Make use of the many Portal gadgets, like portals, propulsion gel, repulsion gel, aerial faith plates, cubes, and more to bypass the sentry turrets, acid pools and laser barriers,
solve switch puzzles, and make it through the test chambers unscathed.
Not exact matches
Much like other games in the series, this is because instead of
solving the «Hidden Picture»
puzzles, there is an option to
switching them out for Mahjong games.
In the Nintendo
Switch version of the game, players can use the touch screen in Handheld Mode or the Joy - Con motion controls in TV or Tabletop Mode to control the Celestial Brush to defeat enemies and
solve puzzles.
In single player mode
switching between the characters is fairly easy but there is no indicator to show you the location of the inactive character, making the
solving of the
puzzle based challenges longer than it needs to be.
The white line that the player controls is called «Dash», and gameplay is fairly straightforward; move through the lines and use the color - coded
switches and corresponding «bridges» to
solve the
puzzles.
Players can use Batman's ™ Master Builder and Sword
Switching abilities to
solve puzzles and take down enemies.
The player may have to use crates,
switches, and agility to
solve these
puzzles.
In the Nintendo
Switch version of the game, players can use the touch screen in Handheld Mode or the Joy - Con motion controls in TV or Tabletop Mode to control the Celestial Brush to defeat enemies and
solve puzzles.
The
switching mechanic results in fun, breezy
puzzle -
solving that impressed me with solutions that emerge naturally from the characters» abilities instead of feeling forced or tedious.
In Aegis Defenders you'll be exploring a level, jumping over pits, fighting monsters,
switching between two characters to
solve puzzles where someone has to stand on a platform to open a door for someone else — and then suddenly the genre changes.
Instead of using animal transformations to navigate levels and
solve puzzles, you collect pieces of Pirate Gear to do it, like using a PIrate Hat to hover over large gaps or using a Pistol to shoot
switches in tight corners.
Upon reaching one of Wayward Sky's frequently placed
puzzles, it
switches to a first - person viewpoint so you can reach out and
solve it using your PlayStation Move motion controllers.
Activating a
switch, defeating an enemy or
solving a
puzzle will frequently change the layout of the world so that you can advance.
Whether it's finding the path through a group of guards,
solving a riddle, or hell, even
solving the often loathed light
switch puzzle where you have to direct the current from Point A to Point B, are done quite well here.
The game is a 2D platformer that can
switch to a 3D space at times, but most
puzzles are
solved by
switching between Mario, Peach, Bowser, and Luigi, or swapping out one of a dozen Pixls, little helping buddies.
Using Sparkles to turn a
switch leads to
solving puzzles where
switches must be turned in order.
The various options at the player's disposal certainly mix up the
puzzle solving, but is partially hindered by the time wasting suit change animation for every single suit
switch.
You can
switch between the pair instantly, which is a must in order to
solve certain
puzzles.
In the early days of the new console's life cycle, great experiences can be a bit difficult to come by, but here's an old title that perfectly fits with the
Switch's philosophy — whether you're using the touch screen in portable mode or sitting on the couch with some friends helping you
solve the
puzzles, this little gem plays as well as it did in 2008.
But a glance around the Tokyo metro confirms that the
Switch is
solving a problem that does not exist: carriages are crammed with men and women staring into their phones, playing «Candy Crush» or «
Puzzles and Dragons».
Although it captures the essence of creative problem -
solving, it becomes tedious to repeatedly
switch characters when
puzzles were clearly designed for simultaneous co-op play.
In the Nintendo
Switch version of the game, players can use the touchscreen in Handheld Mode or the Joy - Con motion controls in TV or Tabletop Mode to control the Celestial Brush to defeat enemies and
solve puzzles.
Breath of the Wild (launching March 3 for Nintendo
Switch and Wii U) feels different than any Zelda game that came before it, but the logical
puzzle -
solving that put the series on the map is still at Breath of the Wild's core, as three of its developers revealed.
You'll
switch between walking around on foot (though the actual walking is done by transported between hotspots), interacting with objects as necessary to
solve puzzles, and driving across the planet using a Mako - like land vehicle that has the most bizarre method of control.
