In Amnesia, the game essentially had only 3 types of situations: exploring peacefully,
sneaking around monsters, and solving puzzles.
Not exact matches
Likewise opting to move the slider to favor speed for getting
around the board quicker means having a much lower
sneak rating, handy for evading
monsters.
In these situations, the camera acts as the equivalent of turning your head
around while you're running away from your pursuer, and offers some chilling moments - such as when I used it to track a
monster sneaking off into the shadows.
The point is that you're going to be
sneaking around and taking out mechanical
monsters from long grassy areas quite a bit.
They're going to take the three popular genres - there's going to be some shooting, some driving, some
sneaking around - and they're going to cobble it together into a great lumbering mutant
monster glued together with long, amazing, unskippable cutscenes.»