Our complex gameplay mechanics such as weapon modifications with 53 available weapon skins and over 200 attachments, crafting system and huge arsenal, couldn't achieve its full potential without the unique
sniping mechanics system we created that every sniper fan falls in love with.
The Sniper: Ghost Warrior series is a franchise that was created for a specific audience that wanted realistic
sniping mechanics in a video game.
AI is amazing, graphics is better,
sniping mechanics amazing.
While the story takes a back seat to
the sniping mechanics and level design, it didn't have a profound effect one way or another on my enjoyment of the game.
It's just that
the sniping mechanics are Sniper Elite 4's bread - and - butter, and that's where this game really makes its mark.
Sniper Elite 3 is more in line with Battlefield in terms of it's
sniping mechanics, but does away with vehicular warfare and massive player counts.
It's obvious they care about the Sniper Elite franchise as the excellent level design and top - of - the - line
sniping mechanics keep getting better and better with each iteration.
While
the sniping mechanics are solid and the mission variety is admirable, the technical issues are a distraction, to the point where you may not even be able to finish a mission.
«But there's always more work to be done getting the Sniper Elite name in the hearts and minds of gamers who are new to the IP, or aren't aware of the stealth and emergent gameplay that surrounds the core
sniping mechanics»
As the title suggests, Sniper Elite 4 features some awesome
sniping mechanics and kill cams that will have you busting a nut, literally.
The main
sniping mechanic is still brilliant and I'll be playing this for 100 + hours.
Not exact matches
Sniper Elite 4 is a good TPS, that has the guilty to not improve a lot from the previous chapter:
sniping is good but the
mechanics are always the same; on the other hand, the map and the exploration are quite good.
the bugs i saw were amusing, as was the gunplay (it's funny to me to
snipe ppl with a pistol via unlimited distance hitscan gun
mechanics).
The gameplay
mechanics were great and as a Hunter, I was jumping all over the place trying to find perfect vantage points to
snipe my enemies.
I also experienced some tracking issues, mostly during the
sniping section, but thanks to the user friendly «item pick - up»
mechanic, in game items are very easy to pick up off the ground.
In fact I can't stop playing this game, though challenging, it is fun, great for
sniping and stealth, and has great game
mechanics.
While they lacked a lot of things that you would normally see in an AAA game, the core gameplay
mechanic i.e.,
sniping gave a sadistic pleasure, which was difficult to get in most shooters.