Sentences with phrase «so creative games»

He's also intelligent, so creative games and engaging interactions are a must.

Not exact matches

So OSTA came up with a new training game plan that makes creative use of its retired workforce.
So in 1983, when Weisbach felt it was time to publicize the Ha - Lo name (but couldn't spend as much as his competitors could), he was forced once again to devise a creative game plan.
There are so many ways to be creative, whether in the music or the game play or the landscape of the game... the creative aspects are where I feel like I shine the best.
but u are continuinh talking about «our philosophy»...» our philosophy» like u said has been pass the ball without any idea and without winning any mayor throphy for the last 12 years... so let alexis do what he do... he can lose balls, but he scores, he creates, he fights, give us beautifull moments of football, and better than all, win us games... a team with 11 ozil does nt win games... with 11 alexis yes... so stop demanding more ozils and to criticate alexis... it is not a coincidence that ozil always looks for alexis, its because he knows alexis is the man who can transform him from the most creative player to the assist king, and again, better, eho can help him to win games (i love ozil and he is a winner, do nt missundertand me)..
Their last 15 games has seen just four goals scored against Hull, so we could really do with Arsenal's finishing and creative skills coming to the fore.
In our league games we miss easy opportunities all the time, but the difference is we have an extremely creative midfield so we end up having just enough chances created to get that one or two goals to win games.
People keep using stats to defend him because that's the only way to defend him.When you watch him most at times you he hardly wows you or is any special.Can i ask a question couldn't Chamakh or Bendtner or Aliadiere score about 15 - 18 goals with this super super creative arsenal midfield.I mean lets be honest if Chamakh in his first season should have scored 20 goals in EPL many people would still want him out you know why because watching every aspect of his game and also analyzing every aspect of his game he was below average in his time at arsenal to be honest.So its not only about stats because stats do nt tell me the whole story about a player though they are facts and don't lie the eyes do nt lie.And with this same eyes we look at players and say Aguero is better thab Bony, Costa is better than Remy, and so on.
Then I think that brought confidence out of them and then it took off, and they knew the system so we were able to be more creative in our game plans.»
So do you think that Wenger's plan to pin our creative game on the talents of Ozil will prove to be a masterstroke, for the player and the team in general?
i think its most important that from so many chances created and only a few is scored, we have such a creative team why shouldn't we have equally a good striker to put some more of those chances back of the net and in return win more games
From what I have seen with Lacazette he is good in tight spaces, has a decent first touch and the passing / creative part of his game is not too bad so could be the ideal foil for someone like Auba.
So while the fluency and creative flair might not have been quite there, we did show the other side of the game with some true grit and steel.
So the creative genius has been able to start all six Champions League games and 18 of our 19 Premier League games.
With Arsenal having so far during the current season further increased our reputation for playing fluent and attractive football that is often more focused on the creative and attacking side of the game, you might think that the Arsenal players most likely to have made the Premier League team of the season so far would be from that side of the team.
Me, when I see the starting line up for the United game: «Well what the fuck still no Joel...» He's done so well to win many of us over with his work rate as well as his decent decision making and creative passes, and when he finally puts in a good name for himself he's back warming the bench.
With attacking options we have now we don't need that side of his game so much... Need to boost defensive side of midfield and have creative players who can build for the real goal scorers and Ramsey is crap at both those...
«It is a great team game that offers so many opportunities for creative strategy,» Zahner said.
We have so many creative players then why do we need Ramsey to bomb fwd — if doing defensive duties is NOT Ramsey's game then he needs to be benched.
At least they will go into the game feeling confident that the chances will come, as we do have the best creative player in Europe's top five leagues so far this season, as a Metro report reveals.
I did so because our game was so fluid, creative, and elegant.
We are learning to win games with less possession, today we shall surely have the majority of the ball and need to find different solutions, with the Ozil / Ramsey axis we are more creative and not so reliant upon tricky / tacky when facing PTB tactics.
With the 2013/14 Premier League season now five games old we'll be sharing some stats with you from the EPLIndex Stats Centre to illustrate which players are the most creative so far in the Premier League.
OH yes... this was a super challenge for you... or maybe not so much a challenge as an opportunity to really, really get your creative game on!
So I enlisted the help of two of my fellow creative female entrepreneurs, Heloise from Mintwood Home and Shannon from Shannon Claire Interiors who are experts in the home design game.
In this fresh new game we have today, you can be so creative and choose funky pins for this cute couple's jackets.
We add several new games daily, so With hundreds of unique Dressup games, this is the best place to get creative and design your own great styles!
