Not exact matches
they are intensely sweet and bursting with cinnamon flavor, with that classic macaron
texture that is
somehow light and rich at the same time.
The dark chocolate chips gave them a wonderful decadence, and the whole - wheat flour provided a nice hearty taste while
somehow still remaining
light and fluffy in
texture.
This is a feat in and of itself, given the dynamic
lighting, shadows, environmental effects, and streaming load times Shattered Memories has, but
somehow Climax was able to cram the same experience into a pocket - sized UMD, with in - game loading,
textures, and models taking a slight hit.
These are some of the post-movie discussion points, which are surely to also include the cutting edge cinematography and use of
lighting from the always - great Roger Deakins, and the production design from Dennis Gassner that
somehow fits the tone, mood and
texture of both the first film and this sequel.
It's
lighter and the
textured back feels expensive
somehow.
The game looks and feels like a title from the Playstation 2 era, complete with bad character models, bad
textures, nearly nonexistent
lighting effects and,
somehow, the inability to even maintain a borderline passable 30 frames per second.
«A complex painting would be one capable of including many spaces... many qualities of
light, of
texture, of facture, a wide gamut of colors; it would allow for descriptive representation, schematic or symbolic representation, for geometric and gestural abstraction; and these would not simply coexist, but would
somehow be coordinating... and out of multiplicity would arise the work's sense of meaning.»
For example, there is the evocative imagery that can result from Maine's own process of stamping carpet
textures onto canvas; or the «acrylic, stains, and spray paint on wood panel» by Jaq Chartier that
somehow come to resemble photographic emulsion; or the acrylics on canvas by Thomas Pihl of subtly gradated color that seem like translucent screens of
light.