Australian company Aristocrat Leisure Ltd. (ALL.AX) announced that it has acquired Israeli
social gaming developer Plarium Global Limited for $ 500 million cash.
Australian company Aristocrat Leisure Ltd. (ALL.AX) announced that it has acquired Israeli
social gaming developer...
In May, Zynga made its initial foray into Asia when it bought up Beijing - based
social gaming developer XPD Media.
Not exact matches
For game
developers, Facebook and Zynga's breakup last week was much - welcomed news: Now that the two company's official relationship has been severed (and Zynga will be free to develop its own
gaming platform on Zynga.com), the
social network will also no longer play favorites — giving other independent game
developers a fair shake at the exposure and growth the Facebook platform can offer.
Developers, in turn, created apps that became emblematic of the Facebook experience — apps such as Farmville, a farming simulation game played with friends on the
social network, which was made by the
gaming company Zynga.
Mind Candy, headquartered in the United Kingdom, is one of the world's fastest growing
social online
gaming companies and the global
developer, operator and publisher of Moshi Monsters, an online world for kids to share, develop and communicate with their friends in a safe environment.
Back in November, Electronic Arts bought
social gaming site Playfish, in a deal worth ~ $ 275m, meanwhile Zynga, another
developer of popular games has already taken more than $ 200m of venture capital.
Top
developers including ZeptoLab, Disney, Glu Mobile Inc., Storm8,
Social Gaming Network, Gameloft, G5 Entertainment Inc., and top publishers like Condé Nast, Dow Jones and New York Post, have already integrated Amazon Appstore's In - App Purchasing API and are offering millions of Amazon customers in - app content and subscriptions.
Aiming to push back against the narrative that progressive politics don't have a place in
gaming, the three day event at Parsons School of Design from July 31st to August 2nd, brought together educators,
developers,
social scientists, neuroscientists, business people, and fans to think through what videogames can do to enhance the world.
All in all, experts from 10 of the top 15
social casino companies will share their insights with Casual Connect attendees during the conference November 1 - 3 in Tel Aviv — in addition to innovative independent
developers who are carving out their own spaces in the casino and
social gaming industries.
«OpenFeint's
social gaming platform offers an effective solution for
developers and publishers to get their games discovered on Android and we're excited to partner with them to bring one of our original hit titles to the platform.»
With
developer Supermassive Games already demonstrating their story telling prowess with Until Dawn, I was eager to see what they could do with the interactive control of mobile devices and
social gaming, fused together with the same brand of tense, branching narrative.
With the announcement of the Hub, which will be released in the fall, and to reinforce their evolution into the ultimate
social gaming platform on consoles, SCEA and Codename will work together to gather indie
developers from around the world who can create games for Home on PlayStation 3.
If you've been keeping even half an eye on
gaming - related forums, blogs and
social feeds over the last week or two you will surely have seen the stunning fruits of inFAMOUS Second Son's brilliant Photo Mode, which
developer Sucker Punch added to the game via an update earlier this month.
At Casual Connect USA 2018, experts in
social casino and real - money
gaming (RMG) will be tackling major issues for both independent casino
gaming developers and the casino industry as a whole.
The outside game
developers working with WeChat, the ubiquitous messaging -
social media - shopping -
gaming - and - payments app operated by Tencent Holdings, will receive from 30 to 50 per cent share of revenue generated from advertisements placed within each game, according to the company's announcement last month.
In a panel led by Eilers & Krejcik
Gaming's DJ Leary, experts will dissect and discuss successful
social casino and RMG games to find commonalities that could help budding independent
developers find success in their own titles.
Social gaming and MMORPGS are dominated by Non Japanese
developers.
