Sentences with phrase «so as a games designer»

To me, playing videogames is research, so as a games designer I should have spent 90 % more time with them than I have been lately.
So as a game designer too, Mario is my «fortune character.»

Not exact matches

So for us as designers, our goal is always to try to bring our characters and games to as broad an audience as possible.
I can't think of another game so destroyed by its dialogue as Splinter Cell: Conviction; not by bad lines alone (which are nothing novel in gaming) but by the way Ubisoft's designers and programmers used them.
«Toxie,» as he's called by punk bands and pop film critics everywhere, has become so famous since his introduction in 1984 that you can now buy Toxic Avenger action figures, games, Topps trading cards, and even designer jewelry — all this in tribute to a head - crushing killer whose face looks like it's been bashed in with a bag of nickels, impaled with a turkey fork and barbecued on a George Foreman grill.
Directed by the great Tomas Alfredson (Let the Right One In, Tinker Tailor Soldier Spy), with a screenplay written by the talented trio of Peter Straughan (The Debt), Hossein Amini (Drive) and Søren Sveistrup («The Killing»), featuring behind - the - scenes work from the likes of editor Thelma Schoonmaker (Raging Bull), cinematographer Dion Beebe (Chicago), composer Marco Beltrami (The Hurt Locker) and production designer Maria Djurkovic (The Imitation Game), and listing Martin Scorsese (Silence, The Wolf of Wall Street) as one of its primary producers, how things turned out so disastrously I have no idea.
In a neat touch the game's designer has also attempted to match the character on the card with the actions available, so for example The Luggage can «assassinate» a minion by eating it and William De Worde earns money for every Trouble Marker on the board, because as well all know carnage sells newspapers.
So when William Ho, Game Designer from United Front Games, came into the SCEE office for an interview, I wanted to talk about the more advanced creation tools, as well as Career Mode and online racing via PlayStation Network, in greater depth.
The designers and I carefully studied what exactly made games like Shinobi III so great and incorporated as much of that as possible, but at the same time we looked at what things people didn't like so much and found ways to improve upon those, as well as adding in the great features expected in modern games like achievements and unlockables.
You are set a task to complete and you must do so precisely as the designers want for you to do it, which isn't necessarily a bad thing, particularly when the events the game leads us through are so delightful to behold, but it is certainly something that does not appeal to those more enticed by games with moral choice systems and wide open worlds to explore.
So it comes as a no surprise when a fan asked game designer, Micheal Murray, for Tekken 7, to include the Cross Play for PC, Xbox One and PlayStation 4.
As their relationship grows, so will their skills as designers, and we look forward to the myriad new and interesting games that will inevitably come from their collaboratioAs their relationship grows, so will their skills as designers, and we look forward to the myriad new and interesting games that will inevitably come from their collaboratioas designers, and we look forward to the myriad new and interesting games that will inevitably come from their collaboration.
«The game was expertly designed to have no dead - ends or death» as, after Monkey Island, designers realized «that death and dead ends weren't making the game more enjoyable» so death and fail - states were removed to make sure the player would be free to explore.
Stafa started this project so that he can showcase his skills as a game designer by creating a fun game with an anti-bullying message and a non-violent theme.
According to Will Luton, designer of Pixel Miner, one of the most successful Pebble games so far, these are the wrong approaches: «Integrating heart rate and pedometers obtrusively into game loops or attempting to shrink down smartphone titles onto a smaller device may get some traction early on as players explore the device and it's capabilities, but they won't be sustainable.»
So, as someone trying to be an ethical human being, as a player, and as a game designer, I think loot crates should just die.
And I don't think that giving up something for money (like every game designer do) and giving up everything fishy for money (as Zynga did) are so much different.
1.4.0 - will add two new Rare Blades Poppibuster - first, Hana Buster in Japanese or Poppibuster in English - will be available exclusively for players who purchased the Expansion Pass - designed by Saito Masatsugu, the main character designer, who already designed Poppi and Poppi QT - unlike the other versions of Poppi, she was designed so that any character can resonate with her - Poppibuster requires a special quest, as she will not be available via the usual Blade Resonance method - Poppibuster is getting her own Blade Quest (s), like all the other Blades - additional details Unlock quest: «New Power» (Japanese name) Weapon: Hammer Element: Light Designer: Saito Masatsugu Voiced by Misaki Kuno, Kase Yasuyuki T - elos Re: - the other Blade is T - elos Re:, in collaboration with Bandai - Namco - a gift for players who have beaten the game, no need for Expansion Pass - T - elos Re: serves as