As Phelps sat stoically with
a solid game face wearing headphones, Le Clos was shadow - boxing in front of him.
Not exact matches
A
solid performance from the home team saw the
game finish up 80 — 50, cementing their place in the next round of the cup, which will see them
face the University of Sheffield on Wednesday 11th November.
Minnesota, on the other hand, continues to play to their identity as a strong defense with a
solid run
game, and
faces a tough matchup next week with Seattle that should have some big playoff seeding implications.
Anyway, if we stay
solid ourselves we should win this
game fairly easily, and let's
face it — if we want to climb the league and finish in the top 6 - 8 at least we need to be dispatching teams like this without issue.
Further, PC
gamers without a controller featuring a
solid D - pad and
face buttons might be left wanting.
The Metal Gear
Solid V: Ground Zeroes first - person PC mod — which you can see in action courtesy of Ben Blatcher — straps the in -
game camera to Naked Snake's * naked
face instead of to the strange flying person who's always following Snake and panning down to his butt at inappropriate times.
In terms of overall value it's
facing tough competition from rival
games such as Guilty Gear Xrd: Revelator and The King of Fighters XIV which both come packed to the gills with playable fighters and additional content from day one, but Street Fighter V still has a
solid fighting engine and is continually, if slowly, expanding its offerings as it matures.
Just to make an example, Skull
Face in Metal Gear
Solid V: The Phantom Pain is a multi-dimensional character, who's ultimately a villain but has deep reasons for acting in a certain way, so you're kind of empathizing with him at a certain point in the
game.
in 2008 you must not have anything good because here u are trolling in the ninja gaiden, splinter cell topics LMAO and whats next... oh I bet when gears of war 2 is announced that will mean trolling in that one... >;-D
face it, u freaks just want our
games because you aren't happy with % * # * & $ # metal gear
solid or that other one at all, and u know inside already splinter cell is going to be better....
While Mortal Kombat vs. DC Universe had the novelty of letting us watch Wonder Woman punch Sub-Zero in the
face, and Injustice: Gods Among Us was a
solid fighting
game with really strong people in tights, Injustice 2 is truly a DC Comics fighting
game, with all that implies.
You're basically assuming Metal Gear
Solid 5 was supposed to be two
games because he
faces big boss at the end of metal gear.
There's a couple of cutscenes on offer here that bookend the primary mission, which has you rescuing two old
faces from a military base, and they present little in the way of story, though the ending does at least serve as a
solid cliffhanger to get fans a little more excited for the real
game.
It's a great idea and obviously gives the
game some
solid replay value as you'll always
face a new challenge.
The presentation of the
game is
solid with a great user interface across various menus such as the main menu, character gallery menus, options menus and various gameplay menus with support for navigation via the left analogue stick, directional pad,
face buttons and touch pad, although there is no support for navigation via the right analogue stick.
The presentation of the
game is
solid with a great touch screen based user interface across various menus such as the main menu, options menu, extras menus and gameplay menus with support for navigation via the left analogue stick, d - pad and
face buttons, although there is no support for navigation via the right analogue stick and rear touch pad.
The presentation of the
game is
solid with a great user interface across various menus such as the main menu, options menus and gameplay menus with support for navigation via the left analogue stick, directional pad and
face buttons, although it does not include support for navigation via the touch pad.
The presentation of the
game is
solid with a great user interface across various menus such as the main menu, Digivice menus, online battles menus, options menus and gameplay menus with support for navigation via the left analogue stick, d - pad and
face buttons, although there is no support for navigation via the right analogue stick, touch screen and rear touch pad.
The presentation of the
game is
solid due to its stylistic TV broadcast inspirations with a mostly great user interface across various menus such as the main menu, off - road masters menus, free race menus, online multiplayer menus, time attack menus, online leaderboards, weekly challenges menus, options menus, add - ons menus and various gameplay menus with support for navigation via the left analogue stick, directional pad and
face buttons, although it does not include support for navigation via the right analogue stick and touch pad.
