Sentences with phrase «social screen»

Social screens cover labor standards, health and safety records, and community impact, among other things.
A third - party social screening solution will only focus on the relevant information that relates to the job and workplace safety.
Pop - Up Pilgrims» replayability is clear from the charm it possesses from its virtual reality immersion, audio and gameplay, alongside the introduction of social screen multiplayer.
Earlier, Sony's Shuhei Yoshida sat down to discuss PSVR's Social Screen feature, along with the company's stretagy in the VR market.
Japan Studio proposed the idea that PlayStation 4 should render two images, one for the person with the headset, and another for the TV, so that other people would have the opportunity to play with whomever is wearing the headset, we call Social Screen, and is a part mode.
Living Rooms become Virtual Battlefields from VR Headset to TV Screen via Social Screen Support as MunkyFun Brings Its League of War Franchise to PS VR
If every investment adviser could invest directly in thousands of stocks and bonds for each customer (and didn't simply buy inflexible mutual funds or exchange - traded funds), we all could apply our own social screens and excise any company that did not meet our own idiosyncratic standards.
On the multiplayer side, it's social screen only, and in case you are unfamiliar with that term, it means you can only play locally, with a 2nd player using the TV and a DS4 controller.
Sony's Shuhei Yoshida has shared some new details about the company's future plans, PlayStation VR Social Screen and more.
Our new Dive In feature can be found on your improved Social Screen that also lists your full collection of Online Friends, Offline Friends, and Hearted Players; so there's never a moment where you're truly alone in LittleBigPlanet!
League of War: VR Arena Launches Exclusively on PlayStation ® VR, with Strategic Combat and Head - to - Head Play Living Rooms become Virtual Battlefields from VR Headset to TV Screen via Social Screen Sup...
Japan Studio proposed the idea that PlayStation 4 should render two images, one for the person with the headset, and another for the TV, so that other people would have the opportunity to play with whomever is wearing the headset, we call Social Screen, and it is a mode.
This new feature allows a second player to become engrossed in the action as they use the buttons and touchpad on a DualShock 4 to give the pace note calls to the driver from the social screen.
Thus, utilizing a controller and the social screen, a second player can make all the important calls.
Environmental and social screens may limit investment opportunities for the fund.
The update makes the entire game playable in VR and introduces a brand new Co-Driver Mode where a second player can give the all important calls using a controller and the social screen.
** As usual — PSVR games have their images taken from both recordings of the social screen and in - game.
In addition, the new Co-Driver Mode means that on the rally stages a second player can become engrossed in the action as they use the buttons and touchpad on a DUALSHOCK 4 to give the pace note calls to the driver from the social screen.
The co-driver will use the «social screen» (your TV output when in PSVR mode) to send calls to the other player using a controller.
The headset is also described by Mikhailov as comfortable for prolonged use, it supports custom headphones, and it has a social screen feature that splits the signal onto the main TV.
VR players will grab a unit with a Move controller and place it on the battlefield where they want to attack the opponent, while the Social Screen player uses a DualShock ® 4 controller to select units that are ready to deploy, which are then automatically launched.
The game's head - to - head mode has a unique twist: the VR player will engage in strategic combat against a non-VR opponent playing on the Social Screen in the same room for a combination of classic local multiplayer and modern VR.
In One Week, Players Will Face Off in Arena - based Strategic Combat; Turn Your Living Room into a Virtual Battlefield as the VR Player Battles a Social Screen Opponent in Local Multiplayer MunkyFun, a...
«League of War: VR Arena gives players two great ways to engage in strategic, tabletop - style combat commanded by virtual generals: as a single player game in Campaign mode, and in head - to - head Arcade battles with a human opponent on the couch next to you via innovative use of the Social Screen,» said Nick Pavis, CEO and Co-founder of MunkyFun, Inc. «Player feedback has been tremendous with VR players and Social Screen players both having a great time.»
The game features both a single player Campaign mode and an Arcade mode where players face off head - to - head using the PS VR headset and the Social Screen as they each build their own custom armies.
This dynamic balances the Social Screen player's speed against the VR player's precise aiming via the VR interface to give both players even odds.
In One Week, Players Will Face Off in Arena - based Strategic Combat; Turn Your Living Room into a Virtual Battlefield as the VR Player Battles a Social Screen Opponent in Local Multiplayer
The game's head - to - head mode has a unique twist: the VR player will engage in strategic combat against a non-VR opponent playing on the Social Screen in the same room.
This dynamic balances the Social Screen player's speed against the VR player's precise aiming via the VR interface.
The game features both a single player Campaign mode and an Arcade mode where players face off head - to - head using the PS VR headset and the Social Screen as they each marshal their armies.
For the Social Screen player using a DualShock ® 4 controller, the game launches player - selected units automatically when their charge time is complete.
Today MunkyFun Games showed off a new trailer for the title with plenty of gameplay footage which mainly revolved around the two - player portion of the videogame, where one player uses the headset whilst a second person uses the social screen feature to wage war.
When you watch back the social screen of someone playing, you see that at some points about 1/2 the screen is blacked out, rather than just the sides.
It wasn't that bad when in VR, but on the social screen it's quite shocking.
«PlayStation VR is directly challenging this with its social screen idea.
The company has apparently filed for the phrases «Couch Multiplayer», «Social Screen», «Social VR», and «Social Virtual Reality» at the Japanese Patent Offices.
With that in mind, the «Social Screen» filing begins to make a bit more sense too.
Previously, when you had the PSVR equipped and you exited a game for the main home screen, the resolution was downright awful on the Social Screen, Sony's fancy word for your regular TV.
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