Sentences with phrase «solid gameplay design»

We create quirky games that are built upon solid gameplay design and humour, and love engaging with millions of gamers and fans on social media to share our passion for our art.
Aside from that, it's a solid gameplay design that is diminished only by its controls.

Not exact matches

The Amazing Spider - Man tries very hard to emulate Batman Arkham City, but despite solid controls, especially the well - designed Web Rush, and a good amount of single - player gameplay, the open - world concept doesn't offer much else in the form of any kind of really challenging gameplay and engaging side - mission variety as its obvious inspiration, the award - winning Batman Arkham City.
A mature and deep storytelling and a variegated gameplay figures out a solid structure that blends with a good graphic design.
Despite being solid and fun - to - play Star Wars: The Force Unleashed 2 is poor in a lot of game aspects, for example gameplay (really repetitive), level design (linear) and enemies variety and AI.
It cartoony art design is quite pleasing and the gameplay is solid.
Schrödinger's Cat and the Raiders of the Lost Quark's heart is certainly in the right place; for the most part it offers a weird and solid platforming experience in an original format only to become bogged down by bland level design and often unnecessarily complex gameplay mechanics.
The gameplay is solid but less inspired than the rest of the game's design.
Otherwise, it's a short platformer that delivers solid level design and delightfully entertaining projectile - throwing gameplay.
However Dante's till deserves a bit of credit for its imaginative design, its solid gameplay and steadfast refusal to compromise on its setting and language.
I played World of Tank Blizt, is a freemium games with incredible solid gameplay, great attention to design and layout.
Some funny, original character designs, good platforming, destructible environments (always fun in my book) and a solid variety of gameplay.
The visuals may well be basic, but the solid gameplay and vast amount of content justifies the simplistic design.
Video Game of the Year The Witcher 3: Wild Hunt - CD Projekt / CD Projekt Red Mobile Game of the Year Her Story - Sam Barlow Table Top Game of the Year Pandemic Legacy - Z - Man Games Excellence in Gameplay Metal Gear Solid 5: The Phantom Pain - Konami Excellence in Art Bloodborne - Sony Computer Entertainment / FromSoftware Excellence in Animation Rise of the Tomb Raider - Square Enix / Crystal Dynamics Excellence in Technical Achievement The Witcher 3: Wild Hunt - CD Projekt / CD Projekt Red Excellence in Visual Achievement The Order: 1886 - Sony Computer Entertainment / Ready at Dawn Excellence in Narrative The Witcher 3: Wild Hunt - CD Projekt / CD Projekt Red Excellence in Design Bloodborne - Sony Computer Entertainment / FromSoftware Excellence in SFX Star Wars Battlefront - Electronic Arts / EA DICE Excellence in Musical Score Ori and the Blind Forest - Microsoft Studios / Moon Studios Excellence in Multiplayer Rocket League - Psyonix Excellence in Convergence Batman: Arkham Knight - Warner Bros..
At its core, the game was fun, with interesting level designs and fairly solid gameplay.
I mentioned in my review of VF5 that, at some point a series» strange, off - putting design decisions just becomes that game's style, and can no longer be questioned or critiqued: If you didn't like endless cutscenes and almost no gameplay, then why are you «playing» a Metal Gear Solid game?
The gameplay is solid, there's a lot of missions to do and the purchase of new and interesting weapons from weaponized selfie sticks to full blown shotguns make for fun combat, the bikes albeit a little odd in design are kinda neat and also allow for a decent amount of customization which is a very welcome addition, the content though is all too similar to each other so the game is best played in short burst, otherwise one might suffer the pain of repetition.
Starhawk is a solid multiplayer experience, though the vehicles and design are derivative, and fans of Warhawk will no doubt appreciate the build - your - own defense gameplay innovations.
Velocity 2X offers unique, fast paced gameplay with solid controls and clever level design.
Envisioned and executed by industry veterans behind such AAA games as F.E.A.R., Halo 4, and Metal Gear Solid 4, and designed specifically for iOS, République looks to bring console - quality gameplay and graphics to the iPhone, iPad and iPod touch.
Idiotic AI, the lack of a solid story and mediocre gameplay outside of the actual sniping are all holding this game back from true greatness, and yet despite these problems this is an easy game to love, its brilliant level design and satisfying sniping providing hours of fun.
Each designer (Kojima, Nakamura, and Tajiri) was at full - stride in their careers, so it's interesting to hear their different perspectives: the emphasis on cinematic devices and themes from Kojima (who was working on Metal Gear Solid at the time) contrasts sharply with Tajiri and Nakamura's more «traditional» conception of design as rules and gameplay.
Hardcore Gamer — 80/100 Pyre represents another solid effort from Supergiant, as the awe - inspiring world, both in terms of design and depth, coupled with a lovable cast of heroes and villains, continue the studio's renowned streak for titles with big heart and unique gameplay.
This game could have been anything other than a Tomb Raider adventure and still be great because of its solid gameplay and puzzle design.
Its gameplay is still rock solid, the level design is impressive, and the highs that you get from solving a puzzle are still there.
This game has a great art direction, brilliantly designed courses, and rock solid gameplay.
Naughty Dog's franchise helped pave the way for platformers by creating a solid narrative, interesting level designs, and extremely fun gameplay with pretty solid mechanics.
All of the monsters are original designs (though with obvious influences) and the scale is much smaller than what you expect from Godzilla (they're big monsters here, not really «giant») but the gameplay is rock solid and fast - paced with lots of destructible elements in the stages.
Eneloop batteries are designed to last, and they provide some seriously solid gameplay length over competing solutions.
a b c d e f g h i j k l m n o p q r s t u v w x y z