Our mission is to connect the world through games and deliver fun and
social entertainment experiences to people around the world.
Not exact matches
You can filter your search by dates, guests, and types (immersions which occur over multiple days, or
experiences which last two or more hours) in categories that include classes and workshops, concerts, arts, food and drink, nature, sports, history, music,
entertainment, health and wellness, nightlife, and
social impact.
Though widely regarded as merely a form of
entertainment or illustration, stories are an essential account of
social experience.
As a leading bar and restaurant
social entertainment and integrated marketing platform for 30 years, NTN Buzztime Inc. is all about the guest
experience.
We bring you a 100 % free casual dating and adult
social networking
experience devoted to New Zealanders while also accommodating international members including Australia for those who are interested in dating, travelling, cuckold or simply dtf no - strings
entertainment.
«We're confident that the team has both the passion and
experience to propel the company forward to build the leading
social entertainment platform in the region.»
Paramount Pictures Corporation (PPC), a major global producer and distributor of filmed
entertainment, is a unit of Viacom (NASDAQ: VIAB, VIA), home to premier global media brands that create compelling television programs, motion pictures, short - form content, apps, games, consumer products,
social media
experiences, and other
entertainment content for audiences in more than 180 countries.
Howard Stern's intimately live - Tweeted account of Private Parts this past weekend brought renewed attention to the old, good idea of using
social media as a platform for making movie - watching and other
entertainment - consumption a more intimate, communal
experience.
When popular media are used as a springboard for learning, she adds, formal education becomes a bridge for youth «from the often insular and
entertainment - focused digital culture of the home to a wider, broader range of cultural and civic
experiences that support their intellectual, cultural,
social and emotional development.»
Compatibility with our SmartWear
Experience; SmartBand SWR10 and Lifelog app — enabling you to record
social, physical and
entertainment activities and have them all visualised in a beautiful interface... reminisce at that past, make the best of the present and plan for the future.
The Android ™ 2.2 powered Samsung Captivate with 4 ″ Super AMOLED display brings users a fully integrated
entertainment, messaging and
social networking
experience packaged in a sleek, streamlined design.
In portrait mode, the Android smartphone offers all the benefits that users have come to expect from Sony Ericsson's existing range of XperiaTM smartphones with best - in - class
entertainment experiences, a great 5 megapixel camera, a brilliant 4» multi-touch screen and great
social networking features.
The Dell Streak, a carbon black Android - based tablet with a 5 - inch display, is designed to provide an excellent «on - the - go»
entertainment,
social connection, and navigation
experience.
Its Chinese website enables Chinese visitors to share their
experiences on popular Chinese
social media site, Weibo; Merlin
Entertainments Group (operators of Sydney Aquarium, WILD LIFE Sydney, Sydney Tower Eye, Madame Tussauds Sydney), New South Wales - products have been adapted for Chinese visitors, including multi-lingual brochures, attraction maps, signage and express lanes for local Chinese tour guides.
«While games are the focus of this year's E3, the Wii U story also includes the enhanced
social connections and integrated
entertainment experiences created by the GamePad.
Newton believes this type of trend will continue until the only games that will be noticed are the ones that provide
entertainment value outside of the game itself — whether that's in the form of videos done in collaboration with YouTube stars, offering live
experiences for people to talk about on
social media, or something else.
«We are so grateful for the enormous support from PlayStation fans worldwide, and we are truly humbled that gamers around the globe have continued to select PS4 as the best place to play,» said Andrew House, President and Global CEO of Sony Computer
Entertainment Inc. «We remain steadfast in our commitment to deliver unique and interactive entertainment experiences powered by the network and the PS4 system's deep social capabil
Entertainment Inc. «We remain steadfast in our commitment to deliver unique and interactive
entertainment experiences powered by the network and the PS4 system's deep social capabil
entertainment experiences powered by the network and the PS4 system's deep
social capabilities.»
By blurring the lines between interactive
entertainment and reality, our goal was to design a device that offered a revolutionary combination of rich gaming capabilities and
social connectivity, bringing users closer to each other and closer to their gaming
experiences wherever they are.
