Thankfully, crafting works as intended and is actually a fairly lucrative way of making money — much more
so than the single player games.
Not exact matches
More
so than say... Overwatch or Fortnite, but if you dig open world /
single player stuff it's got quite a bit of content to keep you playing.
It's a shame really how people are
so plastic over here.We seem to change our views
so easily.Why can't people just make up their minds?It's like people don't have stance.As I've been saying and will keep saying we have many good
players but as good as they are they're overrated.We've just compromised as a club.There are problems in every
single role in the team, from defence to attack.Yet these problems will constantly be ignored.Some
players are cleary not good enough but say it and the stats lovers will come out.The main problem wrong with the team is the centre.The other problem is Wenger and his misuse of
players.I for one don't really rate Ramsey - Xhaka partnership in a sense that it's defensively weak with Xhaka not good enough defensively and Ramsey very inconsistent.The only
player excellent defensively in the centre in Arsenal's team is Coquelin and I think he should be playing though many won'tsee why.Look how easily the balls went through the midfield.Coquelin should be partnered with another CM in our current team.People shouldn't deceive themselves Xhaka that Xhaka isn't a DM.He's just not good defensively admit it.We need a DM more
than a CM in my opinion or a hybrid like Sanches or Jankto.
Goalies don't have the same kind of physical demands as the field
players do every
single game,
so their careers can be longer
than a field
player.
It's funny how he said we are better
than Liverpool overrall forgetting that in terms of
players we were still better
than them last season yet the beat us home and away.Liverpool team is not
so good yet out of all the top four team they're the ones who play their hearts out.That's why Liverpool didn't lose a
single game to a top four team last season though on paper they should have.As for Tottenham if you look at their team they just need a few more signings and consistency
so I don't know what's the big deal about them.The painful this is they could've won the league if not for draws.It was a disgrace for any of those two to finish over us last season because on paper it shouldn't be
so.This should tell you that it's not all about the team you have.Some it's about luck, sometimes it's about giving your best and sometimes it's just meant to be.
I have been more impressed with Santi Cazorla,
than with a Ozil, why
so, i have said it many times if a
player operates in the number 10 slot his goal tally must be in the teens and not
single digits.
This is an incredibly difficult question to answer for a variety of reasons, most importantly because over the years our once vaunted «beautiful» style of play has become a shadow of it's former self, only to be replaced by a less
than stellar «plug and play» mentality where
players play out of position and adjustments / substitutions are rarely forthcoming before the 75th minute... if you look at our current
players, very few would make sense in the traditional Wengerian system... at present, we don't have the personnel to move the ball quickly from deep - lying position, efficient one touch midfielders that can make the necessary through balls or the disciplined and pacey forwards to stretch defences into wide positions, without the aid of the backs coming up into the final 3rd,
so that we can attack the defensive lanes in the same clinical fashion we did years ago... on this current squad, we have only 1 central defender on staf, Mustafi, who seems to have any prowess in the offensive zone or who can even pass two zones through
so that we can advance play quickly out of our own end (I have seen some inklings that suggest Holding might have some offensive qualities but too early to tell)... unfortunately Mustafi has a tendency to get himself in trouble when he gets overly aggressive on the ball... from our backs out wide, we've seen pace from the likes of Bellerin and Gibbs and the spirited albeit offensively stunted play of Monreal, but none of these
players possess the skill - set required in the offensive zone for the new Wenger scheme which requires deft touches, timely runs to the baseline and consistent crossing, especially when Giroud was playing and his ratio of scored goals per clear chances was relatively low (better last year though)... obviously I like Bellerin's future prospects, as you can't teach pace, but I do worry that he regressed last season, which was obvious to Wenger because there was no way he would have used Ox as the right side wing - back
so often knowing that Barcelona could come calling in the off - season, if he thought otherwise... as for our midfielders, not a
single one, minus the more confident Xhaka I watched played for the Swiss national team a couple years ago, who truly makes sense under the traditional Wenger model... Ramsey holds onto the ball too long, gives the ball away cheaply far too often and abandons his defensive responsibilities on a regular basis (doesn't score enough recently to justify): that being said, I've always thought he does possess a little something special, unfortunately he thinks
so too... Xhaka is a little too slow to ever boss the midfield and he tends to telegraph his one true strength, his long ball play: although I must admit he did get a bit better during some points in the latter part of last season... it always made me wonder why whenever he played with Coq Wenger always seemed to play Francis in a more advanced role on the pitch... as for Coq, he is way too reckless at the wrong times and has exhibited little offensive prowess yet finds himself in and around the box far too often... let's face it Wenger was ready to throw him in the trash heap when injuries forced him to use Francis and then he had the nerve to act like this was all part of a bigger Wenger constructed plan... he like Ramsey, Xhaka and Elneny don't offer the skills necessary to satisfy the quick transitory nature of our old offensive scheme or the stout defensive mindset needed to protect the defensive zone
so that our offensive
players can remain aggressive in the final third... on the front end, we have Ozil, a
