The concept of choice is
something most modern gamers take for granted as almost all games nowadays implement choice and its consequences in one form or another.
Not exact matches
I couldn't help but think of how Santa Monica took the best of GoW as a franchise and melded it beautifully with the
most distinguishable designs of other
modern games to create
something with an immensely potent synergy.
Suspecting that
something important lies behind it, he learns that the Masyaf keys were hidden in Constantinople (
modern - day Istanbul), where
most of the
game is set.
In all but the
most modern machinery you need to brake earlier than you think, while the
game's adjustable route notes allow you rhythmically predict the sequences of flowing bends and hairpins -
something that'll make you feel heroic until your time pops up at the end of a race.