It's not uncommon to see a Game of the Year Edition 12 months or
so after a games release.
Not exact matches
Super Mario Maker became
so popular that only a few weeks
after its
release, Nintendo had already sold over 1 million copies of the
game.
Correct me if I'm wrong he did say «I'd spend willing to spend # 100 Million only for the right player» he said
after the Liverpool
game,
so who is the right player @stubill Griezmanns
release clause is # 85 million for example I guess he's not good enough... It's not
so much the amount its the fact he hasn't done anything..
Boris Diaw is out
after having surgery to remove a cyst, Tony Parker just returned Friday
after missing two
games due to injury and the team also decided to
release Stephen Jackson on Friday,
so the Spurs could have depth issues against the Lakers.
Unfortunately as is often the Arsenal way we managed to conspire to make the
game difficult for ourselves, with a few minutes of the first half remaining Ox found himself with the ball on the edge of Everton's area, Hector available to his right and players closing, if he had managed to get a shot off first time then we would not have been chasing back towards our own goal five seconds later, instead Ox chose to shoot
after a couple of touches in to a mass of Everton bodies when there were better options on, the ball broke to Delofeu who managed remarkably to stay on his feet for twenty or
so yards before
releasing Barkley, Koscielny had been dragged wide by Lukaku and Ox and Hector were in hot pursuit, they both probably had a chance to take the booking but allowed Barkley to continue, he took a speculative shot which would not have troubled Cech until it took a big deflection off of Gabriel and drifted into the gaping net.
After playing this fun
game your child gets to
release the stress and tension that caused their behaviour
so it's less likely to happen in the future.
Our only reserve is about the
game's variety: the 5 maps available with the free Prologue and the first campaign episode aren't enough to keep
gamers playing over and over,
so a constant
release of new episodes, even
after the first season, will be very important.
Seems like Square is giving new love to Nintendo
after the huge argument between N and Square just before the N64 was
released, feels good to see DQ return to it's original platform (Nintendo)
So far DQIV and VI where my favorite DQ
games though.
Unfortunately, that
game was about as pretty as the south end of a northbound mule, and it
released almost a year
after the PlayStation 2
released,
so it wasn't exactly a big hit.
Like... I want the
game so bad but I'm not gonna buy it because I'm afraid they'll up and
release the new edition 3DS
AFTER the US
release of the
game.
This is largely due to what the
game is, but also in part because of the decision to localize the title
so soon
after the
release of the first
game.
Let us not forget that Nintendo are no strangers to working on more than one Zelda
game as development for Breath of the Wild immediately started
after Skyward Sword and before it
released on March 3rd 2017, 2 Zelda HD remasters launched on Wii U, with 2 new
games on 3DS and a Majora's Mask remaster,
so when it comes to Zelda, don't put anything past them as they could easily have four Zelda
games on the go.
Despite the huge following that the Legend of Zelda series has in the rest of the world, the
game is molded
after Dynasty Warriors gameplay with a Zelda skin,
so it's likely this will be a
game and special edition
release only, with no console SKU attached.
So it sounds like those of you hoping this
game gets
released on Switch might have a slim chance, but only
after the sequel is finished.
I'd rather they come out with a new one, New Leaf was announced only 2 years
after City Folk, originally scheduled for a 2011/2012 Japan / foreign
release, pushed back to 2012/2013, and we can't even get another actual
game in the series yet... Hope NX really is a hybrid, the handheld ones are always more popular, mainly because the
game is
so simple anyone at any age and any gender can play,
so taking it everywhere is a no - brainer!
We still have 2 weeks for the
game and we may have content
after the
game releases,
so what the site says now may not apply forever.
DLC would actually be shown
after the
game's
release,
so just because the site says 3, doesn't mean there'll only be 3.
A time it's stated that
Game Freak is involved with this upcoming Pokemon game I think it'll have to be for sure a main series game and I don't believe they'll be making another gen months after the previous one was released so those are the options that I can see happen
Game Freak is involved with this upcoming Pokemon
game I think it'll have to be for sure a main series game and I don't believe they'll be making another gen months after the previous one was released so those are the options that I can see happen
game I think it'll have to be for sure a main series
game and I don't believe they'll be making another gen months after the previous one was released so those are the options that I can see happen
game and I don't believe they'll be making another gen months
after the previous one was
released so those are the options that I can see happening.
It's not often that we see any specific
game become
so popular that it's ported from console to handheld just a year and a half
after its
release.
Given that amiibo
so far have been compatible with every
game released before and
after themselves as long as there was a character, it seems likely that the amiibo will be compatible.
I am somewhat bewildered that these kinds of things continue to rear their head
after so many Lego
games have been
released.
After the
release of 2017, this
game became
so successful that even the GIANTS Software Company couldn't believe in their success.
After the
release of 2017, this
game became
so successful...
I'm only not going to watch video's
after the American
release date, as I'm in Europe
so I get the
game 5 days later, but if you want a surprise don't watch them.
Nintendo
released a wiiU pretty much in a open beta to get ahead of the other consoles, then pretty much not
release any major
games until
after the new consoles have been
released, seems pointless to have
released it
so early.
Though seriously, it kind of sucks because Project Cars fills a hole that the U is sorely lacking, but it's all a part of business... It could be a smart thing to wait until
after the holiday season where the Wii U I feel is packed with quality
games this fall going into the holiday season add the winter
release of Smash, maybe the hope is to drive up the install base,
so more people can pick it up in 2015 during a Wii U dry patch.
