Sentences with phrase «social entertainment experiences»

Our mission is to connect the world through games and deliver fun and social entertainment experiences to people around the world.

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You can filter your search by dates, guests, and types (immersions which occur over multiple days, or experiences which last two or more hours) in categories that include classes and workshops, concerts, arts, food and drink, nature, sports, history, music, entertainment, health and wellness, nightlife, and social impact.
Though widely regarded as merely a form of entertainment or illustration, stories are an essential account of social experience.
As a leading bar and restaurant social entertainment and integrated marketing platform for 30 years, NTN Buzztime Inc. is all about the guest experience.
We bring you a 100 % free casual dating and adult social networking experience devoted to New Zealanders while also accommodating international members including Australia for those who are interested in dating, travelling, cuckold or simply dtf no - strings entertainment.
«We're confident that the team has both the passion and experience to propel the company forward to build the leading social entertainment platform in the region.»
Paramount Pictures Corporation (PPC), a major global producer and distributor of filmed entertainment, is a unit of Viacom (NASDAQ: VIAB, VIA), home to premier global media brands that create compelling television programs, motion pictures, short - form content, apps, games, consumer products, social media experiences, and other entertainment content for audiences in more than 180 countries.
Howard Stern's intimately live - Tweeted account of Private Parts this past weekend brought renewed attention to the old, good idea of using social media as a platform for making movie - watching and other entertainment - consumption a more intimate, communal experience.
When popular media are used as a springboard for learning, she adds, formal education becomes a bridge for youth «from the often insular and entertainment - focused digital culture of the home to a wider, broader range of cultural and civic experiences that support their intellectual, cultural, social and emotional development.»
Compatibility with our SmartWear Experience; SmartBand SWR10 and Lifelog app — enabling you to record social, physical and entertainment activities and have them all visualised in a beautiful interface... reminisce at that past, make the best of the present and plan for the future.
The Android ™ 2.2 powered Samsung Captivate with 4 ″ Super AMOLED display brings users a fully integrated entertainment, messaging and social networking experience packaged in a sleek, streamlined design.
In portrait mode, the Android smartphone offers all the benefits that users have come to expect from Sony Ericsson's existing range of XperiaTM smartphones with best - in - class entertainment experiences, a great 5 megapixel camera, a brilliant 4» multi-touch screen and great social networking features.
The Dell Streak, a carbon black Android - based tablet with a 5 - inch display, is designed to provide an excellent «on - the - go» entertainment, social connection, and navigation experience.
Its Chinese website enables Chinese visitors to share their experiences on popular Chinese social media site, Weibo; Merlin Entertainments Group (operators of Sydney Aquarium, WILD LIFE Sydney, Sydney Tower Eye, Madame Tussauds Sydney), New South Wales - products have been adapted for Chinese visitors, including multi-lingual brochures, attraction maps, signage and express lanes for local Chinese tour guides.
«While games are the focus of this year's E3, the Wii U story also includes the enhanced social connections and integrated entertainment experiences created by the GamePad.
Newton believes this type of trend will continue until the only games that will be noticed are the ones that provide entertainment value outside of the game itself — whether that's in the form of videos done in collaboration with YouTube stars, offering live experiences for people to talk about on social media, or something else.
«We are so grateful for the enormous support from PlayStation fans worldwide, and we are truly humbled that gamers around the globe have continued to select PS4 as the best place to play,» said Andrew House, President and Global CEO of Sony Computer Entertainment Inc. «We remain steadfast in our commitment to deliver unique and interactive entertainment experiences powered by the network and the PS4 system's deep social capabilEntertainment Inc. «We remain steadfast in our commitment to deliver unique and interactive entertainment experiences powered by the network and the PS4 system's deep social capabilentertainment experiences powered by the network and the PS4 system's deep social capabilities.»
By blurring the lines between interactive entertainment and reality, our goal was to design a device that offered a revolutionary combination of rich gaming capabilities and social connectivity, bringing users closer to each other and closer to their gaming experiences wherever they are.
