Sentences with phrase «so much gameplay»

It wasn't so much the gameplay the grabbed me, as it was the world of Tokyo - to.
Unlike in GTA, I came for the story, not so much the gameplay, in Redemption.
It's great to see a trailer show so much gameplay, instead of random story points that have no meaning without the context (like most JRPG trailers).
They have been showing off so much gameplay lately that it makes us wonder what they'll have left for E3 though.
Since levels will include so much gameplay, and are therefore quite long, the game will support a new chapter checkpoint system, allowing players to reach specific progress points and leave the game, and pick up where they left off at another time.
Really the only problem with Gun is not so much the gameplay but instead just the length of the game, which can be a bit of an issue.
There is so much gameplay potential in this CCG+T actics space!
For players not interested in the tough task of beating the game, Ruiner will include a «tourist mode» if you just want to experience the story but not so much the gameplay.
There is so much gameplay squeezed into small spaces due to the fantastic puzzles presented to the player.
Few games have so much gameplay, let alone provide a setting and atmosphere that tell a captivating story.
There's so much gameplay, between classic matches and FUT, that fans will be very happy with this year's chapter.

Not exact matches

«We were able to record and include so much of my natural commentary throughout the gameplay
It's a pretty cool and more unusual way of showing off racing gameplay, making it feel so much more immersive for us viewers!
It's a shame that a game with so much promise in the areas that maybe we underestimate in games such as the story and scripting, can fare so badly in the audiovisual experience and general gameplay.
They focused so much on this dual - pronged gameplay that they forgot to add A.I., stability and good delivery, falling far, far short of their goal in this half - baked game.
The stages themselves are filled with over-the-top shooting action and twitch gameplay, so they're good for some kicks, even if Neo Contra ultimately doesn't provide much depth or challenge.
Even though it faces some technical problems and some references in gameplay of Dead Space (Not so much actually) this game is not half bad.
Not to be rude, but anyone who rates this highly clearly hasn't had much experience with good RPG's, or good shooters for that matter, because this game sucks on both fronts, it has poor narrative, and the gameplay sucks so hard that it could suck a golf ball through a garden hose.
The Strangers: Prey at Night, however, changes the gameplay so much, the only thing that remains of the original film's effectiveness is the look of the strangers themselves (and a few throwback lines of dialogue).
The game pretty much feels the same in terms of gameplay so that won't disappoint.
The gameplay itself is fine but with little to do it will feel like so much more could have been added maybe even a short story mode which SoulCalibur usually prides itself on.
So much attention to detail in the ultimately simple aesthetic and the gameplay feels really tight.
The gameplay was so much fun to me, teleporting and assassinating in this game made me feel like a badass.
And it is so much more difficult to use gravity itself as part of the gameplay experience.
The game offers so much possibilities and gameplay options.
I won't go into details of the story and gameplay too much, since most of you already know this game by heart after playing through it so many times on N64, so I'll just be focusing on the improvements that were made, and how it compares to the original.
It came with its share of frustrations — like many stealth games, the game isn't much fun once you've been discovered, and like other Metal Gear outings, the controls can be achingly complex — but also with so many satisfying gameplay moments.
«There has never been a game in the series with such depth to its gameplay, or so much volume in content.
It's over five minutes long, features the first proper look at some proper actual stealth gameplay, and is otherwise containing of so much showboating badassery as to be almost nauseating.
Metal Gear Solid V: The Phantom Pain is so much different from the previous chapters in the series, as it is set in an entirely open world that extends the core mechanics far beyond the story - driven gameplay the franchise has become famous for.
So, if you want to know what games that are worth it will be releasing in 2017 and 2018 in the much appreciated open - world gameplay style, here's a list that covers ten of the most interesting titles that are worth keeping an eye on.
Very simple concept but amazingly addictive, the HD graphics are just so cute and clean, control is top class but is the gameplay that will keep you there, for hours and hours of joy, the game is not perfect (music is quite nice but very repetitive too) but at the incredible price of 4,99 Euro it deserve a total «10» as a score, so much fun for the price, really.
