Not exact matches
Somehow this week I've managed to acquire three different games for review that focus
on criminal activities and daring heists, which is just fine by me because there's
something brilliantly compelling about busting into a location and making off with all the loot, preferably tucked neatly into a
burlap sack with a large dollar sign printed
on it.
Featuring a bevy of life - size
burlap puppets hung from the booth's walls, there is
something scary and vaguely oppressive about these effigies in everyday clothes whose arrangements and shabby condition seems to suggest the plight of migrants
on the move.
I needed a project for the 31 Days of
Burlap Series and had
something completely different planned,
on my editorial calendar and even bought the supplies.