Sentences with phrase «solid framerate»

"Solid framerate" refers to the smoothness and consistency with which images or videos are displayed on a screen. It means that the visuals are presented without any lag or stuttering, resulting in a pleasant and uninterrupted viewing experience. Full definition
The rock solid framerate in single player begins to take a hit when playing online.
Of course it doesn't hold a candle to my own PC, but these days you can often get really solid framerates from titles without sacrificing much visual quality.
I am not even mentioning the beautiful lighting effects, and most important is the rock solid framerate throughout.
For Honor ran like a dream on the 1080 Ti, maintaining a remarkably solid framerate even as dozens of medieval warriors flooded the battlefield.
«We've always had PC in mind but in my head (console - y) means solid framerate and immediate controls.
@ 3 Crimson Sea 2 is great, its actually a feat that it plays so smooth on ps2 and maintained good graphics and rock solid framerate.
There's moments of fun to be found here, but I think I'd be better suited trying my luck on the consoles — at least there, I can expect a solid framerate and finer camera control.
The game also delivers a solid framerate and sense of speed, which is what matters in an arcade - flavored title like this.
A solid framerate is also better for the gameplay.
On the technical front the game manages to run okay, generally maintaining a solid framerate on my rig with a few dips on certain tracks that will hopefully get patched up.
Maybe the latest first - party jam has the flashiest visuals and the most rock - solid framerate, or the most active multiplayer servers (though PlayerUnknown's Battlegrounds is definitely holding that crown right now), but indie titles like Studio MDHR's Cuphead are in a league of their own when it comes to charm, inspired and unique design, and sheer brutality.
Even Blighttown runs at a solid framerate.
Built from the ground up for iOS it still stays true to the core arcade ideas of the original, with the same lovely aesthetics, solid framerate and a focus on tight controls.
Add to this a rock - solid framerate that I never saw dip, and you have yourself the prettiest Worms game ever released.
I typically played in the handheld mode and found that it ran fine — you do get a 720p resolution, but it nearly always maintained a solid framerate of 30 fps (besides the occasional stutters during busy moments).
Performance is paramount however - while DriveClub managed to maintain a solid framerate through rain or shine, Project CARS does sometimes take a hit on performance when the heavens open in large grid races, but this is to be expected when the team aimed high to reach 60 fps.
As we are seeing w / this new gen there are no solid framerates on either system it seems.
It has a solid framerate, wich solves a particular issue of the original SotC and results in an all - round superb game.
Middling counts and pop - in reveal that the title wasn't built from the ground up for a now - gen console, yet the title still charms with its anime - inspired aesthetics, while maintaining a rock - solid framerate.
The game also delivers a solid framerate and sense of speed, which is what matters in an arcade - flavored title like this.
The game runs at a solid framerate and I don't recall ever having a dip in frames.
There is some occasional fuzziness in some of the textures, almost like things are changing on the fly to preserve a solid framerate.
However I can't deny my relief due to the fact that it looks fairly decent, with a good amount of particle and lighting effects and a rock - solid framerate.
Remember that rock solid framerate I mentioned before?
In addition to the rock solid framerate and higher quality textures, volumetric lighting has been added to improve the visuals and atmosphere.
Developer 17 - Bit gave us exclusive access to a near - final build of the PC version to play around with, and it feels fantastic on PC, with a new keyboard / mouse control scheme and rock solid framerate.
Sony has now officially announced that this fighting title has been named The Fight: Lights Out - and that it will offer a solid framerate of 60 FPS.
In our book, however, rock solid framerates are preferable in a fast - paced shooter, because if you drop frames and stutter you'll miss your shot or crash into a wall, giving your opponents the opportunity they need to strike.
It's still a good looking game, running at a solid framerate, albeit with a little bit lower texture quality.
Both output methods feature a rock - solid framerate and attractively detailed characters and backdrops.
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