The game also hosts some really
solid character models, which have some very smooth facial features, giving everyone a unique look and feel.
It's also quite a good - looking game, with
solid character modeling and mech design, excellent scripted moments and animation, explosive and beautiful lighting and special effects, and on point sci - fi aesthetic and environments.
Not exact matches
It's a
solid - looking game overall, but definitely has some visual shortcoming when it comes to the
character models.
While the
character models are generally
solid and features a lot of impressive detail, the environments don't follow suit.
Dataminers have thoroughly plundered P.T. now, and imported
character models into the Windows PC version of Metal Gear
Solid 5: The Phantom Pain and creating this sequence between Norman Reedus...
The focus on these aspects is what led to the decision to have the cut scenes of Metal Gear
Solid use the
character models from the game rather than the ever popular pre-rendered CG cut scenes.
Visually, the game is pretty much identical to Samurai Warriors 3; most of the maps and
character models have been recycled, though slightly scaled back in definition as to preserve a
solid frame rate.
To start with the
character models are
solid.
It's been mentioned to have a little bit of a Metal Gear
Solid vibe in its writing, and the character models look like a solid indication of that,
Solid vibe in its writing, and the
character models look like a
solid indication of that,
solid indication of that, too.
The
character models are
solid and look just like the actual animated
characters from the anime.
Solid gunfire audio, floppy
character ragdolling, detailed gun
models, gratifying reload animations.
The
character models look great, and the game maintains a
solid frame rate most of the time.
The world of Fable looks colourful and vibrant, and most of the
character models are
solid (although some end up a weird mix of cartoonish and semi-realistic).
Graphically, Destiny 2 is stunning throughout its diverse environments which are fully realised by excellent particle effects on everything from dust and weather to explosions, complimented by amazing lighting, shadows, enemy
character models and weaponry as well as a day - night cycle running at a rock
solid 30 frames - per - second on PS4 with no drop in frame rate regardless of how many enemies are nearby at once.
Wolfenstein: The Old Blood looks very good and uses the
solid engine from The New Order to bring detailed environments, great
character models, as well as fluid animations.
EA showed how the fighters act a lot more precise and have
solid movements to remove sliding
character models.
It also looks pretty great too, with colorful visuals,
solid animations and
character models, vibrant and detail - filled environments that feel right at home with the two franchises, and excellent cutscenes that look ripped straight from a Hollywood CGI movie (I wouldn't mind a Mario + Rabbids cartoon, honestly).
Character models look crisper, lighting is better, but most importantly the frame rate is rock
solid.
Metal Gear
Solid 2 even allowed you to swap
character models in all kinds of ways, so that you could have Solidus fight a middle - aged lady instead of Raiden, just to name an example.
The Bolt's GPU had no issues handling the rich lighting effects and hyper - detailed
character models of Metal Gear
Solid V at 2560 x 1440 on high settings.
The PlayStation 4 version runs like a dream, at a
solid 60 fps and high resolution, with
character models that are as overly detailed as you would expect from a title so focused on as many various angles of its polygonal pin - ups as possible.
The
character models are fairly
solid, the games environments are varied and well designed, and the lighting and special effects are pretty good.
Essentials like
character models and move animations are
solid enough.
Earlier this year there was some controversy when Hideo Kojima published the full
character model of Metal Gear
Solid V: The Phantom Pain's female sniper Quiet.
Deserts, cities, and ghost towns look
solid and work to sell the game's «modern western» theme, though
character animation is stiff and uninteresting, and the
models themselves are unimpressive.
Figure and
model company Kotobukiya is releasing a set of 1 / 35th scale plastic
models of
characters from video game «Metal Gear
Solid V: Ground Zeroes».
The
character models themselves are actually pretty
solid and the same could be said about most of the enemies.
After a week in which series mastermind Hideo Kojima Tweeted that they aimed to make this particular
character too erotic to cosplay, Konami has posted some of their 3D scans and motion capture for Metal Gear
Solid V: The Phantom Pain's «Sniper deprived of her Words» Quiet, as portrayed by Dutch
model Stefanie Joosten.
While the
character models are generally
solid and features a lot of impressive detail, the environments don't follow suit.
The
character model for Vince was however fantastic with great little bits of detail and there was some
solid resolution there.
The Bolt's GPU had no issues handling the rich lighting effects and hyper - detailed
character models of Metal Gear
Solid V at 2560 x 1440 on high settings.