Sentences with phrase «something after a long day of work»

I know how hard it can be to motivate yourself to cook something after a long day of work, but it's so worth it!

Not exact matches

After a long day of work, both of us crave something light and fast.
Nothing will every be as comfy as your soft PJs after a long work day, but since pajamas aren't acceptable attire outside of the house, something has got to give.
Nearly 20 years after The Long Day Closes finished an acclaimed cycle of films, both nostalgic and unsparing, which mined his working - class postwar boyhood, he enters into a marriage of his sensibilities with those of Rattigan, king of the pre - «angry» British theater, and alchemizes the drama into something stranger and more unsettled.
Words Used: Magenta: I like going is mum look the am said to at went in me here my on dad a and come up can sat for Red: we get put with go no they today was where you she he this are will as too not but likes down big it little see so looked Yellow: when came one it's make an all back day into oh out play ran do take that then there him saw his got looking of yes mother from her baby father Blue: have help here's home let need again laugh soon talked could had find end making under very were your walk girl about don't last what now goes because next than fun bag coming did or cake run Green: always good walked know please them use want feel just left best house old their right over love still took thank you school much brother sister round another myself new some asked called made people children away water how Mrs if I'm Mr who didn't can't after our time most Orange: man think long things wanted eat everyone two thought dog well more I'll tree shouted us other food through way been stop must red door sea these began boy animals never work first lots that's gave something bed may found live say night small three head town I've around every garden fast only many laughed let's suddenly told word forgot better bring push Word List Acknowledgement: www.tkp.school.nz/files/530877945427c642/folders/1/Highfrequencyhomewordlists%20(2).pdf ********************************************************************** © Suzanne Welch Teaching Resources
- after the remakes of Terry's Wonderland 3D and Dragon Quest Monsters 2, Yuji Horii asked the team what should be next - the choices were Caravan Heart (GBA), a professional version of Dragon Quest Monsters 2, or a brand new game - the staff made the plot together with Takeshi Uchikawa (who is currently directing Dragon Quest XI)- the suggestion was to make the theme become something catchy, which lead to a science fiction vibe - Horii said «anything's alright as long as it's interesting» - the creation of the Dragon Quest Monsters: Super Light helped build Joker 3 - fan feedback from the mobile game was used, which lead to monster stats being seen - the Reactor device lets you easily see all the things that occur on the field - the team had some trouble bringing together the ridable monsters aspect of the game, but eventually worked it out - the full game starts off with monsters that players can ride on land - you'll eventually unlock sea, air, and multi-jump land rising monsters - a «Big Air ride» was teased as well - by clearing the story, features will be unlocked that further modify monsters such as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful items that are optional - compulsory items that are needed to be found with the Reactor are placed in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined from raising and combining them - features more offense - related content in the form of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments in versus, adding more strategic features - one of the items that can be bought with Communication Coins has the same effect with «Key of Encounters» - this lets players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 each day
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