Sentences with phrase «solid gameplay elements»

The game is a mix of a twin - stick shooter and a platform game, and it features some pretty solid gameplay elements from other games, including some similarities to classics such as the Mega Man franchise.
Although I have extreme reservations for the nudity incorporated by the developers, which I hope won't carry over to the sequel, God of War provides an engaging storyline, backup with by a stunning graphics engine and solid gameplay elements.
While it may not be as revolutionary as Origins was for the Assassin's Creed series, Far Cry 5 builds impressively on the solid gameplay elements which made the Far Cry series what it is today.
Far Cry 5 builds impressively on the solid gameplay elements which made the series what it is today, and is a fun, rip - roaring open - world gaming experience that few in 2018 will surpass.
It's delicate and fun as a fairy tale, but it doesn't forget how to add solid gameplay elements to the formula.

Not exact matches

Much like the home consoles» classics like Zelda and Fable, Eragon does an excellent job of combining solid RPG elements with user - friendly gameplay.
UnEpic delivers an unoriginal but well written story, packed with some funny lines; a solid action platform gameplay, full of back tracking and respawn; and some hardcore RPG elements.
As a whole Infinite Warfare is not perfect game, but that doesn't make it a bad game as all three gameplay elements (story, multiplayer, cooperative) combine to make a solid game that fans, and even non-fans, can enjoy and one that shouldn't be overlooked this year.
When the gameplay elements come together and you have a solid team on your side, it's everything I had hoped for and more.
That's not to say that it isn't without value, of course: Pokemon Silver is as solid a game as it's ever been, and its core gameplay is sure to appeal to RPG fans, particularly classic RPG fans, since the underlying elements of the genre have remained essentially unchanged for decades.
Metal Gear Survive is a spin - off of Metal Gear Solid V: The Phantom Pain that integrates MGSV: TPP's intense gameplay elements into a survival action format.
The core elements such as co-op gameplay, Lego blocks, and collectible studs remain, but the rest has been refined, polished and tweaked to provide an even more satisfying and solid experience.
Bugs, glitches, and other issues consistently drag down the experience but the sheer amount content, exhilarating survival elements, and solid gameplay saves the day leaving us with hours of fun inside this zombie playground.
Planet landings neatly starts the content off with a number of the expansions elements, such as Close Quarter Combat and new missions, likely to branch off from this solid gameplay base.
Tales of Xillia 2 is a solid game that improves in nearly every way on its predecessor but also manages to throw into the mix some poor gameplay elements that may frustrate gamers and lessen the impact of the better parts of the game.
With solid graphics, great control, and some addictive gameplay elements, these are only slightly hampered by some mixed sound.
It's still a solid game with yet more gameplay elements added, such as the collection of Banana Birds and the interactions with the bear shopkeepers.
Most of the gamplay shown in the trailer is basically what you had in Metal Gear Solid V: The Phantom Pain, however there are new melee weapons that can be enhanced by combining with other materials, items and some gameplay elements like climbing tunnels, crafting equipment, gathering resources, basically adding survival mechanics that are seen in most zombie horror games like Dying Light or more survival oriented games like Tomb Raider.
It's a shame that some of the new gameplay elements don't quite fit together, but on the whole, Season Two is off to a solid start that will likely hook those who enjoyed the original.
Atmospheric music that is very fitting to the horror gameplay elements is composed by Shuichi Kobori (music composer for Zone of the Enders and Metal Gear Solid 3: Snake Eater) and Masatoshi Yanagi (sound engineer for The Evil Within).
The famed «stealth» gameplay that has established the Metal Gear Solid series as a modern classic has also been updated, with Kojima and his Kojima Productions team implementing all - new multi-player co-op elements that add depth to the various missions.
MOTHERGUNSHIP takes this formula to a whole new level, adding in elements of choice and crafting to take an already solid gameplay concept and turn it into something even more wonderful.
Being a strategy game just like the previous installments, every element I mentioned in my Disgaea 2 review applies here, meaning that the gameplay is still a solid mix of strategy and action, requiring you to make clever use of your skills to defeat the enemies on each map and progress to the next main story mission, so I won't be repeating myself on how these games play.
Metal Gear Survive, out February 22nd, builds upon Metal Gear Solid V's stealth - action gameplay, whilst introducing new survival, exploration and crafting elements.
What we've got here is a solid and strong combination of exciting gameplay elements that everyone loves.
The game introduces a companion fox early on, this is both for the story and as a key gameplay element where the fox, when nearby, allows for spirit to appear and makes them solid for you to climb on.
Most of the basic gameplay elements are in place now, and the multiplayer networking is now pretty solid and smooth.
All of the monsters are original designs (though with obvious influences) and the scale is much smaller than what you expect from Godzilla (they're big monsters here, not really «giant») but the gameplay is rock solid and fast - paced with lots of destructible elements in the stages.
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