player of immense skill but stunted by his physical demeanor that tends to offend, the fact that he's been played out of position far too many times since arriving and that the
players in front of him, minus Sanchez, make little to no sense considering what he has to offer (especially Giroud); just think about the quick counter-attack offence in Real or the space and protection he receives in the German National team's midfield, where teams couldn't afford to focus too heavily on one individual... this
player was a passing «specialist» long before he arrived in North London,
so only an arrogant or ignorant individual would try to reinvent the wheel and / or not surround such a talent with the necessary components... in regards to Ox, Walcott and Welbeck, although they all possess serious talents I see them in large part as headless chickens who are on the injury table too much, lack the necessary first - touch and / or lack the finishing flair to warrant their inclusion in a regular starting eleven; I would say that, of the 3, Ox showed the most upside once we went to a back 3, but even he became a bit too consumed by his pending contract talks before the season ended and that concerned me a bit... if I had to choose one of those 3
players to stay on it would be Ox due to his potential as a plausible alternative to Bellerin in that wing - back position should we continue to use that formation... in Sanchez, we get one of the most committed skill
players we've seen on this squad for some years but that could all change soon, if it hasn't already of course... strangely enough, even he doesn't make sense given the constructs of the original Wenger offensive model because he holds onto the ball too long and he will give the ball up a little too often in the offensive zone... a fact that is largely forgotten due to his infectious energy and the fact that the numbers he has achieved seem to justify the means... finally, and in many ways most crucially, Giroud, there is nothing about this team or the offensive system that Wenger has traditionally employed that would even suggest such a
player would make sense as a starter... too slow, too inefficient and way too easily dispossessed... once again, I think he has some special skills and, at times, has showed some world - class qualities but he's lack of mobility is an albatross around the necks of our offence...
so when you ask who would be our best starting 11, I don't have a clue because of the 5 or 6
players that truly deserve a place in this side, 1 just arrived, 3 aren't under contract beyond 2018 and the other was just sold to Juve... man, this is theraputic because following this team is like an addiction to heroin without the benefits
So 2 teams of the top 7 had more
than the max amount of time a
single player could play.
You know what I prefer more
than a star
player, a
player who w4ears his heart on his sleeve and puts every
single bit of his being into being for the team regardless of where he is played and it is precisely why I have huge respect for a
player like sanchez or costa who recognize that when you play for a team you do everything you can for that team which if the time comes is defending then
so be it.
but alas, the old man kept sitting, people kept playing the same way, the formation that has brought nothing
than 2 FA cups and some Emirates cups will get us nowhere while the
so called Arsenal manager can't install a
single word of motivation to his
players.
Team this with the dwarfing average attendances, youth dependency, the «50 + 1 rule» (which consists of members having to own at least 51 % of a club
so that a
single entity can not take control), clubs paying less
than 50 % of their revenue on
player wages and the sheer attraction of football quality to the fans, and it is clear to see why the Germans can breathe easily, creating a yearly turnover of around $ 2bn with small annual losses now and again (two since 2003).
They have since gone on two win every
single fixture, four thus far,
so it's clear that the
players are solely running on adrenaline at present and there's no better source of energy
than that.
hmmm ok
so I, m new to this... been a guitar
player for over 25 yrs, toured with various bands some know, some unknow and just local... been
single for over a yr, and just decided it was time I spent my time with someone other
than my guitar lolololol... I, m a fan of ALL MUSIC, I like to...
This is a great game.I was pleased with the money I spent.Have yet to play it on - line but the
single player A.I. is way better
than expected
so I only imagine that it's even funner with two players.I only had to revive my partner twice and he / she is always jumping in to help.
Like Vigil Games» did with Darksiders II, Arkane Studios wisely made the decision to focus on the breathtaking
single player campaign, rather
than waste time and resources on the pointless online deathmatch that
so many can't seem to live without (to the detriment to many a game).
Hated It's Marvel VS. Capcom 2 With Everything Unlocked: My only real disappoint with the game lies solely on the fact that I play fighters in
single player more
than I do in multiplayer,
so really this is less of a hate and more of a pet peeve, but I felt it bears mentioning.
To be fair, Namco Bandai has designed Slipstream
so that
players can beat the entire game without spending a
single cent more
than the initial download price, which is uncommon in racing apps.
We'll have a review of the game coming later this week, but based on what I've played
so far the game feels like a
single -
player MMO more
than any traditional JRPG.
While I saw a dozen or
so single -
player fights, Soulcalibur V's producer said the game is a more story - driven fighter
than its peers and predecessors.
I want more
single player content to explore and control over multiplayer
so that I can craft specific types of multiplayer matches, rather
than taking whatever comes my way.
It doesn't look any better
than previous Call of Duty games — at least on Xbox 360, some shoddy shadows effects aside — and at around 5 hours or
so the
single player campaign isn't any longer
than what we've seen before either.
As it is now, it's heavily focused on the
single -
player component rather
than on multiplayer, which is a lot different from what we've been advertised
so far, through promoting materials and those betas.
