At hi5 Networks, he was crucial in evolving the company from a social network to
a social game distribution platform.
Not exact matches
The report suggests that the major VR and AR areas that will be generating revenue fall into one of three categories: Content (gaming, film and TV, health care, education, and
social); hardware and
distribution (headsets, input devices like handheld controllers, graphics cards, video capture technologies, and online marketplaces); and software
platforms and delivery services (content creation tools, capture, production, and delivery software, video
game engines, analytics, file hosting and compression tools, and B2B and enterprise uses).
The new titles are said to focus on «messengers and
social networks as
distribution», also taking advantage of Big Viking's partnership with the HTML5 Facebook Messenger Instant
Games platform, and it's likely some of this
games will be purpose built for Facebook's
platform.
Steam is a PC
game digital
distribution service,
social network and gaming
platform developed by the Valve Corporation first unveiled back in 2002 and officially released in 2003.
As the publishing label on a
game we take on responsibility for tasks including the business development,
distribution, store and
platform management, PR, marketing assets like trailers, events,
social media, legal and accounting admin, age ratings and customer support.
The contest is open to console, mobile,
social, casual and online
games with no restriction on genre,
platform or
distribution method.
It also maintains a proprietary online gaming service, Battle.net that facilitates the creation of user generated content, digital
distribution, and online
social connectivity in its
games; and develops and publishes interactive entertainment content and services primarily on mobile
platforms, such as Android and iOS, as well as distributes its content and services on the PC
platform primarily through Facebook.