With every mainline Metal Gear
Solid game, I can always count on
facing a select set of boss fight methodologies.
The presentation of the
game is
solid with a great user interface across various menus such as the main menu, World Tour menus, Quick Mode menus, online multiplayer menus, online leaderboards, My Rider menus, options menus and gameplay menus with support for navigation via the left analogue stick, directional pad and
face buttons, although it does not include support for navigation via the right analogue stick or touch pad.
Set in a «punk fantasy» world, the
game aims to deliver a good story, some very unique looking weapons and some
solid, in your
face first - person melee action.
The presentation of the
game is
solid with a great touch screen based user interface on Vita, despite the touch pad on DualShock 4 not being supported; across various menus such as the main menu, story menus, time attack menus, options menus and gameplay menus with support for navigation via the left and right analogue sticks, directional pad and
face buttons.
The presentation of the
game is
solid with a great user interface across various menus such as the main menu, character customisation menus, inventory menus, clan menus, settings menus and gameplay menus with support for navigation via the left analogue stick, directional pad and
face buttons, while being able to rotate your character with the right analogue stick, although it does not include support for navigation via the touch pad.
The presentation of the
game is
solid with a great user interface across various menus such as the main menu, career menu, challenge mode menu, quick race menu, online multiplayer menu, split - screen menu, stats menu, settings menu and gameplay menus with support for navigation via the left analogue stick, directional pad and
face buttons, although it does not include support for navigation via the right analogue stick or touch pad.
Like the team's previous project — the much - admired
Face Mountain — Potion Punch delivers in terms of
solid craftsmanship in art, music and
game design.
It's still fun to play through the main campaign however, as the gameplay is still very
solid even though it plays pretty much the same as other CoD
games, with players running about chaotic battlefields and taking out tons of enemy soldiers while completing objectives, such as capturing a base, holding a position and
facing off against waves of enemies, avoiding snipers, destroying enemy equipment, and more.
Yes, the same DezaEgg skin that's also included in the completely awesome, completely sold out
Solid Gold Premium Edition of the
game, which also includes a custom HORI Hard Pouch, HORI
Face Cover, and a set of nifty stickers.
However, the general presentation of the
game is
solid with a great user interface across various menus such as the main menu, Career menus, Grand Prix menus, Championship menus, Time Attack menus, MXoN menus, Compound menus, online multiplayer menus, online leaderboards, customise menus, extras menus, options menus and various gameplay menus with support for navigation via the left analogue stick, directional pad and
face buttons on the DualShock 4 controller, although it does not include support for navigation via the right analogue stick or touch pad.
That section of the
game is a tutorial, there aren't any tough bad guys to
face, and it would have been a
solid introduction to the mechanic of durability and the notion of swapping your weapons around.
The presentation of the
game is
solid with a great user interface across various menus such as the main menu, single player menus, local multiplayer menus, showcase menus, options menus and gameplay menus with support for navigation via the left analogue stick, directional pad and
face buttons, although it does not include support for navigation via the right analogue stick and touch pad.
The presentation of the
game is
solid with a great user interface across various menus such as the main menu, career mode menus, championship season menus, quick race menus, online multiplayer menus, time trial menus, online leaderboards, options menus and various gameplay menus with support for navigation via the left analogue stick, directional pad and
face buttons, although it does not include support for navigation via the right analogue stick or touch pad.
The presentation of the
game is
solid albeit the loading screens could have been far more imaginative with a great user interface across various menus such as the main menu, relics menu, outfits menu, settings menu and gameplay menus with support for navigation via the left analogue stick, directional pad,
face buttons and touch screen on Vita, although it does not include support for navigation via the right analogue stick and rear touch pad, while the navigation through the menus on the PS4 version rather surprisingly does not include support for the touch pad given that the Vita's touch screen is supported.
The presentation of the
game is
solid with a great user interface across various menus such as the main menu, options menu, additional content menus and gameplay menus with support for navigation via the left analogue stick, directional pad and
face buttons, although it does not include support for navigation via the right analogue stick and touch pad.
