Ico and Shadow of the Colossus are famous for having
so little dialogue, but in The Last Guardian a narrator — who seems to be an older version of the player character, judging by how he uses the first person — will gives you «hints» at what you must do next, which is nice, but having the deathly silence interrupted by an unintelligible language is a bit distracting, to say the least.
We know so little about the Batgirl and Robin of Rocksteady's universe that it seems like a massive shame to have a piece of DLC featuring them that gives
them so little dialogue and that tells almost nothing about who they are.
First off, even beyond Amini's ability to convey so much about the driver with
so little dialogue, he's got a fantastic sense of structure.
Meanwhile, the movie does revolve around Harley Quinn breaking away from her clearly abusive relationship with the Joker, but there's
so little dialogue and actual narrative available to support this storyline, so it's really hard to even make a case for or against it.
She manages to say quite a bit of her fears and frustrations with
so little dialogue, and while her performance is certainly worth of an Oscar consideration, it's never presented as merely a showcase to attain one.
Plus, it has
so little dialogue that it is literally a must - watch.
Not exact matches
With the shock value of the fears of Musk and others abating, Arruda thinks
dialogue about
so - called «bad AI» will start to have a
little more subtlety in 2016.
But when we are having a
dialogue about this stuff, tell me how can I get my point of view across, like, I believe that being gay is a choice, and then use what many, many others use to defend their
so - called choice,
little girls.
So long as faith was based on authority communicating supernatural propositions, there seemed
little hope for
dialogue with Protestants.
One guy — don't know who he is or who he represents — is a getting
little nasty and personal
so I told him I simply won't engage in a
dialogue.
That means the fan runs a
little quieter than some other models
so there's less chance that it will distract you from the movie
dialogue.
It's not that Elon Musk has said very many inappropriate things, it's that
so much of the
dialogue about colonizing Mars — inspired, initiated and often influenced by Musk — uses language and frameworks that are a
little problematic (and I'm being -LSB-...]
«I'd like to add to the
dialogue on this garment as some things written
so far are a
little confusing, IMHO.
Her adventures with Sebastian are told almost always in
dialogue - free montages,
so we hear painfully
little from her.
Everyone on the moon is literally gay, the
dialogue is
so poorly written I cringed through half of it, the enemies seem much less imaginative than Borderlands 2's, and there are a tremendous amount of bugs and glitches that take away what
little enjoyment that I had from playing this game.
So, for you comedy buffs out there that really are intent on seeing this, hey, who's going to stop you (maybe your parents, I suppose), but believe me, the lack of layers in the story, the nonsensical
dialogue, and the overall «wow, I can't believe that I just saw that while sitting in a movie theater» factor, probably will leave you at least a
little disappointed.
He might have a
little too much swearing to wade through, but every now and again, he is given the perfect line, the kind of
dialogue you just want handed to the actor,
so he can light up the movie.
It moves
so quickly, and relies
so little on
dialogue, that you need to race a
little to keep up with it, and to keep your eyes open every second.
I won't spoil it, but the
dialogue that Edgar does have in the film becomes
so much more effective because there's
so little of it.
It has everything you expect from one of his films: poetic, sometimes ridiculously
so, voiceovers, long shots of nature being nature (or not), very
little dialogue and a way of looking at a familiar subject that I, at least, had never quite thought of before.
There's a reason why the
little dialogue there is in Only God Forgives is
so OTT...
Understood
so little of plot or
dialogue, I worried I'd had a stroke» tweeted Philip Hensher.
My only dilemma is that since the movie is filled with
so much hard hitting
dialogue, you find yourself getting a
little jaded near the middle of the movie.
I found the first hour or
so of
dialogue and gameplay to be rather dull and a
little bit of a downer for the series, but once you give the game time to get started, the story begins to evolve and you will be reminded of all the great MGS experiences.
The game has an interesting soundtrack that probably doesn't quite fit the game too well and it literally has not audio
dialogue so there's very
little in the way of sound to review, you get the generic 2D crafting sound effects which are amusing however and do contribute to the game's humour a
little, the gameplay itself is immersive enough that you can sink hours into the game without realising it, though the menus can be a
little tiresome to navigate as you have to open a close them to remove a misplaced item or constantly scroll through all the many different items and topics you can choose from.
Netflix CEO Reed Hastings seems to think
so, as he signaled that the company has
little interest in continuing its dispute with the Cannes Film Festival during today's Lille Transatlantic
Dialogues.