Overall this is a game for people who value aesthetics over gameplay and quantity over quality, which the second point is perfectly reasonable but the first not so much since movies and other media sources can provide aesthetics and not gameplay where as only games can provide gameplay which is the sole reason Myself and many many other gamers buy games.
They both have repetitive gameplay, so much it's unbearable, but Temple run 2 receives the better score.
Again, the expectation you feel when you fight the same boss each time alongside a repetitive routine means that each fight brings with it only a small change, which plays well into the uncertain gameplay that makes a roguelike so much fun, and without doing it so drastically that it makes the experience unfair and unpredictable.
So for a quick summary Gameplay is far from deep and ultimately does not rely on the players ability at all making it hard to call fulfilling for doing anything through gameplay, yet the aesthetics are amazing beautiful scenery and more content (not necessarily play time) than any other console game can offer (does nt really beat out the pc games so muchSo for a quick summary Gameplay is far from deep and ultimately does not rely on the players ability at all making it hard to call fulfilling for doing anything through gameplay, yet the aesthetics are amazing beautiful scenery and more content (not necessarily play time) than any other console game can offer (does nt really beat out the pc games sGameplay is far from deep and ultimately does not rely on the players ability at all making it hard to call fulfilling for doing anything through gameplay, yet the aesthetics are amazing beautiful scenery and more content (not necessarily play time) than any other console game can offer (does nt really beat out the pc games sgameplay, yet the aesthetics are amazing beautiful scenery and more content (not necessarily play time) than any other console game can offer (does nt really beat out the pc games so muchso much).
This also aptly describes the core gameplay found in Liv Games» Legendary Wars [$ 2.99], but there's so much variety and so many things to work towards that I've been having an absolutely fantastic time playing through it.
So we have the gameplay, which has been altered a bit, but to be honest the core gameplay which is a pure soccer simulation is still very much intact.
After over 12 years in development, Nioh plays like a compilation of every hack - and - slash RPG since the early 2000s, and while it's almost tempting to write off most of the gameplay as being derivative of From Software's recent action RPGs, like Bloodborne and the Dark Souls franchise, there's so much more to the game than that.
The control schematic is very similar and the play style is also quite similar in the sense there are always numerous enemies and allies on the field, typically with a singular objective but with many side missions available to complete for a higher rank upon completion, the animation is smooth and fluid which allows for veteran players of the style to easily pick up the controller and feel right at home and the schematics are laid out in a very user friendly way so that even someone who hasn't played the style of gameplay before can learn quite quickly and without too much hassle.
If you have a mission where you can take two characters, you could actually bring regular Goku and Super Saiyan Goku, so you can tell that they aren't focusing much on the story making sense and more on the gameplay.
Overall Slugfest: Loaded Gameplay has so much to offer.
While, at its heart, this wasn't too much of a leap away from the typical gameplay of similar titles, this extra element just made it seem so much more involved, which is why Groove Planet was our Game of the Week in December of last year.
For each game you play you will find that the game has so much to offer, with all of the modes, and gameplay options.
I understand why people who claim graphics are not as much as important as gameplay experiences would be so excited for a Nintendo HD system: Nintendo always impress us somehow, and they usually make graphically impressive games even when their console is outpowered — it's only natural to get excited at what they could give us with a more powerful equipment.
From a gameplay perspective, Zero Hour doesn't so much change the core formula as it refines and improves on what's already there.
It certainly looks impressive for an iPhone game, but so far I'm not really enjoying the actual gameplay itself all that much.
So with this in mind, the question regarding FIFA 18 is how much of a big leap it is compared to its predecessor and sadly while modes like Battle Squads this year are great additions, the gameplay related improvements are rather minor this year.
With so much content, superb performance and phenomenal gameplay, Hyrule Warriors Definitive Edition is one of the best entries in the Zelda and Warriors series making it a must have title for Switch owners.
Frustrated with the gameplay itself (which I'll get to) but also frustrated with a game that has so much potential but fails to deliver.
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