A PC
release shortly
after the console
release will surely boost sales though
so it'll be interesting to see how it compares to GTA V, past GTA
games and then of course the original Red Dead Redemption
release.
I don't think they are trying to phase out Diddy, Birdo, or Bowser Jr. since they actually are still using them in other
games (they all were in Camelot's last Mario
game, Mario Golf: World Tour and they will all be in the yet to be
released Rio Olympics
game after all) I think it really is just a matter of most of Nintendo's projects being rushed this gen to make up for a lack of third party support and
so things that seem obvious to us end up getting added later as DLC or left out all together.
Fact is, the Fox Engine has been known to be easily scalable to next gen, and with the
game releasing so close to, or maybe even
after the
release of the next generation consoles, it would not be a strange decision on Konami's part.
The
game was
released last year for the PS4, Xbox One and PC
so the Nintendo Switch version comes
after almost half year of the original launch, but thankfully all of the post-launch DLC can also be played with the Nintendo Switch version
so this is essentially the complete package.
very good list... these
games are coming sooner than the others (devil's third splatoon etc)
so they need to concentrate on those then
after release they can focus on the others with there own nintendo direct.cant wait to here more information about devil's third and splatoon
Thank goodness most of what Sony announces isn't out until next year because I'm
so far behind I haven't even played Dishonored 2 or Final Fantasy XV yet let alone
games released after it.
Originally
released for other consoles in 2016, Bloober Team's psychological scare - inducer has, at last, made it to Nintendo's system, finally giving Switch players the frights they
so sorely deserve
after games like Don't Knock Twice and Perception scared us off for all the wrong reasons.
They will continue to deliver broken
games as long as you the customer buy the
game like that and say nothing, a wise
gamer waits for the
game to be
released first and see how it goes and if the
game is worth a buy, personally i played CODAW and that is a
game so poorly optimized that doesn't deserve a buy and they wonder why the piratery exist, a man pays 60 $ for a full functional
game not a broken one, patches
after release show that testing is not done before launch whatever they say or they test the
game on NASA PC's and they say is ok
ps3 even though with a steep price
gamers (true
gamers) are still willing to pay, to play true exclusive
games, what
so called
gamers don't realize is that all
so called 360 exclusive gets
released on the pc
after a couple of months
Crytek supported Far Cry for years
after the
game was
released so you can safely bet on there being more Crysis patches on the way as well.
I'm glad they are taking action
so soon
after the
games release and are keeping the fan base informed a la Guerilla
Games with Killzone 2 but the fact of the matter is that this should never have happened in this extreme.
And the communities are still support them long
after launch, unlike most of the
games that
release every year or
so and you'd have to be really lucky to get into an MP
game.
You were incessantly trolling on that
game since it was announced, sharing your biased opinion with toxic Xbox fanboys that those excited for it were a «circle jerk», trying to pass it off as a TLoU clone etc, etc. only to be proven utterly wrong and yet weeks
after its
release I'm still playing the
game because its world and combat is
so good and addicting, and I'm far, far from the only one (even if I was done with the
game in a week, there are much better multiplayer
games worthy of my time than Conan).
Weird blur filter aside (I still have no idea why they went with this
after releasing a much better - looking alpha version), it feels
so great to be getting 2D * mech
games with decent budgets again, even if this one is technically a remake.
So because Sony are
releasing game after game, they're not looking to the future?
At the same time, Sony turned things around with PS3,
releasing some great new IPs, coming up with excellent value for money PS +,
so many Xbox players jumped over, and
after the disastrous announcements for the new XBO, which were all very anti-consumer, and Sony promising they wouldn't be doing any of that BS (with an epic E3 take - down), most
gamers never even looked back at Xbox.
So... even
after — > ALL < — the hype the
game garnered over the initial E3»05 video up to the final
release... You're claiming that the NORTH AMERICAN PS3 owners weren't aware of Killzone 2?
Okay,
so you brought up one half -
game that Nintendo then slowly finished over several months
after release.
In all honesty,
after the
release of the SNES Classic this fall I am not sure how big the demand will be for the older
games again, but usually nostalgia breaks through
so I would not be surprised to see a big demand once again.
Nintendo got a lot of complaints
after the N64 and GCN
releases of the first
game so they have been forced to find creative solutions to keep him in the
game but not offend as many people.
So the first time they scored it 7.5 because they liked it, then they updated it to 5 because it was broken, then
after tons of updates that have improved the
game from its initial
release a TON they go back to just 7.5, as if the
game is as good as it was at the beginning, but not broke.
X1 is $ 100 more than PS4 and its less powerful than the PS4
so your paying more for inferior hardware, secondly unless you plan to play those launch
games from
release date to the
release of the XTWO than the
games to come
after them won't ever match what PS4 will be putting out.
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any
games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old
games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had
so many features they still wanted to add
after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the
game to more places quicker - the
game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo
game released in the west for the SEGA Genesis - this
game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final
game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
After all, how can anyone realistically generate an arbitrary number score for something like the quality of graphics without comparing the
game side by side with every other
game in existence, and then with all other
games on platform, and then with all
games in the genre, and then with
games released only in recent history (
so it's held to the same standard), and
so on?