Cruel, even more
so than its predecessor from which it keeps almost everything, Dark Souls offers a singular atmosphere, one where the
player is prey, gambles its life with each step he dares to take, and its sanity every time he makes progress towards more evil that can kill him in a
single strike.
Each
player takes their Uberhero as their character in these battles,
so they are no different
than what one plays in the
single -
player campaign.
The smaller chunks of more considered gameplay, plus the gratification of another installation on the horizon helped retain
players more
so than a long arduous campaign on a
single console disc.
More
than the
single player campaign, this mode kept me coming back to the game day after day, hoping each day to finally have my name in the top five (to be fair, not many people were playing it last week
so it's not a big achievement).
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages
than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning
players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages,
so there was more involved to balance them all - matchmaking is handled by getting 8
players with similar rank points, and then they're split by weapons - the rank point gap between S +
players is bigger
than ordinary
players - only about one in 1,000 active
players are in the S +40 to S +50 region in Ranked Battles - there's even less
than one in 10
players that reach S +, while 80 % of the overall
player base are in A or less - about 90 % of S + ranked
players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon,
so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences
so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her,
so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher
than a
single brand - the music in Inkopolis Square changes depending on the
player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the
player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
It's a great system, and the fact that it adds longevity to the campaign (rather
than bolstering multiplayer) is actually a real boon, simply because the
single -
player portion is
so large.
The main
single player campaign is very much a grind which does not encourage mass amounts of replayability and isn't too engaging
so it is recommended to play the game in short bursts and the problem with this is it may force people to spend more money
than normal.
There is no
single player mode currently available other
than the practice modes, though the devs have said they are working on bots to fill in empty spaces
so playing by yourself may be a future option.
I don't think there's been a more exhilarating
single -
player shooter in 2016,
so far,
than this spit»n' shined nine - year - old title, save perhaps for the rebooted DOOM.
Everyone complained about Lost Planet 2 lacking a real story to
single player so we get this game, which is actually better
than the second.
Single player is a bit of a disaster, offering little more
than tedium and frustration,
so if you don't have some friends to play with you might want to avoid this game.
So, more and more, game design is more about saying: OK, rather than you experiencing the exact same sequence every single time, it is about taking and combining random elements in different ways so that each time the player plays the experience is fresh and interesting and it has more vibrancy and is more aliv
So, more and more, game design is more about saying: OK, rather
than you experiencing the exact same sequence every
single time, it is about taking and combining random elements in different ways
so that each time the player plays the experience is fresh and interesting and it has more vibrancy and is more aliv
so that each time the
player plays the experience is fresh and interesting and it has more vibrancy and is more alive.
wtf, make a game where the ending is practically set up for DLC (
single player story expanded) «until daviculus rises again another day / yadda yadda» that lingo tells me there SURELY woulda been add on content to atleast give a few more hours of
single player gameplay since the
single player game was
SO SHORT to begin wtih... Also i find it BOGUS that they STILL HAVE NOT fixed the Multiplayer to wher eu can auto find a 4
player match instead of having to know someone with the game and invite them from ur friends list JUST to have a 2 vs 2 match, kinda like match making technology used in the stone age, common TIM U KNOW U CAN DO BETTER
THAN THIS!!
WE NEED MORE!!!!!!!! SCHAFFER GET OFF UR FAT ASS AND GET TO WORK ON A PART 2!!!!!!!!! This time make the
single player campaign ATLEAST 40 hours (at the fastest to complete) to 80 hours (if u want to explore), the game would be
so much better
than the first if that was implemented and more lore and story and explaination.
Strangely, I felt like frame rates were much more consistent online
than they are during
single -
player,
so that was nice.
DICE has always produced
single -
player campaigns as if they were being forced to do
so at gunpoint, and Visceral, despite its admirable Dead Space pedigree, has fared even less well
than their stablemates.
At least it's less frustrating
than in the
single -
player mode, because all 2 - 8
players involved have the same issues and
so getting around them simply becomes part of the battle.
It's
so good, ESO might even be a better
single player RPG
than Skyrim.
This galaxy is, for reference, astonishingly vast, estimated to contain over 18 quintillion planets (that's 18,000,000,000,000,000,000), which is not just vastly more
than any
player could explore, but more
than the entire human population of seven or
so billion could even make a
single landing on, if we all worked together.
They usually are infinitely better
than me, and
so I just stick to
single player stuff.
So, rather
than being forced to swallow another dull, fist - bumping bro-fest a la Battlefield 4, we're instead treated to a campaign that plays to the strengths of its new period, allowing for a
single -
player experience that's both entertaining and — dare we say it — essential.
Now with Halo: The Master Chief Collection,
players get to experience the entirety of Master Chief's saga (
so far) on a
single disc, which includes four full campaigns and more
than 100 multiplayer maps.
Additionally, WWO is a full - on massively multiplayer online game,
so it fills a different niche
than Red Dead Redemption 2, which (we hope / think) will primarily be a
single player experience with an additional multiplayer mode called Red Dead Online.