«PS Vita was designed to deliver the ultimate portable entertainment experience, and we couldn't be more thrilled with the reaction we're seeing from consumers and the pace at which PS Vita is selling,» said Andrew House, President and Group CEO, Sony Computer Entertainment Inc. «The market has responded and there is clear demand for a mobile device capable of providing a revolutionary combination of rich gaming and social connectivity within a real wentertainment experience, and we couldn't be more thrilled with the reaction we're seeing from consumers and the pace at which PS Vita is selling,» said Andrew House, President and Group CEO, Sony Computer Entertainment Inc. «The market has responded and there is clear demand for a mobile device capable of providing a revolutionary combination of rich gaming and social connectivity within a real wEntertainment Inc. «The market has responded and there is clear demand for a mobile device capable of providing a revolutionary combination of rich gaming and social connectivity within a real world context.
In his opening keynote, the renowned specialist for media entertainment familiarized attendees with a highly valuable three - level model designed to help not only industry actors but also marketers and practitioners understand what makes playing digital games such an enjoyable activity and how this experience contributes to making interactive entertainment the social phenomenon it is today.
Hatch Entertainment was founded in 2016 in Espoo, Finland, with a vision to change the way people play games — to create a place on mobile where people can enjoy new social experiences together.
About Hatch Hatch Entertainment was founded in 2016 in Espoo, Finland, with a vision to change the way people play games — to create a place on mobile where people can enjoy new social experiences together.
«With social gaming on the rise, we wanted to showcase Mini Putt Park, our first internally - developed Facebook game, while utilizing Zynga's cutting - edge experience and massive built - in audience to reach fans in the most effective way,» said Jeffrey Anderson, senior vice president of social and mobile games, Majesco Entertainment.
«New best practices are being discovered at a rapid pace, and we are seeing more high - quality entertainment experiences on social networks than ever before.»
The new Game Beyond Entertainment category, introduced to recognise games that deliver a transformational experience beyond pure entertainment, explores a range of sEntertainment category, introduced to recognise games that deliver a transformational experience beyond pure entertainment, explores a range of sentertainment, explores a range of social issues.
As one of the world's largest creators of high - quality digital experiences, Disney Interactive produces interactive entertainment for the whole family including multi-platform video games, online short form video, mobile and social games and digital destinations across all current and emerging media platforms.
«We expect Rock Band 2 to continue to drive an amazing social music experience on Xbox 360, said David Hufford, senior director, Xbox Product Management for the Interactive Entertainment Business, Microsoft.
Sony Interactive Entertainment (SIE) has gone to great lengths to ensure that the launch of PlayStation VR defeats many of the naysayers, no less than in the realms of social experiences.
«The political implications are enormous,» says Richard Louv, a writer whose most recent book, «Last Child in the Woods: Saving Our Children from Nature - Deficit Disorder», describes the social, psychological and even spiritual ramifications of a dearth of outdoors experience for a generation raised on electronic, rather than natural, stimulation and entertainment
As a former software engineer with experience in web - based application development spanning a number of industries, including the telecommunications, entertainment, and business - to - business services, she routinely advises clients on information security, privacy, information governance, intellectual property licensing, technology contracting, corporate transactions, software and data asset transfers, social media, and Internet - related matters.
Mr. Boyd also has experience with all legal documents associated with the ongoing operations of online games, social networks, branded entertainment, and high technology media outlets.
Not only are these devices functional for editing documents in the cloud, but light photo editing, social networking, and entertainment consumption are now part of the experience too.
The Galaxy S II portfolio is highlighted by Samsung's own Super AMOLED Plus display technology, a powerful dual core application processor and a robust array of entertainment, messaging, social networking and enterprise experiences.
«Social capabilities are an integral part of PS4, so Twitch will play an important role in delivering a compelling connected experience to PlayStation fans,» Shuhei Yoshida, President of Sony Computer Entertainment Worldwide Studios said.
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Produce weekly items for entertainment tabloid and contribute stories for a monthly series... a keen attention to detail and extensive social media experience.
As the Catering Sales Coordinator for PNC Arena (home of the NHL Carolina Hurricanes & ACC Division NC State Wolfpack), I've had the unique experience of working in the sports & entertainment industry couple with coordinating social, corporate, and VIP functions.
Administrative professional with over 20 years» experience in entertainment, social media, administration, programming, hospitality, collegiate, guest service, and human resources.
They must keep the point of sale focused on their own location by delivering an immersive entertainment experience infused with virtual reality and social reward.
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