Sentences with phrase «solid game face»

As Phelps sat stoically with a solid game face wearing headphones, Le Clos was shadow - boxing in front of him.

Not exact matches

A solid performance from the home team saw the game finish up 80 — 50, cementing their place in the next round of the cup, which will see them face the University of Sheffield on Wednesday 11th November.
Minnesota, on the other hand, continues to play to their identity as a strong defense with a solid run game, and faces a tough matchup next week with Seattle that should have some big playoff seeding implications.
Anyway, if we stay solid ourselves we should win this game fairly easily, and let's face it — if we want to climb the league and finish in the top 6 - 8 at least we need to be dispatching teams like this without issue.
Further, PC gamers without a controller featuring a solid D - pad and face buttons might be left wanting.
The Metal Gear Solid V: Ground Zeroes first - person PC mod — which you can see in action courtesy of Ben Blatcher — straps the in - game camera to Naked Snake's * naked face instead of to the strange flying person who's always following Snake and panning down to his butt at inappropriate times.
In terms of overall value it's facing tough competition from rival games such as Guilty Gear Xrd: Revelator and The King of Fighters XIV which both come packed to the gills with playable fighters and additional content from day one, but Street Fighter V still has a solid fighting engine and is continually, if slowly, expanding its offerings as it matures.
Just to make an example, Skull Face in Metal Gear Solid V: The Phantom Pain is a multi-dimensional character, who's ultimately a villain but has deep reasons for acting in a certain way, so you're kind of empathizing with him at a certain point in the game.
in 2008 you must not have anything good because here u are trolling in the ninja gaiden, splinter cell topics LMAO and whats next... oh I bet when gears of war 2 is announced that will mean trolling in that one... >;-D face it, u freaks just want our games because you aren't happy with % * # * & $ # metal gear solid or that other one at all, and u know inside already splinter cell is going to be better....
While Mortal Kombat vs. DC Universe had the novelty of letting us watch Wonder Woman punch Sub-Zero in the face, and Injustice: Gods Among Us was a solid fighting game with really strong people in tights, Injustice 2 is truly a DC Comics fighting game, with all that implies.
You're basically assuming Metal Gear Solid 5 was supposed to be two games because he faces big boss at the end of metal gear.
There's a couple of cutscenes on offer here that bookend the primary mission, which has you rescuing two old faces from a military base, and they present little in the way of story, though the ending does at least serve as a solid cliffhanger to get fans a little more excited for the real game.
It's a great idea and obviously gives the game some solid replay value as you'll always face a new challenge.
The presentation of the game is solid with a great user interface across various menus such as the main menu, character gallery menus, options menus and various gameplay menus with support for navigation via the left analogue stick, directional pad, face buttons and touch pad, although there is no support for navigation via the right analogue stick.
The presentation of the game is solid with a great touch screen based user interface across various menus such as the main menu, options menu, extras menus and gameplay menus with support for navigation via the left analogue stick, d - pad and face buttons, although there is no support for navigation via the right analogue stick and rear touch pad.
The presentation of the game is solid with a great user interface across various menus such as the main menu, options menus and gameplay menus with support for navigation via the left analogue stick, directional pad and face buttons, although it does not include support for navigation via the touch pad.
The presentation of the game is solid with a great user interface across various menus such as the main menu, Digivice menus, online battles menus, options menus and gameplay menus with support for navigation via the left analogue stick, d - pad and face buttons, although there is no support for navigation via the right analogue stick, touch screen and rear touch pad.
The presentation of the game is solid due to its stylistic TV broadcast inspirations with a mostly great user interface across various menus such as the main menu, off - road masters menus, free race menus, online multiplayer menus, time attack menus, online leaderboards, weekly challenges menus, options menus, add - ons menus and various gameplay menus with support for navigation via the left analogue stick, directional pad and face buttons, although it does not include support for navigation via the right analogue stick and touch pad.
With every mainline Metal Gear Solid game, I can always count on facing a select set of boss fight methodologies.
The presentation of the game is solid with a great user interface across various menus such as the main menu, World Tour menus, Quick Mode menus, online multiplayer menus, online leaderboards, My Rider menus, options menus and gameplay menus with support for navigation via the left analogue stick, directional pad and face buttons, although it does not include support for navigation via the right analogue stick or touch pad.
Set in a «punk fantasy» world, the game aims to deliver a good story, some very unique looking weapons and some solid, in your face first - person melee action.
The presentation of the game is solid with a great touch screen based user interface on Vita, despite the touch pad on DualShock 4 not being supported; across various menus such as the main menu, story menus, time attack menus, options menus and gameplay menus with support for navigation via the left and right analogue sticks, directional pad and face buttons.
The presentation of the game is solid with a great user interface across various menus such as the main menu, character customisation menus, inventory menus, clan menus, settings menus and gameplay menus with support for navigation via the left analogue stick, directional pad and face buttons, while being able to rotate your character with the right analogue stick, although it does not include support for navigation via the touch pad.
The presentation of the game is solid with a great user interface across various menus such as the main menu, career menu, challenge mode menu, quick race menu, online multiplayer menu, split - screen menu, stats menu, settings menu and gameplay menus with support for navigation via the left analogue stick, directional pad and face buttons, although it does not include support for navigation via the right analogue stick or touch pad.
Like the team's previous project — the much - admired Face Mountain — Potion Punch delivers in terms of solid craftsmanship in art, music and game design.
It's still fun to play through the main campaign however, as the gameplay is still very solid even though it plays pretty much the same as other CoD games, with players running about chaotic battlefields and taking out tons of enemy soldiers while completing objectives, such as capturing a base, holding a position and facing off against waves of enemies, avoiding snipers, destroying enemy equipment, and more.
Yes, the same DezaEgg skin that's also included in the completely awesome, completely sold out Solid Gold Premium Edition of the game, which also includes a custom HORI Hard Pouch, HORI Face Cover, and a set of nifty stickers.
