Sentences with phrase «solid feel for things»

Depending on how it goes (if you're doing circuits from the all in one kit or building them out of the Art of Electronics book) you can look at how things interact and get a solid feel for things.

Not exact matches

Its relatively clear, bass - boosted sound is solid for what it is, and while its over-ear hooks don't feel totally necessary, the whole thing fits very tightly in the ear without feeling like a nuisance.
Some how it's felt that values, morals, virtues are not there in a secular world only faceless solid lifeless laws of men rather than what has been relayed by Holy books that calls for good deeds and reject bad deeds and to build a faithful societies, communities, nations since communications among nations or even among the nations of mixed cultures and beliefs... Laws or God and universe are to be prepared by some thing that is equivalent to UN but built on nations beliefs to achieve the code of understanding among nations but as can see now it is build on groundless bases if not of words of God to faiths... in addition to those non spiritual secular beliefs to make decisions of faith but at the moment the secular world make and take the decisions while the beliefs and faiths has to pay for it when it becomes a war between all faiths or religions outside your world, it would become back into your inside among the mixed culture and beliefs of the nation or nations under one country flag...!
It certainly isn't a fair representation of available choices, nor is ND in anyway theologically neutral which is one route that could be legitimately taken if you have a solid theological stance but truly want to build bridges and open spaces for people who see things differently rather than feeling the need to sell your particular take on things.
While common sense develops only a dull, vague, but solid feeling of the infinite reproducibility of this elementary experience, say, feeling the stone under the butt and the butt on the stone, natural science consciously aims at optimization and at an optimized grasp of the persistence and regularity of constellations of events, which satisfy the requirements for stability that things have.
Essentials for me are really just shake ingredients and some of the solid foods on the approved list for lunch, since when I'm feeling lazy I just have a shake for breakfast and dinner and piece things together for lunch.
I actually agree ama yang haha ok watever he's name is not worth 65 # million he's nearly 30 I get that side things and unproven in league ya he tears up German league but that league is fadeing every good player gets bought by Europe or Munich I think we keep Giroud and go buy mahrez or zaha either 2 do but I'm getting feeling miki is in for Sanchez and we mite get Evans but that's it I think it's all arsenal fc making fans happy I no we went for ambangyang but did we really pr stunt again just feels that way 55 # tops for me he's worth like nobody wants him u Gota worry with that bad apple maybe but mahrez or zaha for me keep mr Giroud and get Evans I'm like him good solid experience which we need with kos and mustafi who can be bit mad at times?
They're on solids too, so I am more concerned for them because with my boys I only breastfed them for maybe 6 - 8 months, but now my twins are 18 months and we're still doing that, so I feel like it's a great bonding thing between us, but I am nervous about what that's going to do to their teeth, so I feel like I should be doing more with them, I definitely need to get them into the dentist.
But once they start eating solid foods and drinking things besides milk, they sometimes need other kinds of food or water, but they don't know to ask for that, so they ask for the thing they know has always made them feel all better in the past: mama's milk.
For eight blissful weeks my daughter stared up at the ceiling (just kidding, she screamed) while I changed her diaper on that solid piece of furniture, the only thing in my home that felt sturdy and trustworthy after eight weeks of sleep deprivation.
I am a huge fan of the original Prince of Persia trilogy, and when I heard about this game I was a little worried that they would change to much of what made the original games great, and I was right, the gameplay has been completely destroyed, platforming is awkward do to too may actions being mapped to the same buttons, combat is tedious and unenjoyable, it's EXTREMELY repetitive, having to search around for light seeds just to advance the plot is stupid, and do to the fact that you can't really die the whole game just feels like trial and error, and the new Prince character is completely unlikeable, while they messed up most of the game it's got some good things going for it, the voice acting is solid, the graphics are beautiful, and the ending does have interested in seeing where the story goes from here, but I'm not sure if I want to pick up the next game they come out with, this was a huge disappointment and isn't worthy to bear the Prince of Persia name.
What makes Three Billboards... McDonagh's most well - rounded, likeable piece of work, is that the framework holding all those solid, well - written characters together feels delicately honed and precise; there is no fat on the bones of this film, and editor Jon Gregory deserves plaudits for keeping the whole thing moving while still allowing time for the script to indulge, in a good way, in its characters.
One of the first things you notice after spending some time with the BlackBerry Torch 9800 is that the hardware feels quite solid; it's durable, yet not too heavy at 5.68 ounces — about an ounce more than both RIM's BlackBerry Bolds 9000 and 9650; the slider mechanism is smooth and there's very little horizontal - «give» while open vertically, which typically bodes well for its durability over time; the battery cover sits snuggly in place, even if you attempt to wiggle it around; and there's little - or - no squeaking or «creaking» if you squeeze and / or press various sections of the device, which hasn't necessarily been the case with other recent BlackBerry devices — expect for the top panel and trackpad, but I'll get to that in the next section.
The iPad 2 probably still has the crown for outright class thanks to the solid feel of its metal build but it's a close run thing.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the woFor Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wofor it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wofor unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wofor snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wofor rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wofor crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wofor a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
Everything feels a tad extraneous to the gunplay, which isn't necessarily a bad thing since the gunplay itself is well - balanced and solid, but it did make me question the importance of magic when all I was mostly using it for was hitting enemies behind cover (since magic apparently doesn't adhere quite so stringently to line - of - sight as bullets do) or buffing the people in my squad with the best weapons.
I definitely believe this could be a solid action game but right now my feelings are mixed because it does have some good things for it like the sword action, and difficulty, but the graphics and the iffy cheesy character dialog could definitely keep many away.
Dr. John Gottman, who has behind him more than 40 years of solid, scientific research on relationships, families and parenting styles, says that if there is one thing parents could do for their child that would make a difference both now and in the future and help them be successful in life, it is this: To build the child's emotional intelligence, the ability to understand and manage their feelings in a positive way so that they can eventually regulate their own behavior.
If you and your partner communicate well, meaning you share thoughts and feelings vulnerably, have positive habits like engaged listening, apologizing when you messed up, expressing gratitude for each other and just talking about things that matter — it is likely that you have a solid marriage.
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