«PS Vita was designed to deliver the ultimate portable
entertainment experience, and we couldn't be more thrilled with the reaction we're seeing from consumers and the pace at which PS Vita is selling,» said Andrew House, President and Group CEO, Sony Computer Entertainment Inc. «The market has responded and there is clear demand for a mobile device capable of providing a revolutionary combination of rich gaming and social connectivity within a real w
entertainment experience, and we couldn't be more thrilled with the reaction we're seeing from consumers and the pace at which PS Vita is selling,» said Andrew House, President and Group CEO, Sony Computer
Entertainment Inc. «The market has responded and there is clear demand for a mobile device capable of providing a revolutionary combination of rich gaming and social connectivity within a real w
Entertainment Inc. «The market has responded and there is clear demand for a mobile device capable of providing a revolutionary combination of rich gaming and
social connectivity within a real world context.
In his opening keynote, the renowned specialist for media
entertainment familiarized attendees with a highly valuable three - level model designed to help not only industry actors but also marketers and practitioners understand what makes playing digital games such an enjoyable activity and how this
experience contributes to making interactive
entertainment the
social phenomenon it is today.
Hatch
Entertainment was founded in 2016 in Espoo, Finland, with a vision to change the way people play games — to create a place on mobile where people can enjoy new
social experiences together.
About Hatch Hatch
Entertainment was founded in 2016 in Espoo, Finland, with a vision to change the way people play games — to create a place on mobile where people can enjoy new
social experiences together.
«With
social gaming on the rise, we wanted to showcase Mini Putt Park, our first internally - developed Facebook game, while utilizing Zynga's cutting - edge
experience and massive built - in audience to reach fans in the most effective way,» said Jeffrey Anderson, senior vice president of
social and mobile games, Majesco
Entertainment.
«New best practices are being discovered at a rapid pace, and we are seeing more high - quality
entertainment experiences on
social networks than ever before.»
The new Game Beyond
Entertainment category, introduced to recognise games that deliver a transformational experience beyond pure entertainment, explores a range of s
Entertainment category, introduced to recognise games that deliver a transformational
experience beyond pure
entertainment, explores a range of s
entertainment, explores a range of
social issues.
As one of the world's largest creators of high - quality digital
experiences, Disney Interactive produces interactive
entertainment for the whole family including multi-platform video games, online short form video, mobile and
social games and digital destinations across all current and emerging media platforms.
«We expect Rock Band 2 to continue to drive an amazing
social music
experience on Xbox 360, said David Hufford, senior director, Xbox Product Management for the Interactive
Entertainment Business, Microsoft.
Sony Interactive
Entertainment (SIE) has gone to great lengths to ensure that the launch of PlayStation VR defeats many of the naysayers, no less than in the realms of
social experiences.
«The political implications are enormous,» says Richard Louv, a writer whose most recent book, «Last Child in the Woods: Saving Our Children from Nature - Deficit Disorder», describes the
social, psychological and even spiritual ramifications of a dearth of outdoors
experience for a generation raised on electronic, rather than natural, stimulation and
entertainment.»
As a former software engineer with
experience in web - based application development spanning a number of industries, including the telecommunications,
entertainment, and business - to - business services, she routinely advises clients on information security, privacy, information governance, intellectual property licensing, technology contracting, corporate transactions, software and data asset transfers,
social media, and Internet - related matters.
Mr. Boyd also has
experience with all legal documents associated with the ongoing operations of online games,
social networks, branded
entertainment, and high technology media outlets.
Not only are these devices functional for editing documents in the cloud, but light photo editing,
social networking, and
entertainment consumption are now part of the
experience too.
The Galaxy S II portfolio is highlighted by Samsung's own Super AMOLED Plus display technology, a powerful dual core application processor and a robust array of
entertainment, messaging,
social networking and enterprise
experiences.
«
Social capabilities are an integral part of PS4, so Twitch will play an important role in delivering a compelling connected
experience to PlayStation fans,» Shuhei Yoshida, President of Sony Computer
Entertainment Worldwide Studios said.
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Produce weekly items for
entertainment tabloid and contribute stories for a monthly series... a keen attention to detail and extensive
social media
experience.
As the Catering Sales Coordinator for PNC Arena (home of the NHL Carolina Hurricanes & ACC Division NC State Wolfpack), I've had the unique
experience of working in the sports &
entertainment industry couple with coordinating
social, corporate, and VIP functions.
Administrative professional with over 20 years»
experience in
entertainment,
social media, administration, programming, hospitality, collegiate, guest service, and human resources.
They must keep the point of sale focused on their own location by delivering an immersive
entertainment experience infused with virtual reality and
social reward.