponent
smooth, I didn't experience any
frame rate issues.
The level of detail
when you're in the wasteland or other areas where you can see for great distances isn't quite as good, the game seems to be a bit more aliased, and the
frame rate isn't as
smooth.
Graphically it holds up pretty well for an older game, Xbox One X has silky
smooth frame rates compared to
when played on Xbox 360, also textures and colors look crisper.
We saw dips down to 20 and even 15
frames per second during the cut - scenes, while it appears that Konami utilised a soft v - sync during gameplay, with tearing creeping in
when frame -
rate dipped below 30 FPS - a necessary tactic for ensuring
smoother response and a staple in current gen development.
When playing the title during intense action scenes, the
frame rate was
smooth, not that thirty
frames a second
smooth, but the sixty
frames per second kind, which made combat much easier to go through.
However, while the combat is incredibly
smooth, running at 1080p and 60 fps on Playstation 4, the
frame rate takes a bit of a hit during some of the story mode's cut - scenes or
when transitioning from different elements, though not to a level that diminishes the experience.
Under
Frame Rate choose High for a
smooth experience, but if you're connecting via Wi - Fi, or have a slow internet connection if you're using Remote Play
when you're away from home, stick to Standard.
When all is said and done, the PS4 version's sharper visuals and
smoother frame rate are without a doubt to its benefit, the Vita version is still very playable, making the game's console - specific features the biggest point of contention between the two versions of the game.
While the jump in detail is noticeable
when playing the game at 4K, the performance mode looks nearly as good in terms of textures, with the added bonus of running at a buttery -
smooth frame rate.
Online play is
smooth and solid, apart from a slight
frame -
rate stutter
when turning at speed.
As we said, Jelly Bean runs
smooth and speedy here with high
frame rates when playing games or just swiping around the interface.
This means scrolling isn't always buttery
smooth, some of the transitions are a beat too slow, and in some games
when the going gets really tough — driving the fastest cars in Reckless Racing 3, for example — there's evidence of
frame rate drops.