Sentences with phrase «something about game development»

Not exact matches

Instead, be on top of your game about latest anime developments, and spark a conversation and a new romance on a topic you really know something about.
Silent Hill X has been confirmed as a game that's currently in production - can you tell us something about how development is going at the moment and when we can expect to see the game released?
GoodEReader interviewed Ape Entertainment CEO David Hedgecock about the development of the comic and how this level of entertainment grows out of something like a game now that the technology to support high - quality digital comics and graphic novels is out there.
All that lead up and a big bust when it's just about the sport and not something relevant to video game development.
- because people from all around the world have been enjoying the game since launch, the game has won many awards - the development team is pretty pleased to see so many people enjoying the game - the Master Cycle Zero is something Aonuma has been thinking about for a long time - the 4 Champions all have a pretty reliable «companion» in the Divine Beasts, but Link had nothing - this is how the idea of the Master Cycle Zero came to be - the Master Cycle Zero is capable of jumping, climbing up rocky slopes, and more - it requires fuel, but you can use the same ingredients as regular cooking - even if you go at full speed, you can make some pretty sharp turns
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Something tells me GC knows more about what motivates game development changes than the armchair devs in the massively comments section.
So, an education as a computer engineer specializing in game development is something for you.Check out the games our students made and learn more about us!
That's what's so awesome about game development — working together to create something that's greater than the sum of its parts.
With exclusive information about everything about the game's backstory to the development team's history and the role the game plays in the DKU as a whole, there's something for everyone here!
Apparently a Rockstar guy tweeted something about a game being in development for the Vita a while ago, but there hasn't been an official confirmation.
Aside from the cleverness of its setup, there is something more profound to understand both about this game and about game development in general.
something else I loved about this game was the achievement «Money in the Banana Stand», Any game that references Arrested Development is awesome in my book @MyLastThought
Interview questions are limited to Rare Replay, sorry not a chance of me leaking any future, potential maybe projects J — what I would say is Rare's development philosophy is to create surprising and delightful games that players will love, this means its less about a remake and more about we would need feel that we could take a genre or IP further, do something different and push boundaries with a specific game — We will do this with Sea of Thieves which is why it's the right next game from Rare, I actually believe we have done this with Rare Replay — there is no collection like this!
«We're trying to make something that sits between the two: the rich audio storytelling of a radio drama, and the feeling of participation that you get from a game,» Henry Cooke, senior producer for BBC Research & Development, told The Verge about the project.
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