Perhaps it's because we're seeing it with totally fresh eyes, free from any traces of cloying nostalgia, but a more likely explanation is that behind those basic 3D visuals and the stuttering frame rate, there's
a solid gameplay concept which has been unfairly sidelined for far too long.
MOTHERGUNSHIP takes this formula to a whole new level, adding in elements of choice and crafting to take an already
solid gameplay concept and turn it into something even more wonderful.
However, Angry Birds (let's drop the pretence) proved to be so successful because of more than just
a solid gameplay concept.
Not exact matches
The Amazing Spider - Man tries very hard to emulate Batman Arkham City, but despite
solid controls, especially the well - designed Web Rush, and a good amount of single - player
gameplay, the open - world
concept doesn't offer much else in the form of any kind of really challenging
gameplay and engaging side - mission variety as its obvious inspiration, the award - winning Batman Arkham City.
Its
gameplay is
solid while it still holds true to the original Tetris
concept and is addictively fun.
If you have an awesome
concept with
solid gameplay mechanics to back it up, then more power to you.
Peace Walker constituted instead the main structure upon Kojima built Metal Gear
Solid V: The Phantom Pain, being it the first game in the series to be more «open» in terms of
gameplay and bringing in things such as the
concept of mother base and troops training.
Score Rush Extended is built with this
concept in mind and it provides some
solid gameplay in the process but is there enough here to make it worth your quarters?
Gameplay: 6.5 The combat system is
solid but simplistic and the
concept of dismemberment actually becomes more annoying than fun and innovative.
We try to make our
gameplay concept as
solid as possible, and communicate that to players, the players who «get us.»
Plus the aforementioned TMD
concept is rudimentary but adds a new layer of
gameplay to what is already a good
solid bit of gun - play.
It's got an enormous and truly amazing looking world, where players can do things in whichever order they like, with a core
gameplay concept evoking thoughts of «woah, imagine if ARMA had good controls and
solid performance».
While the mechanics of the
gameplay were
solid (but certainly not immaculate), the beauty remained in the
concept.
But it doesn't count more than a
solid core
gameplay concept well executed.