Quite possibly the most creative and most interesting game to come out of this year so far.
This is a game with so much to say, and such a creative way of saying it, that I couldn't put it down.
Em's new songs give a facelift to old themes — but thanks to his still - astounding wordplay and creative beat choices (Rick Rubin's work on «So Far...» and «Love Game» is a hoot), you can still get lost in the wrinkles.
There are so many ways of tackling a situation, and the game gives you so many opportunities to be creative in the way you play.
Naughty Bear is an example of a game that fundamentally misses the mark - there are a ton of fantastic, creative ideas here that sound great on paper, but are so poorly executed that it just doesn't work.
At Creative Assembly we are very pleased with the response to ROME II, with hundreds of thousands of players enjoying the game so far; but we do know that, as with all large PC releases, the variety of hardware and general system specifications can cause issues for some people and we are urgently working to
Many recipes are locked away until later, so you can't be truly creative until you've made significant progress in the game
, the modes were much more interesting, and the overall game was so much more creative and unique.
Of the many thrills that come from interviewing creative people — variously, unknown, ascendant and at the top of their game — there's also the under - discussed flipside: talking with, 1) vapid young «actors» (line - reciters is more like it) who have neither a sense of film history nor an appreciation for their occupational good fortune and, 2) perfectly genial writers and directors who are nonetheless so relentlessly on script — occasionally reciting entire career - checking passages verbatim from press notes no doubt spit - polished into significance by some friendly faction in the dark wings — that you realize they actually have less summary insight or thoughts about several months or years of their own work than you do after 90 to 120 minutes with it.
The lighting is darker and moodier, there are creative camera movements and long shots, and an eerie Cliff Martinez electro score thrums like we're watching «Drive» and not a bunch of upper - middle - class suburbanites whose biggest excitement in life so far has been a proposal during a game of Pictionary.
Creative Assembly and Sega are pulling out all the stops to ensure that their version of an Alien game captures what makes Ridley Scott's film so frightening, even after all these years.
What I mean by that is that across the full gamut of its creative intent, gameplay systems, world - building, and general approach pretty to much everything, Sony Santa Monica's Norse masterpiece iterates on so many of the most distinctive games and influences from the medium's last seven years or so to act as a kind of cumulative full - stop on an era.
Once you are fully addicted to the game, a line of fully - licensed Disney merchandise is already available — so you can fill your home with the Tsum characters you have come to love (particularly the one that you have designated as your favourite)... and then join the craze of taking creative photographs of the toys and sharing them on social media.
If you are somewhat creative, there are so many things that you can do today to earn a little side money; selling digital music, writing books, writing a blog, making apps, creating online courses, making games... Or you can always invest in others to earn you some passive income.
Laura Nativo starred in CBS's Greatest American Dog, hosted the Game Show Network's Dog Park Superstars, serves as creative director of Petsami, is a certified APDT dog trainer, and accompanies me on vigorous «business hikes» with our dogs (we are «so LA»).
Fun activities and creative games are sure to entertain your kids all day long, so that you can enjoy some undisturbed relaxation in the spa facilities, where you are going to be greeted by a sauna, Jacuzzi and an indoor swimming pool.
These games were known for having some of the most challenging trophies on the entire PS4 / XB1 platform, so I really do hope they find some way to add those challenges to the Switch version of the game, as they were some of the most creative and challenging trophy requirements I've seen in a while.
He continues, «So at the moment it's not really about business models and transaction models and everything else, it's about «let's enable that creativity and that connection, that community», because I think that's what will make our platform stand out, that's what gamers would love — with the hundreds of new games they can play with creative concepts — and that's what creators want — they want a stage to perform their best work on.
When asked if there will be more adventure games starring the Rabbids, Jacques Exertier, the game's Creative Director, told Official Nintendo Magazine, «We hope so, yes.
but with the state the industry is in... the ones doing the creative, risky and downright innovative stuff is coming from the indies... Studio's live and die by the games they make, so supporting the indies now will one day turn into an AAA caliber studio.
One reason why old games are able to resonate with me so much even now is because of how focused their creative vision seems to come through on such limited hardware.
Creative Director of Introversion Chris Delay said, «Scanner Sombre is a total departure for us as a studio in terms of visual style and tone; it's almost a subversive game when you think about what people might expect from Introversion so we're really looking forward to hearing people's reactions when they can play it.»
They're so fun and creative, and they're always thinking of another way to use video games, and a different way to experience Game Play — which they did with the 3DS.
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