However, the general presentation of the game is solid with a great user interface across various menus such as the main menu, Career menus, Grand Prix menus, Championship menus, Time Attack menus, MXoN menus, Compound menus, online multiplayer menus, online leaderboards, customise menus, extras menus, options menus and various gameplay menus with support for navigation via the left analogue stick, directional pad and face buttons on the DualShock 4 controller, although it does not include support for navigation via the right analogue stick or touch pad.
That section of the game is a tutorial, there aren't any tough bad guys to face, and it would have been a solid introduction to the mechanic of durability and the notion of swapping your weapons around.
The presentation of the game is solid with a great user interface across various menus such as the main menu, single player menus, local multiplayer menus, showcase menus, options menus and gameplay menus with support for navigation via the left analogue stick, directional pad and face buttons, although it does not include support for navigation via the right analogue stick and touch pad.
The presentation of the game is solid with a great user interface across various menus such as the main menu, career mode menus, championship season menus, quick race menus, online multiplayer menus, time trial menus, online leaderboards, options menus and various gameplay menus with support for navigation via the left analogue stick, directional pad and face buttons, although it does not include support for navigation via the right analogue stick or touch pad.
The presentation of the game is solid albeit the loading screens could have been far more imaginative with a great user interface across various menus such as the main menu, relics menu, outfits menu, settings menu and gameplay menus with support for navigation via the left analogue stick, directional pad, face buttons and touch screen on Vita, although it does not include support for navigation via the right analogue stick and rear touch pad, while the navigation through the menus on the PS4 version rather surprisingly does not include support for the touch pad given that the Vita's touch screen is supported.
The presentation of the game is solid with a great user interface across various menus such as the main menu, options menu, additional content menus and gameplay menus with support for navigation via the left analogue stick, directional pad and face buttons, although it does not include support for navigation via the right analogue stick and touch pad.
The presentation of the game is solid with a great user interface across various menus such as the main menu, garage vehicle customisation menus, event and track selection menus, vehicle selection menus, online multiplayer menus, settings menus and various gameplay menus with support for navigation via the left analogue stick, directional pad and face buttons, although it does not include support for navigation via the right analogue stick and touch pad.
One of the few things the handheld title shares in common with its console counterpart is the opening, as both games begin with Solid Snake holed up in Alaska suffering from PTSD after facing off against Big Boss and his private army.
The presentation of the game is solid yet minimal with a great touch screen based user interface across various menus such as the main menu, level selection menu, options menu and various gameplay menus, although there is no support for navigation via the left and right analogue sticks, directional pad and face buttons.
The presentation of the game is solid with a great user interface across various menus such as the contest menu, level selection menu, options menu and gameplay menus with support for navigation via the left and right analogue sticks, directional pad and face buttons, although it does not include support for navigation via the touch pad.
Metal Gear Solid, my first game with them, was the very first game that went straight from the gameplay into the cutscenes — which was why Snake didn't have a face in the first game, it would move seamlessly from the game to the cutscenes and you felt like you were playing a movie for the first time.
The game was pretty solid, had a fairly interesting story, however it faced a number...
The presentation of the game is solid with a great user interface across various menus such as the title menu, main menu, single player menus, two player menus, online multiplayer menus, character customisation menus, brother eye vault menus, guilds menus, extras menus, options menus and gameplay menus with support for navigation via the left analogue stick, directional pad and face buttons, although it does not include support for navigation via the touch pad and the right analogue stick.
Sometimes a little bit of face time with the community and a solid outing for a decent price is enough to convince gamers to lay down some cash for a game.
The presentation of the game is solid with a great user interface across various menus such as the main menu, lobby menu, talk menus, setup menus, options menus and gameplay menus with support for navigation via the left analogue stick, d - pad and face buttons, although there is no support for navigation via the right analogue stick, touch screen and rear touch pad.
The presentation of the game is solid with a great user interface across various menus such as the main menu, events menus, cup series menus, sponsored team play menus, Thomasville playground menus, multiplayer menus, hall of fame menu, car selection menus, extras menu and various gameplay menus with support for navigation via the left analogue stick, directional pad and face buttons, although it does not include support for navigation via the right analogue stick and touch pad.
The presentation of the game is solid with a great user interface across various menus such as the main menu, options menus and gameplay menus with support for navigation via the left analogue stick, directional pad and face buttons, although it does not include support for navigation via the right analogue stick and touch pad.
In Metal Gear Solid 3, you don't even have to make it to the end of the game to face off against The End.
Metal Gear Solid is one of the most infamous names in gaming, and reliving the events of these amazing games will give you the filthiest smile on your face.
Fans have faced the dissolution of game developer Kojima Productions, the ejection of series showrunner Hideo Kojima from Konami, and a rather disappointing ending to the newest entry in the series, Metal Gear Solid V: The Phantom Pain.
The trend of series with more branches than a tree in need of some serious maintenance has continued to the modern day, with franchises like Final Fantasy (currently on its fourteenth main instalment) and Call of Duty (eight games in eight years) facing solid opposition from the community yet still continuing to dominate when sales figures come around.
After the numerous amounts of trials that Kojima has recently faced within the games industry due to the alleged actions of Konami, including recently refusing him entrance to the Games Awards to accept the award for Metal Gear Solid V, you'd believe he'd be wanting to steer clear from the games industry for some time.
The Razer Phone, for example, stands apart by adopting a solid design with powerful front - facing stereo speakers, as well as an impressive IGZO IPS LCD panel with an unmatched refresh rate of 120Hz, which technically allows certain games that support the feature to run at a higher frame rate of 120 fps.
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