Sentences with phrase «so put on your happy face»

Glad you're along for the ride, so put on your happy face and let's get to it.

Not exact matches

This is not about «putting on a happy face» and denying so - called «negative» emotions.)
Idu darling, thanks < 3 It makes me very happy the story put a big smile on your face:) But I think you can refrain from your cat catches rabbits — how good your cat is already so proud with catching the biggest mice!
I'm so happy to hear that I put a smile on your face - what a great thing to say, thanks x Anna
I tried with heels that I just got from H&M and the blouse:) I was so happy and put a smile on my face after tried on and must say big thanks once again.
So, while enthusiastic drivers might be happier behind the wheel of a Mazda6 Tourer or BMW 3 Series Touring, families are likely to prefer the bigger and smoother - riding Mondeo — but it's still capable of putting a smile on the driver's face.
- Link doesn't have much of a character in this game - they wanted players to relate to Link and play as themselves - Link's face doesn't have much expression in this game, and that was done on purpose - for Zelda games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really happy
How do I manage this at this point (he had an emotional affair when I was pregnant with our first child) and still put on a happy face when I feel so hurt and alone?
I wish I had my video camera handy to capture it, his face lit up when he walked in the front door and saw the garland on the stairs (yes, I put it back up after the little fiasco with Jack) and he saw the mantel all decorated, the dining room table was all festive... he was SO happy!
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