No DNA, no finger prints, no video cameras - utterly no technology is used in
the solution of a murder mystery which takes place in 1796 America.
Not exact matches
The first act is the act in which the
murder occurs, and the second act consists
of an investigation into the crime and a
solution to the
mystery.
The game in question turns out to be one
of those interactive
mystery - themed evenings when a guest is
murdered or kidnapped and the players must solve a string
of puzzles in order to figure out the
solution.
It is the Oedipus / identity trajectory, complete with a blasted plague land, a
murder, its thinly veiled culprit (noir is typically invested in process, not
mystery), the appearance
of a femme fatale, and a
solution involving mortal self - knowledge.
It's memorable for being quite possibly one
of the most brilliant and fascinating
solutions in the history
of murder mysteries.