Sentences with phrase «so much replay value»

With all of these different game types that are available there is so much replay value that goes into Winning Eleven 7 that many times it's really hard to figure out where to start in the game.
There is so much replay value here, and addition of the «Outcast to Saviour» and the «Warrior Queen» DLC and the 20 additional missions really adds great bang for your buck.
I think the expansion packs are worth the $ 10 for both of them since they add so much replay value to the game.
Just do nt buy it but BF4 has so much replay value im going to buy it.
Very cool, UGC adds so much replay value to the game, wise choice guys I am looking forward to try out Volume.
So much replay value following Nomad Colossus» footsteps.
It adds so much replay value.
Anyway why you need so much replay value in such a game where the most fun is to play online with other people
This is true, and is the reason why the Mario series has so much replay value.
This game is pure genious, even has disgaea 3 characters as playable characters and has so much replay value to keep users playing for months and months without getting bored.
This game is pure genious, even has disgaea 3 characters as playable characters and has so much replay value to keep users playing for months
So much replay value!
Adds so much replay value and they are so freaking adorable you can agree!

Not exact matches

This is pretty lame, considering that KOF XI had more to offer in terms of it's selection, and other franchises put so much into their single - player campaigns to keep the replay value up.
The visuals are superb, the level design is amazing, the amount of content is huge, the replay value and multiplayer is great, the music is worthy of awards, it innovates on Donkey Kong Country Returns and adds so much in terms of new abilities and level designs and the boss fights are a lot of fun.
InkSplosion could have been so much more, but it's ultimately let down by a sheer lack of variety (and a frustrating lack of replay value once you've swiftly bagged all of its in - game achievements).
However, what disappointed me is that it look like my choices don't have much impact in the end on what happen in - game... but I didn't realize it before read it over the internet, so maybe the replay value is a less than it could be, but playing it was as I said, very enjoyable.
Besides, no one knows at this point how much replay value or what form the challenges will take after 4 years of development and no concrete information, even so close to release.
Agreed Amazing Game and so much added replay value!!
You could liken the gameplay style to titles such as Robot Unicorn Attack or Jail Breaker, but Jetpack Joyride brings so much more in regards to gameplay objectives and overall replay value.
The replay value will probably be high as there is so much that can be done on each map.
The online gives it so much playability and replay value.
You won't learn any specific patterns or techniques since it's randomly generated, so there's not much replay value after you hit your skill limit.
InkSplosion could have been so much more, but it's ultimately let down by a sheer lack of variety (and a frustrating lack of replay value once you've swiftly bagged all of its in - game achievements).
Thanks to the intense and score attack nature of the game, it looks to have a much bigger sense of replayability than you'd think of at first, and it's allegedly short nature would be compromised by its high replay value and online leaderboards, meaning if you're into that sort of thing, you could be here a long time, and so Sin and Punishment 2 seems to be a title that'll truly appeal to the hardcore gamer.
So many choices, so much to explore... many side missions, some downright «scary» - high replay value with each of two characterSo many choices, so much to explore... many side missions, some downright «scary» - high replay value with each of two characterso much to explore... many side missions, some downright «scary» - high replay value with each of two characters.
There a quite a few cooperative missions to play through, and like much of the sandbox content in Unity, there are a number of ways to tackle them, so replay value is pretty high.
It's quite a short game so I would've expected it to have more secrets or additional objectives to go back to once it ends, so it's disappointing that there really isn't much replay value to be had here.
The visuals are superb, the level design is amazing, the amount of content is huge, the replay value and multiplayer is great, the music is worthy of awards, it innovates on Donkey Kong Country Returns and adds so much in terms of new abilities and level designs and the boss fights are a lot of fun.
The ability to synthesize new weapons theoretically adds a lot of replay value, but this system is so poorly explained and new weapons seem like such incremental upgrades, that there's not much reason to keep playing for new weapons alone.
Yes, it's not a system - wide way of including achievements, but for a game like Disgaea with so much content, having these goals available to take on adds quite a bit to the replay value, and I'm really happy that NIS found a way to include them in the Switch version instead of cutting them out like every other developer would do.
As fun as the gameplay is, adding a second player to the mix would have given it so much more replay value.
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