Casual Connect Europe Videos on Gamesauce: Erik Goossens: Indie
Developers and Advertising Vicenç Marti: Community First Inna Zaichenko: A Passion for Games Scott Foe's Evil Hilarity Sebastien Borget on Educational
Social Gaming Yaniv Nizan: Don't be Afraid to Win Chris Natsuume: Making a Difference Robert Winkler: Standing out with Substance Cristi Badea: Opportunity for All, Even Underdogs Teut Weidemann: Understanding Why Equals Win
Flurry points to drop off in yuletide download growth — Pocketgamer.biz The Dutch want
gaming startups to sprout like tulips (interview)-- Gamesbeat Casual Connect 2014 • Drie Nederlandse winnaars bij Indie Prize award show — Control Portrait of a Pretentious Game — Rappler Casual Connect 2014 • De succesfactoren van Reus, de godgame met een indieprijskaartje — Control Grand Cru: Console devs are «utterly failing» at in - app purchases — Pocketgamer.biz Game makers beware: Virtual goods purchases are about to be regulated — Gamesbeat Casual Connect 2014 • Een bedrijf opstarten doet niemand voor je, vergeet niet te relaxen en wees een ster — Control Asian companies account for nine of the top 10 game mergers and acquisitions — Gamesbeat The Godus amongst us: Molyneux talks free - to - play farces, winning without chasing whales and his top score on Flappy Bird — Pocketgamer.biz Peter Molyneux believes ripping people off with free - to - play games won't last (interview)-- Gamesbeat Size matters: How to scale your game for overnight success — Pocketgamer.biz FlowPlay helps
developers like Joju Games differentiate their
social - casino titles — Gamesbeat Molyneux: Free - to - play is like «smashing consumers over the head with a sledgehammer» — Pocketgamer.biz Dandelions benoemd tot beste indiegame Casual Connect — Gamer.nl Share and share like: Why
developers need to care about their sharers — Pocketgamer.biz Mimimi gewinnt Indie Prize — GamesMarkt Flappy Bird was the perfect accidental guerilla marketing campaign, says Creative Mobile — Pocketgamer.biz Casual Connect Amsterdam — Freegame.cz Mech Mocha Founder Arpita Kapoor Wins Most Prominent Female Indie Award at Casual Connect Europe — Animation Xpress Casual Connect Europe 2014 — Амстердам — ITC.ua
And with so many
developers laid off by EA and the various studios that closed in 2009, you have to just wonder if many will find their way into the world of
social gaming.
Android users in Finland invited to sign up for pioneering cloud
gaming service and
social hub - More than 80
developers and publishers to bring 200 + games on demand with no downloads, updates or in - app purchases
[Previously in our end - of - year round - up: Top 5 Facebook
Social Games, Top 5 Unexpected
Gaming Events, Top 5 Cult Games, Top 5 Handheld Games, Top 5 PC Games, Top 10 Indie Games, Top 5
Developers, Top 5 Trends, Top 5 Major Industry Events, Top 5 Surprises, Top 5 Disappointments, Top 5 Controversies, Most Anticipated Games Of 2011 and Top 10 Games of the Year.]
The
developer is also looking for someone who has worked on games that have a
social focus, and supported online
gaming communities.
Poor sales of Western - developed IPs such as (the staggeringly mediocre) Dark Void and Bionic Commando contributed (in part) to Capcom's disastrous 2010 profit slump, and reigning in its outsourced
developers is part of an agressive cost cutting plan that includes an accelerated attempt to break into Facebook and the
social gaming marketplace.
In an effort to expand its indie game catalog,
social and mobile
gaming giant Gree has just launched a brand new program that promises to help independent
developers finish, promote, and launch their latest games.
This week we're flashing back to Grim Fandango and looking back at
developer Steve Meretzky and his destruction of our lives in the
social gaming space.
The firm has successfully represented studios, networks, financiers, video and
social online game
developers, production companies, producers, distributors, publishers, talent, talent agencies,
gaming companies, sports leagues and teams, and other entertainment and media clients in virtually every kind of commercial and intellectual property dispute.
GREE, which recently announced the closure of mobile
social gaming platform, OpenFeint, is focusing its US business primarily on its own titles and
developer partner titles.