I could give endless examples of how media production companies in North America, Europe, and Japan have responded to fan demands for more female representation in video games, but I'd like to emphasize that the active and creative fans who thrive in
social mediascapes do have voices that are heard not just by their peers but also by the senior producers whose positions they will one day inherit.
The «American Colour series», from the period 1992 - 93 and first shown at American Fine Arts in New York in 1992, continued under the larger paradigm of Wachtel's work — the juxtaposition of the figure with
the social mediascape.