Sentences with phrase «so than the actual game»

Are you tired of me, and my love for football bites (more so than the actual game)?

Not exact matches

Just curious because I heard this from actual English fans who attend the games so I thought they would know more than what people like me who live across the world know.
Only 21 years old, Asano was viewed as a project for the future, and barring disaster was unlikely to see first team action with Arsenal this season, so this move allows him to get games in an actual league (rather than the reserves).
Sadly, Bedlam seems to think it is genuinely funny, rather than the actual joke, so some of the humour falls a bit flat in assuming that people want to play the game in the first place.
The pacing is off, the story is unmemorable, there's a feeling of loneliness throughout the entire game created by Bungie's lack of desire for any social interaction, no matchmaking, no ranked multiplayer (multiplayer is lacking in so many features it feels more like a demo than an actual release), game - ruining bugs like inability to change key bindings.
She became something of an American hero of those particular games, the athlete the media chose to heap large amounts of coverage on because of her narrative maybe more so than because of her actual talent.
would be the actual reason why the game's development is taking so much time, and the reason why Rockstar Games is making it run on PC, Xbox One and PlayStation 4 rather than pushing for an immediate launch once they noticed the IP had such a great fanbase.
This game's so weird, almost like a spin - off of the Mario Party series than a actual Mario Party game.
Still, it's not often we see an open world game like this with actual couch co-op, so I'm glad the developers decided to keep it in, even if the experience is less than optimal.
I have to admit that with my PC and console gaming heritage touch - screen and tilt controls have never really done it for me in anything more than basic games, so having actual controls under my fingers felt good.
So, as long as they aren't directly using trademarked names (say like calling the show «Super Mario Bros.,») music samples longer than 30 seconds, replacing the actual games series, etc...
One thing I like is that they are sort of mashing all the animal crossing games together and improving on them to create this game and make it more unique but also the similar to its predecessors because in my opinion the other 2 were more like spin - offs or successors than actual sequels so im going to recap on how, wild world seemed more like an update (kind of like animal forest + and + e) because all it didn't really add much and it kinda removed more but the exception is that it was really made to be a portable version other than a sequel so they have an excuse for removed content plus, all they really removed was 3 features.
The real jewel in the crown in Obliteracers is it's multiplayer, it is definitely geared more to be a party game than a racing game with the full pack of racers being followed at one time, this gives it an arena feel rather than an actual straight up racing game, you still have to try and lead the pack (at times) although that's only to knock other racers out as the main aim is to destroy your enemy, within multiplayer you can customize your game to suit your preferences from turning certain or all weapons off, reversed controls, ice skating which is an extremely slippery track speed boosts etc etc, i'd liked to have listed them all in this review but with so many you'll have to take a look yourself.
The state of the video game industry is such that games are more often bought based upon their underlying concept than their actual execution of said concept - it's why we have so many disappointments in Steam Early Access right now, but it's also how some really interesting and innovative indie games have found their audiences.
what i am defending is the fact gamers expected something else other than what developers wanted to deliver before buying any product i do in depth research, check out reviews, check out actual youtube videos on what actual users think sadly in gaming we get so hyped that we buy it day one than few weeks later we are bashing it prime example last fall was MGS5
The pacing is off, the story is unmemorable, there's a feeling of loneliness throughout the entire game created by Bungie's lack of desire for any social interaction, no matchmaking, no ranked multiplayer (multiplayer is lacking in so many features it feels more like a demo than an actual release), game - ruining bugs like inability to change key bindings.
I think just about anyone on planet Earth would rather have another actual Rare game along the lines of Banjo Kazooie than another crappy Kinect game, so the fact that Xbox will at least acknowledge that that isn't where they want the developer to remain is good news.
The game is just a blast to play, so long as you're more entertained by actual wrestling than the extra glitz and cheese that goes along with it in the U.S.
The concept was so romanticized to me in the leadup to my actual purchasing of the game that I think the disappointment of discovering it's a bad game was even worse than usual.
This game's so weird, almost like a spin - off of the Mario Party series than a actual Mario Party game.
this console looks so much better than ps3 and i don't mean the actual console i mean the specs how we can stream games.
I really pray that the actual game is more than the horde resistance strategy as it dispelled my interest for a while, but luckily the world of Destiny is so glamorous that you actually don't mind cancelling missions and straying off territories on foot.
I'm really glad for reviews like this so I don't have to waste my money on rehashed shooters that have turned into more into DLC than actual game for EA and their shareholders.
Typically described as «cheap», «plastic feeling», these all - in - ones play games differently than the actual systems, so there is less internal guts required to make them work.
I have only «played» about an hour or so of the game, but that ends up really representing less than 10 minutes of actual gameplay, and the balance of that time is just watching cutscenes, which is way too much.
I'm quite into facilitating more free - form experiences, so rather than dictating what the actual gameplay is, the Vita becomes a tool which different games can use.»
Rather than being an open world brawler, which it did decently, it featured one too many «stage battles», the RTS stages which went on forever and were so poorly explained that Shafer himself had to write a post on his blog, essentially saying, «No, no, no, you're playing my game ALL WRONG and the reason you're not liking my game is because YOU»RE NOT DOING IT RIGHT and here's some actual instructions,» which made the game more beatable but no less fun.
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