Sentences with phrase «social game distribution»

At hi5 Networks, he was crucial in evolving the company from a social network to a social game distribution platform.

Not exact matches

Now solo as president of social media games publisher Sava Transmedia, he says income statements he's seen indicate about a 30 % increase in gross margin, although he cautions that advertising and customer acquisition costs (e.g. discounts, incentives, etc.) can still bring that down to something closer to parity with physical distribution.
The report suggests that the major VR and AR areas that will be generating revenue fall into one of three categories: Content (gaming, film and TV, health care, education, and social); hardware and distribution (headsets, input devices like handheld controllers, graphics cards, video capture technologies, and online marketplaces); and software platforms and delivery services (content creation tools, capture, production, and delivery software, video game engines, analytics, file hosting and compression tools, and B2B and enterprise uses).
They drastically changed the games of music distribution, social interaction and communications... but their companies didn't thrive in the long run.
From Facebook and Instagram to Snapchat and Tumblr a simple no - nonsense guide for parents from NSPCC and O2 to the social media, apps and games that kids use A scale - free network is a network whose degree distribution follows a power law, at least asymptotically.
Led by group of AAA games industry veterans, Versus Evil's services include the full suite of publishing support including brand marketing, community, social, PR, creative, production, QA, legal, distribution and other general business support.
The new titles are said to focus on «messengers and social networks as distribution», also taking advantage of Big Viking's partnership with the HTML5 Facebook Messenger Instant Games platform, and it's likely some of this games will be purpose built for Facebook's platform.
Steam is a PC game digital distribution service, social network and gaming platform developed by the Valve Corporation first unveiled back in 2002 and officially released in 2003.
GREE International Inc.: Director of Viral Distribution and Virtual Goods Monetization: «GREE International Inc. (http://gree-corp.com/) is owned by GREE Inc., the fastest growing tech company in Japan, offering leading social mobile games.
As the publishing label on a game we take on responsibility for tasks including the business development, distribution, store and platform management, PR, marketing assets like trailers, events, social media, legal and accounting admin, age ratings and customer support.
The contest is open to console, mobile, social, casual and online games with no restriction on genre, platform or distribution method.
It also maintains a proprietary online gaming service, Battle.net that facilitates the creation of user generated content, digital distribution, and online social connectivity in its games; and develops and publishes interactive entertainment content and services primarily on mobile platforms, such as Android and iOS, as well as distributes its content and services on the PC platform primarily through Facebook.
These new entities (Casual / Social Gaming, Cloud - based Gaming, Browser / Web based gaming, even the industry's move towards digital distribution and downloadable games) seem to spring up overnight on little or no money.
This week, the VHX website got a whole new look — instead of bringing users directly to its social video community, the home page now lays out VHX's digital distribution services, first seen bringing Aziz Ansari and Indie Game: The Movie directly to consumers.
CoolGames publishes some of the best performing HTML5 games via hundreds of distribution channels worldwide, including many leading game websites, social networks and media brands.
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