But while there are some genuine insights and well - pitched performances (Eric Stoltz and Annabella Sciorra are appealing as the central pair, but Carlos Jacott and Chris Eigeman steal the film in supporting roles), the prickly
dialogue that marked out «Kicking and Screaming» only spikes intermittently, and
so the film overall goes down just a
little too easily, a
little too unremarkably.
So as your character explores this world and engages in a variety of missions and battles, you also come across a very eclectic group of characters that add to the overall experience of the trilogy but just be wanted that the
dialogue can be a
little heavy at times.
Her premise was interesting enough, but the
dialogue and execution were sketchy and instantly forgettable, amounting to
little more than «Grandpa's trapped,
so let's go find some trinkets in a dungeon!
So far, like Wonder Woman, we've only seen a
little glimpse of Boseman as Black Panther, and all of that is
dialogue - free action.
The main extra on Warner's New Year's Eve Blu - ray is a running commentary by Marshall, who not only falls into the trap of simply describing either the action or
dialogue of a scene instead of imparting much background information and stories about the production (going unaddressed, disappointingly
so, is the widely reported last - minute Heigl - for - Berry recast, with the latter rejoining the project in a smaller capacity once her schedule cleared), he does
so in a sing - song fashion that presumably is supposed to come off folksy - friendly but quickly becomes more than a
little obnoxiously self - amused.
The cast, who improvises the
dialogue based on a plot outline by Guest and Eugene Levy, has some funny bits as they give us the not -
so - sordid details of the inner workings of the folk business, but it's surprising how very
little of them are memorable.
This theatrical bent to the
dialogue (to the point that it feels like Bailey, for example, frequently pauses to allow the laughter of an imagined audience to die down) is merciless, and
so clearly en - un-ci-at-ed that it's a
little like being trapped in an ongoing elocution lesson.
And with the creaky
dialogue kept to a minimum and composer David Lang «s «Just (After Song of Songs)» providing the ethereal soundtrack, it's a
little sliver of something delicious —
little did we know at the time that the full helping was going to be
so unsatisfying.
This is partly thanks to the brilliant craft of cinematographer Caleb Deschanel, who worked closely with director Carroll Ballard
so that they could tell a story largely in images, especially in the first half of the film, which has
little dialogue.
In advance of its worldwide release on Netflix, I spoke to Mike Flanagan and Kate Siegel about why the film's production was
so secretive, the challenges of doing a film with
little dialogue, and why we should all be excited for Ouija 2.
The audience wants to know more because they are given
so little,
so it becomes a
dialogue with the film.
So, after all these years, there has been
little proper
dialogue on these complex and fundamental issues.
They know what kind of trader they are,
so there is
little internal
dialogue of doubt or confusion; they just trade.
I've rarely seen a game say
so little with
so many lines of
dialogue that wasn't a Neptunia title (although at least those have more personality in its writing).
Each of the game's many, many quests features a
little flavor text or some
dialogue to give it some sense of purpose, but it all ultimately boils down to kill this monster or collect
so many of that item.
So as your character explores this world and engages in a variety of missions and battles, you also come across a very eclectic group of characters that add to the overall experience of the trilogy but just be wanted that the
dialogue can be a
little heavy at times.
The game has an interesting soundtrack that probably doesn't quite fit the game too well and it literally has not audio
dialogue so there's very
little in the way of sound to review, you get the generic 2D crafting sound effects which are amusing however and do contribute to the game's humour a
little, the gameplay itself is immersive enough that you can sink hours into the game without realising it, though the menus can be a
little tiresome to navigate as you have to open a close them to remove a misplaced item or constantly scroll through all the many different items and topics you can choose from.
Recording
dialogue from every player in the NBA, though, is a near - impossible task,
so while this halfway house is a
little unsettling, it's understandable.
I never skip
dialogue in The Witcher 3, because all of it is good, and
so much of it hides brilliant
little secrets.
The
dialogue is now more true to the original
dialogue with
little mistakes in the translations,
so every joke and pun is as they were originally intended to be.
In the short demo I played, the gameplay was a
little loose, but the
dialogue, characters, and art were
so endearing that I was consistently charmed by every new thing I saw.
While you'll hear some lines a
little too often, there's still quite a lot of varied
dialogue in the long run,
so it never gets too stale.
Who can argue with paintings that leave
so little room for
dialogue?
«Dimensions of Constructive Art in Brazil» will enable a broad public to gain fascinating and informative insights into the development of Concrete - Constructive art in Brazil, while sim - ultaneously revealing
so far
little - known cross-connections and artistic
dialogues with Swiss concrete art.