KOS - MOS's rival in the Xenosagadesigner, who already designed Poppi and Poppi QT - unlike the other versions of Poppi, she was designed so that any character can resonate with her - Poppibuster requires a special quest, as she will not be available via the usual Blade Resonance method - Poppibuster is getting her own Blade Quest (s), like all the other Blades - additional details Unlock quest: «New Power» (Japanese name) Weapon: Hammer Element: Light Designer: Saito Masatsugu Voiced by Misaki Kuno, Kase Yasuyuki T - elos Re: - the other Blade is T - elos Re:, in collaboration with Bandai - Namco - a gift for players who have beaten the game, no need for Expansion Pass - T - elos Re: serves as KOS - MOS's rival in the XenosagaDesigner: Saito Masatsugu Voiced by Misaki Kuno, Kase Yasuyuki T - elos Re: - the other Blade is T - elos Re:, in collaboration with Bandai - Namco - a gift for players who have beaten the game, no need for Expansion Pass - T - elos Re: serves as KOS - MOS's rival in the Xenosaga series.
So much so that it occasionally gets attacked by gameplay - exalting, manifesto - writing designers who want to throw it out as inherently alien to video games, instead of realizing that it's simply an underdeveloped area of game desigSo much so that it occasionally gets attacked by gameplay - exalting, manifesto - writing designers who want to throw it out as inherently alien to video games, instead of realizing that it's simply an underdeveloped area of game desigso that it occasionally gets attacked by gameplay - exalting, manifesto - writing designers who want to throw it out as inherently alien to video games, instead of realizing that it's simply an underdeveloped area of game design.
So it's interesting to hear a legendary game designer like Miyamoto single it out as his favourite game of the past year.
As the multi-billion-dollar industry of video games continues to grow, so does the need for talented lead and assistant designers.
As noted there are so many things to do and really cool creator, designers to see at Origins game fair, also some of your favorite artists that create some of the spectacular visuals for the game products.
Effective Concept Design and Development Ivan Beram, Owner / Designer / Coder, VagabondArmy.com A discussion and workshop into practical approaches, pitfalls and sources of inspiration for indies of all persuasions to consider when designing and developing their indie masterpieces; so as to create stronger and more effective game concepts, whether commercial in nature of just for fun.
So a unique theme has a lot to do with my motivation as a game designer.
We as designers want to find ways to smooth out that climb so that players increase their commitment level to our game.
Level Designers have to know the pace, structure and narrative arc of a game so that they can sensibly integrate their ideas as a team and individually.
This isn't the first time such an important role was thrust upon players near the beginning of an Animal Crossing game, as players are made town Mayor in Animal Crossing: New Leaf, so it's nothing new per se, but all throughout Pocket Camp, it is clear it takes inspiration from a few of the more recent games as it shares a similar focus to Animal Crossing: Happy Home Designer and the updated version of New Leaf entitled Animal Crossing: New Leaf — Welcome amiibo thanks to a campervan / motorhome aspect of the game, and I'm okay with that as both games were good in their own right, even without the whole Welcome amiibo update.
Jon Shafer is most famous for being the lead designer of Civilization V so it should come as no surprise that his new project is a strategy game that looks to share much in common with the Civilization series.
From an interview with the lead designer of the Xbox One, to the painstakingly picked 50 best arcade games of all time (so many of which defined current console gaming as we know it) to a deep dive into the wonders of 8 - bit music, we've prised our fingers away from our gamepads to tap out some incredible reads.
«As a videogame designer, I am creating the games with the technology that is existing at that time, so I don't spend a lot of time saying, «Man, I wish we could do this, I wish the technology would allow for this.»
«I got a job as a game designer and they told me to come up with something, so I wrote the basic idea in two or three sheets of notebook paper,» he said.
[6] In terms of basic system and gameplay, producer Hiromichi Tanaka made it clear that the new installment was not a sequel to Chrono Trigger; rather, the game designers» approach was to make the «gameplay evolve with the hardware», creating a completely new game while restructuring the former style so as to maximize the performance of the console.
It includes a plethora of educational activities and playthings as well as paintings, drawings, digital prints, videos, and architectural components by Eamon that not only reference Fröbel's learning methods, but also the aesthetic ideas of the game - changing Modernist artists, architects, and designers so influenced by his teachings — particularly Wassily Kandinsky, Piet Mondrian, Frank Lloyd Wright, Le Corbusier, and Charles Eames.
The company plans to begin briefing content makers, such as video game designers, on the device by October so that the product's application store could launch with compatible games, one of the people said.
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