The special charm of the game lies in the smart game mechanics that lets players
switch from the real world to the dream world
solving puzzles.
At any time, you can
switch control between Rebecca and Billy, who each have their own strengths and weaknesses; The majority of the time you'll be changing in order to
solve a
puzzle.
Now, normally I prefer to play
Switch games in handheld mode, for clearer graphics and better controls, however since this game has little gameplay really, other than walking around and
solving puzzles, I found the pro controller more than adequate.
Put your
puzzle -
solving prowess — and your friendships — to the test in Tumblestone, a maddeningly addictive competitive multiplayer game for Nintendo eShop on Nintendo
Switch.
Seasons After Fall is a 2D platformer in which you
solve puzzles by
switching between seasons along your journey to meet the four Guardians.
Navigate Atmocopter through hazardous electraps, bumpers, spider - bots, and more as you press
switches, blast rogue robots, and
solve puzzles!
I can't blame anyone for asking, because Nintendo's hybrid device is the hottest gaming ticket on the market right now, and even though I was never a fan of the original game, the idea of being able to use the motion controls and HD rumble to perform brush - stroke attacks, and
solve puzzles could easily prove to be a huge selling point for the game on the
Switch.
At certain points, you'll need to
switch in real time to get characters to
solve a
puzzle together.
You'll assemble decorative panels, complicated wall
switches and even keys, all of which you'll use to
solve the next
puzzle you come across.
What I Like: expanded Justice League elements, entertaining comic content, easy character
switch option, fun gameplay, familiar music, extensive unlockables / collectibles, action based
puzzle challenges, LEGO physics, problem
solving challenges
Every step you take in the Nether Realms actually feels like you're wandering around in a believable oblivion, if you will, fending off creatures that get in your way and occasionally
solving puzzles involving levers,
switches and other traps in order to proceed.
Gamers will be able to jump right into the action as the
solve puzzles by moving levers, pulling
switches and opening gates.
In single player mode
switching between the characters is fairly easy but there is no indicator to show you the location of the inactive character, making the
solving of the
puzzle based challenges longer than it needs to be.
These dungeons have you
solving simple
puzzles such as activating
switches in the correct order, lining up dots using
switches, pushing slippery ice blocks in their designated locations, and so on.
The game is a mix of action with real time combat and exploration as you enter dungeons and
solve simple
puzzles such as pushing stones on
switches to open doors.
Your mission objective is to infiltrate the enemy's compound and
switch off their satellite system, achieved by
solving a couple of simple
puzzles in each screen to progress.
You never feel like there are multiple ways to progress or
solve puzzles - this isn't a sandbox game, after all - but Tomb Raider
switches up the tools required for the job often enough to keep things feeling fresh.
Sometimes the player needs to
solve puzzles using the powers of both Kikoriki (by
switching from one to another).
You'll find yourself on longer treks in order to
solve some of the bigger
puzzles, although there's few very taxing
puzzles in the game, and it's mostly a case of learning and remembering where things are, dragging around blocks, finding key objects to advance, pulling
switches and making risky jumps in which you sometimes find your fingertips saving you from a nasty fall.
Gameplay is set on exploring different areas of the deep sea, interacting with your environment and
solving switch and item - based
puzzles.
It's a third - person action - adventure where gameplay centres on light combat and environmental
puzzle solving, with
switches, levers and locked doors serving as Dimension's core currency of interaction.
Along the way, there are some
puzzles that can either be
solved or skipped over if you simply hit the P -
Switch.
A room escape game in which you can
switch between two room states — past and present — in order to
solve puzzles and escape the room.
Breath of the Wild landed alongside the Nintendo
Switch, a portable console hybrid that was perfectly suited to sessions of easily digestible
puzzle -
solving.
When you're not in battle, shooting traps to avoid instant death or dashing past incoming missiles, you'll be
solving puzzles using remote controlled or sticky - bomb bullets and
switching between standard and electric ammunition.
It's fun to periodically
switch game play styles as it opens up the opportunity to
solve some unique
puzzles along the way that combines gameplay.