The presentation of the
game is
solid with a great user interface across various menus such as the main menu, garage vehicle customisation menus, event and track selection menus, vehicle selection menus, online multiplayer menus, settings menus and various gameplay menus with support for navigation via the left analogue stick, directional pad and
face buttons, although it does not include support for navigation via the right analogue stick and touch pad.
One of the few things the handheld title shares in common with its console counterpart is the opening, as both
games begin with
Solid Snake holed up in Alaska suffering from PTSD after
facing off against Big Boss and his private army.
The presentation of the
game is
solid yet minimal with a great touch screen based user interface across various menus such as the main menu, level selection menu, options menu and various gameplay menus, although there is no support for navigation via the left and right analogue sticks, directional pad and
face buttons.
The presentation of the
game is
solid with a great user interface across various menus such as the contest menu, level selection menu, options menu and gameplay menus with support for navigation via the left and right analogue sticks, directional pad and
face buttons, although it does not include support for navigation via the touch pad.
Metal Gear
Solid, my first
game with them, was the very first
game that went straight from the gameplay into the cutscenes — which was why Snake didn't have a
face in the first
game, it would move seamlessly from the
game to the cutscenes and you felt like you were playing a movie for the first time.
The
game was pretty
solid, had a fairly interesting story, however it
faced a number...
The presentation of the
game is
solid with a great user interface across various menus such as the title menu, main menu, single player menus, two player menus, online multiplayer menus, character customisation menus, brother eye vault menus, guilds menus, extras menus, options menus and gameplay menus with support for navigation via the left analogue stick, directional pad and
face buttons, although it does not include support for navigation via the touch pad and the right analogue stick.
Sometimes a little bit of
face time with the community and a
solid outing for a decent price is enough to convince
gamers to lay down some cash for a
game.
The presentation of the
game is
solid with a great user interface across various menus such as the main menu, lobby menu, talk menus, setup menus, options menus and gameplay menus with support for navigation via the left analogue stick, d - pad and
face buttons, although there is no support for navigation via the right analogue stick, touch screen and rear touch pad.
The presentation of the
game is
solid with a great user interface across various menus such as the main menu, events menus, cup series menus, sponsored team play menus, Thomasville playground menus, multiplayer menus, hall of fame menu, car selection menus, extras menu and various gameplay menus with support for navigation via the left analogue stick, directional pad and
face buttons, although it does not include support for navigation via the right analogue stick and touch pad.
The presentation of the
game is
solid with a great user interface across various menus such as the main menu, options menus and gameplay menus with support for navigation via the left analogue stick, directional pad and
face buttons, although it does not include support for navigation via the right analogue stick and touch pad.
In Metal Gear
Solid 3, you don't even have to make it to the end of the
game to
face off against The End.
Metal Gear
Solid is one of the most infamous names in gaming, and reliving the events of these amazing
games will give you the filthiest smile on your
face.
Fans have
faced the dissolution of
game developer Kojima Productions, the ejection of series showrunner Hideo Kojima from Konami, and a rather disappointing ending to the newest entry in the series, Metal Gear
Solid V: The Phantom Pain.
The trend of series with more branches than a tree in need of some serious maintenance has continued to the modern day, with franchises like Final Fantasy (currently on its fourteenth main instalment) and Call of Duty (eight
games in eight years)
facing solid opposition from the community yet still continuing to dominate when sales figures come around.
After the numerous amounts of trials that Kojima has recently
faced within the
games industry due to the alleged actions of Konami, including recently refusing him entrance to the
Games Awards to accept the award for Metal Gear
Solid V, you'd believe he'd be wanting to steer clear from the
games industry for some time.
The Razer Phone, for example, stands apart by adopting a
solid design with powerful front -
facing stereo speakers, as well as an impressive IGZO IPS LCD panel with an unmatched refresh rate of 120Hz, which technically allows certain
games that support the feature to run at a higher frame rate of 120 fps.