Sentences with phrase «sneaking around enemy»

Sneaking around enemy fortresses and encampments is now a must if you want to survive.
You have no way of knowing if they are just fine sneaking around enemy harbors getting ready to attack or if they are all sunk.
Instead you must use cunning to sneak around enemies, use the Wii U GamePad to activate tricks like moveable platforms, and use handy items such as the wall - smashing Super Pickaxe and Captain - cloning Double Cherry to get to the Power Star.
After receiving these hints, Link sets off toward the Shrine, taking out and sneaking around the enemies surrounding it.
It also introduces some great strategies to the game as when the OWL becomes a diversion, you can then sneak around the enemy to take them out.
You can quickly blink around and through walls, but are also incredibly fragile, so avoiding damage and sneaking around enemies is key.
Like previous titles, you can choose to use items to help you sneak around the enemy, such as lures, or opt to take out the enemies one by one using stealth or the variety of melee and ranged weapons at your disposal.
Survey the scenario, plan your approach and sneak around your enemies.
Meanwhile, those wanting to sneak around their enemies may want to use an outfit like the Nora Silent Hunter, which offers better stealth capabilities and makes less noise.

Not exact matches

The latest title in the «Metal Gear» series will offer a variety of open worlds to sneak around in, avoiding and maiming enemy guards as you travel.
The Xeno campaign is sort of a stealth game, as you sneak around in the dark taking out enemies.
Quiet, armed with her sniper rifle, invisibly creeped through the forest and trained her laser sight on enemy units while Big Boss sneaked around, taking out soldiers one - by - one.
Players sneak around, dodging enemy lines of sight and avoiding the use of noisy weapons.
Albino Lullaby begins as a weaponless stealth game like Amnesia: The Dark Descent, which works well enough; however, you're quickly provided with multiple tools to repel enemies, changing the gameplay from sneaking around to running and trying not to get cornered.
To do this, he must stealthily sneak his way around the enemies, using an array of «Ninpo» to stun or trick enemies in the event that he gets caught.
If doing missions isn't what you're looking for then there are enemy bases to take that you conquer after you have killed everyone inside which can be done by stealthily sneaking around or by loudly shooting your way in which will sound the alarm and cause reinforcements to arrive.
In other words, Dishonored 2's gameplay is fantastic and while the range of enemy types is relatively limited, sneaking around the Steampunk - inspired environment is interesting and entertaining.
You couldn't charge around levels blasting away at enemies like in a first person shooter or sneak up on guards Solid Snake style.
Sneaking around in a barrel, the enemy encounters, etc..
Cinema Parrot Disco rarely lets her enemies sneak up on her, especially with a Samuel L. Jackson and John Goodman hit just around the corner.
When Pena and a fellow Mexican traveler (Escamilla, A Night in Old Mexico) are assisted by Olivia when she sees them sneaking through, they become public enemy # 1 around these parts after she is killed falling off her startled horse when some teens decide to shoot rifles at the Mexicans to frighten them off.
This alternative approach to combat is nice, and stealth - sneaking your way around the enemies is fun, even with the added pressure of being killed in one hit.
Enemies are taggable, you can sneak around them and attack at opportune moments, and you often have a companion following you around (ie: Sam, Elena, or Sully).
As Ghosts, the teams biggest asset is, as you would expect, their ability to ninja around the place, sneaking through enemy camps like...... well, Ghosts.
You could sneak around and stealth - kill them which is incredibly easy; I actually was able to stealth kill 3 enemies no more than 6 feet apart without any of them noticing.
Recognizing these patterns will alert you to where your enemies are, allowing you to sneak around them accordingly.
As I mentioned when talking about the game audio, sound is very important in Amy and that helps add a nice element to sneaking around as you don't just have to watch the enemy, but where you're putting your feet as well.
The problem is that its hard to predict whether or not enemies will spot you sneaking around, because the mechanics governing their vision seems to be entirely random.
Apart from killing enemies and fighting bosses, Red must also use stealth to sneak around the environment.
You can use stealth to sneak around the camp killing the enemies one by one from behind, although oddly enough the ability to drag bodies out of sight is a skill that must be acquired through the game's RPG - like skill tree feature.
Multiplayer has you using your guns, grappling hook, and all your parkour still to get around the maps quickly to sneak up on enemies or to try and get away from an attacker.
I still would sneak around but then if enemies were open for shooting I'd take the shot.
Styx has all the tools to sneak around, distract, and dispatch enemies silently, and the title's focus is on subtlety; this is a stealth game like the original Splinter Cell, and a very good one at that.
Superhuman Hearing - Gain the competitive advantage by hearing every single sound around you, like enemies sneaking up behind you, weapon reloads just before an ambush and distant vehicles bringing in reinforcements.
If doing missions isn't what you're looking for then there are enemy bases to take that you conquer after you have killed everyone inside which can be done by stealthily sneaking around or by loudly shooting your way in which will sound the alarm and cause reinforcements to arrive.
You parkour your way around tall buildings, sneak up on enemies to assassinate them silently and engage in large - scale brawls with fists, swords, guns and whatever else you have handy.
Since stealth also comes into play later in the game, your powers also come in handy when it comes to sneaking around and taking out enemies from behind and especially handy when trying to escape from the T -1000-like enemies, who are constantly making an appearance throughout (who for some reason you can't punch; so much for all that practice in the boxing ring).
Though, just like in the previous games, you do have the option of sneaking around taking out all the enemies instead of going in all guns blazing.
As mentioned, players control the enigmatic Sam Fisher, a veteran agent who has once again be called to duty and in order to succeed in the game, you need to sneak around, avoid security cameras and take out your enemies with as least possible disruptions.
Cue missions around the globe with your remaining agents as you sneak about, take out enemies, and bypass security systems to gather intel and build up your forces for the final mission.
You will guide him through challenging levels, around countless traps, sneaking past enemies or right over their dead bodies.
This essentially allows you to quickly scale buildings to get a better view of your surroundings, and in said mission, gives you an easy way to sneak around a group of enemies.
The change to first person also adds to the overall dread, as the player's field of view is now restricted due to the perspective, so players won't be able to see if enemies are sneaking up behind them or what lurks around the corner without turning first, which is something that other first - person horror games have employed to devastating effect.
But given the enemy's random AI behavior it's hardly worth even trying to sneak around.
When Lara enters an area that has enemies, the music swiftly changes to this intensely rising ensemble, and she automatically kneels down to sneak around the area.
Hacking also plays a role, with the ability to hack enemy phones and surrounding electronics to help Marcus sneak around being one of the best to use in any given situation.
The player is also alerted to where the enemies are which does help with your strategies, more so when you're sneaking around.
At first I found myself sneaking around, taking out enemies one by one with my knife doing what I could to avoid shootouts, but after a while, this got a little stale and repetitive, so every now and then, I went in all guns blazing to mix things up a little.
Superhuman Hearing — Gain competitive advantage by hearing every sound around you, like enemies sneaking up on you, weapon reloads before an ambush, and distant vehicles bringing in reinforcements
Seeing Nathan Drake bullwhip - swing around a rocky cliff, drop on top of an enemy, simultaneously struggle to disarm said enemy and shoot the guy across the brush gunning for him, backslide down a steep cliff with guns blazing, sneak through the environment stalking his prey, climb mountainsides, and pull enemies over the edge of a cliff brought a tear to my eye.
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